From: Benjamin Auder Date: Thu, 21 Apr 2022 06:32:51 +0000 (+0200) Subject: Add some more variants; TODO: Doublemove options X-Git-Url: https://git.auder.net/images/assets/js/index.js?a=commitdiff_plain;h=3a77a0b4c3ba2f767a81ef688ae6aa70b95250be;p=xogo.git Add some more variants; TODO: Doublemove options --- diff --git a/server.js b/server.js index 72d285c..5661136 100644 --- a/server.js +++ b/server.js @@ -17,7 +17,7 @@ function send(sid, code, data) { // If a player deletes local infos and then tries to resume a game, // sockets[oppSid] will probably not exist anymore: if (socket) - socket.send(JSON.stringify(Object.assign({ code: code }, data))); + socket.send(JSON.stringify(Object.assign({code: code}, data))); } function initializeGame(vname, players, options) { diff --git a/variants.js b/variants.js index fb77f1d..6daa94b 100644 --- a/variants.js +++ b/variants.js @@ -1,161 +1,162 @@ const variants = [ -/* { name: 'Absorption', desc: 'Absorb powers' }, - { name: 'Alapo', desc: 'Geometric Chess' }, - { name: 'Alice', desc: 'Both sides of the mirror' }, - { name: 'Align4', desc: 'Align four pawns' }, - { name: 'Allmate', desc: 'Mate any piece' }, - { name: 'Ambiguous', desc: "Play opponent's pieces" }, - { name: 'Antiking1', desc: 'Keep antiking in check', disp: 'Anti-King' }, - { name: 'Antimatter', desc: 'Dangerous collisions', disp: 'Antimatter' }, - { name: 'Apocalypse', desc: 'The end of the world' }, - { name: 'Arena', desc: 'Middle battle' }, - { name: 'Atarigo', desc: 'First capture wins', disp: 'Atari-Go' }, - { name: 'Atomic', desc: 'Explosive captures' }, - { name: 'Avalam', desc: 'Build towers' }, - { name: 'Avalanche', desc: 'Pawnfalls' }, - { name: 'Ball', desc: 'Score a goal' }, - { name: 'Balaklava', desc: 'Meet the Mammoth' }, - { name: 'Bario', desc: 'A quantum story' }, - { name: 'Baroque', desc: 'Exotic captures' },*/ - { name: "Benedict", desc: "Change colors" }, -/* { name: 'Berolina', desc: 'Pawns move diagonally' }, - { name: 'Bicolour', desc: 'Harassed kings' }, - { name: 'Bishopawns', desc: 'Bishop versus pawns', disp: 'Bishop-Pawns' }, - { name: 'Brotherhood', desc: 'Friendly pieces' }, +// { name: 'Absorption', desc: 'Absorb powers' }, +// { name: 'Alapo', desc: 'Geometric Chess' }, +// { name: 'Alice', desc: 'Both sides of the mirror' }, +// { name: 'Align4', desc: 'Align four pawns' }, +// { name: 'Allmate', desc: 'Mate any piece' }, +// { name: 'Ambiguous', desc: "Play opponent's pieces" }, +// { name: 'Antiking1', desc: 'Keep antiking in check', disp: 'Anti-King' }, +// { name: 'Antimatter', desc: 'Dangerous collisions', disp: 'Antimatter' }, +// { name: 'Apocalypse', desc: 'The end of the world' }, +// { name: 'Arena', desc: 'Middle battle' }, +// { name: 'Atarigo', desc: 'First capture wins', disp: 'Atari-Go' }, + {name: 'Atomic', desc: 'Explosive captures'}, +// { name: 'Avalam', desc: 'Build towers' }, +// { name: 'Avalanche', desc: 'Pawnfalls' }, +// { name: 'Ball', desc: 'Score a goal' }, +// { name: 'Balaklava', desc: 'Meet the Mammoth' }, +// { name: 'Bario', desc: 'A quantum story' }, + {name: "Balanced", desc: "balanced chess"}, +// { name: 'Baroque', desc: 'Exotic captures' },*/ +// { name: "Benedict", desc: "Change colors" }, +// { name: 'Berolina', desc: 'Pawns move diagonally' }, +// { name: 'Bicolour', desc: 'Harassed kings' }, +// { name: 'Bishopawns', desc: 'Bishop versus pawns', disp: 'Bishop-Pawns' }, +// { name: 'Brotherhood', desc: 'Friendly pieces' }, { name: 'Cannibal', desc: 'Capture powers' }, - { name: 'Capablanca', desc: 'Capablanca Chess', disp: 'Capablanca Chess' }, +// { name: 'Capablanca', desc: 'Capablanca Chess', disp: 'Capablanca Chess' }, { name: 'Capture', desc: 'Mandatory captures' }, - { name: 'Castle', desc: 'Win by castling long' }, - { name: 'Chakart', desc: 'Capture the princess' }, - { name: 'Checkered', desc: 'Shared pieces' }, - { name: 'Checkless', desc: 'No-check mode' }, -*/ { name: 'Chess960', disp: "Chess 960", desc: "Standard rules" }, -/* { name: 'Circular', desc: 'Run forward' }, - { name: 'Clorange', desc: 'A Clockwork Orange', disp: 'Clockwork Orange' }, - { name: 'Convert', desc: 'Convert enemy pieces' }, - { name: 'Copycat', desc: 'Borrow powers' }, - { name: 'Coregal', desc: 'Two royal pieces' }, - { name: 'Coronation', desc: 'Long live the Queen' }, +// { name: 'Castle', desc: 'Win by castling long' }, +// { name: 'Chakart', desc: 'Capture the princess' }, +// { name: 'Checkered', desc: 'Shared pieces' }, +// { name: 'Checkless', desc: 'No-check mode' }, + { name: 'Chess960', disp: "Chess 960", desc: "Standard rules" }, +// { name: 'Circular', desc: 'Run forward' }, +// { name: 'Clorange', desc: 'A Clockwork Orange', disp: 'Clockwork Orange' }, +// { name: 'Convert', desc: 'Convert enemy pieces' }, +// { name: 'Copycat', desc: 'Borrow powers' }, +// { name: 'Coregal', desc: 'Two royal pieces' }, +// { name: 'Coronation', desc: 'Long live the Queen' }, { name: 'Crazyhouse', desc: 'Captures reborn' }, - { name: 'Crossing', desc: 'Cross the river' }, +// { name: 'Crossing', desc: 'Cross the river' }, { name: 'Cylinder', desc: 'Neverending rows' }, - { name: 'Cwda', desc: 'New teams', disp: 'Different armies' }, +// { name: 'Cwda', desc: 'New teams', disp: 'Different armies' }, { name: 'Dark', desc: 'In the shadow' }, - { name: 'Diamond', desc: 'Rotating board' }, - { name: 'Dice', desc: 'Roll the dice' }, - { name: 'Discoduel', desc: 'Enter the disco', disp: 'Disco Duel' }, - { name: 'Dobutsu', desc: "Let's catch the Lion!" }, - { name: 'Doublearmy', desc: '64 pieces on the board', disp: 'Double Army' }, +// { name: 'Diamond', desc: 'Rotating board' }, +// { name: 'Dice', desc: 'Roll the dice' }, +// { name: 'Discoduel', desc: 'Enter the disco', disp: 'Disco Duel' }, +// { name: 'Dobutsu', desc: "Let's catch the Lion!" }, +// { name: 'Doublearmy', desc: '64 pieces on the board', disp: 'Double Army' }, { name: 'Doublemove', desc: 'Double moves' }, - { name: 'Dynamo', desc: 'Push and pull' }, - { name: 'Eightpieces', desc: 'Each piece is unique', disp: '8-Pieces' }, - { name: 'Emergo', desc: 'Stacking Checkers variant' }, - { name: 'Empire', desc: 'Empire versus Kingdom' }, - { name: 'Enpassant', desc: 'Capture en passant', disp: 'En-passant' }, - { name: 'Evolution', desc: 'Faster development' }, - { name: 'Extinction', desc: 'Capture all of a kind' }, - { name: 'Fanorona', desc: 'Malagasy Draughts' }, - { name: 'Football', desc: 'Score a goal' }, - { name: 'Forward', desc: 'Moving forward' }, - { name: 'Freecapture', desc: 'Capture both colors', disp: 'Free Capture' }, - { name: 'Fugue', desc: 'Baroque Music' }, - { name: 'Fullcavalry', desc: 'Lancers everywhere', disp: 'Full Cavalry' }, - { name: 'Fusion', desc: 'Fusion pieces (v1)' }, - { name: 'Gomoku', desc: 'Align five stones' }, - { name: 'Grand', desc: 'Big board' }, - { name: 'Grasshopper', desc: 'Long jumps over pieces' }, - { name: 'Gridolina', desc: 'Jump the borders' }, - { name: 'Hamilton', desc: 'Walk on a graph' }, - { name: 'Hidden', desc: 'Unidentified pieces', disp: 'Strate-Go' }, - { name: 'Hiddenqueen', desc: 'Queen disguised as a pawn', disp: 'Hidden Queen' }, - { name: 'Hoppelpoppel', desc: 'Knibis and Bisknis', disp: 'Hoppel-Poppel' }, - { name: 'Horde', desc: 'A pawns cloud' }, - { name: 'Hypnotic', desc: 'Mind control (v1)' }, - { name: 'Iceage', desc: 'Ice Age is coming!', disp: 'Ice Age' }, - { name: 'Interweave', desc: 'Interweaved colorbound teams' }, - { name: 'Isardam', desc: 'No paralyzed pieces' }, - { name: 'Janggi', desc: 'Korean Chess' }, - { name: 'Joker', desc: 'Replace pieces' }, - { name: 'Karouk', desc: 'Thai Chess (v3)', disp: 'Kar-Ouk' }, - { name: 'Kinglet', desc: 'Protect your pawns' }, - { name: 'Kingsmaker', desc: 'Promote into kings' }, - { name: 'Knightmate', desc: 'Mate the knight' }, - { name: 'Knightpawns', desc: 'Knight versus pawns', disp: 'Knight-Pawns' }, - { name: 'Knightrelay', desc: 'Move like a knight' }, - { name: 'Konane', desc: 'Hawaiian Checkers' }, - { name: 'Koopa', desc: 'Stun & kick pieces' }, - { name: 'Koth', desc: 'King of the Hill', disp:'King of the Hill' }, - { name: 'Losers', desc: 'Get strong at self-mate' }, - { name: 'Madhouse', desc: 'Rearrange enemy pieces' }, - { name: 'Madrasi', desc: 'Paralyzed pieces' }, - { name: 'Magnetic', desc: 'Laws of attraction' }, - { name: 'Maharajah', desc: 'Augmented Queens' }, - { name: 'Makpong', desc: 'Thai Chess (v2)' }, - { name: 'Makruk', desc: 'Thai Chess (v1)' }, - { name: 'Maxima', desc: 'Occupy the enemy palace' }, - { name: 'Mesmer', desc: 'Mind control (v2)' }, - { name: 'Minishogi', desc: 'Shogi 5 x 5' }, - { name: 'Minixiangqi', desc: 'Xiangqi 7 x 7' }, - { name: 'Monocolor', desc: 'All of the same color' }, - { name: 'Monster', desc: 'White move twice' }, - { name: 'Musketeer', desc: 'New fairy pieces' }, - { name: 'Newzealand', desc: 'Kniros and Rosknis', disp: 'New-Zealand' }, - { name: 'Omega', desc: 'A wizard in the corner' }, - { name: 'Orda', desc: 'Mongolian Horde (v1)' }, - { name: 'Ordamirror', desc: 'Mongolian Horde (v2)', disp: 'Orda Mirror' }, - { name: 'Otage', desc: 'Capture and release hostages' }, - { name: 'Pacifist', desc: 'Convert & support' }, - { name: 'Pacosako', desc: 'Dance with the King', disp: 'Paco-Sako' }, - { name: 'Pandemonium', desc: 'Noise and confusion' }, - { name: 'Parachute', desc: 'Landing on the board' }, - { name: 'Pawnmassacre', desc: 'Pieces upside down', disp: 'Pawn Massacre' }, - { name: 'Pawns', desc: 'Reach the last rank (v1)' }, - { name: 'Pawnsking', desc: 'Reach the last rank (v2)', disp: 'Pawns & King' }, - { name: 'Perfect', desc: 'Powerful pieces' }, - { name: 'Pocketknight', desc: 'Knight in pocket', disp: 'Pocket Knight' }, - { name: 'Progressive', desc: 'Play more and more moves' }, - { name: 'Queenpawns', desc: 'Queen versus pawns', disp: 'Queen-Pawns' }, - { name: 'Racingkings', desc: 'Kings cross the 8x8 board', disp: 'Racing Kings' }, - { name: 'Rampage', desc: 'Move under cover' }, - { name: 'Relayup', desc: 'Upgrade pieces', disp: 'Relay-up' }, - { name: 'Rifle', desc: 'Shoot pieces' }, +// { name: 'Dynamo', desc: 'Push and pull' }, +// { name: 'Eightpieces', desc: 'Each piece is unique', disp: '8-Pieces' }, +// { name: 'Emergo', desc: 'Stacking Checkers variant' }, +// { name: 'Empire', desc: 'Empire versus Kingdom' }, +// { name: 'Enpassant', desc: 'Capture en passant', disp: 'En-passant' }, +// { name: 'Evolution', desc: 'Faster development' }, +// { name: 'Extinction', desc: 'Capture all of a kind' }, +// { name: 'Fanorona', desc: 'Malagasy Draughts' }, +// { name: 'Football', desc: 'Score a goal' }, +// { name: 'Forward', desc: 'Moving forward' }, +// { name: 'Freecapture', desc: 'Capture both colors', disp: 'Free Capture' }, +// { name: 'Fugue', desc: 'Baroque Music' }, +// { name: 'Fullcavalry', desc: 'Lancers everywhere', disp: 'Full Cavalry' }, +// { name: 'Fusion', desc: 'Fusion pieces (v1)' }, +// { name: 'Gomoku', desc: 'Align five stones' }, +// { name: 'Grand', desc: 'Big board' }, +// { name: 'Grasshopper', desc: 'Long jumps over pieces' }, +// { name: 'Gridolina', desc: 'Jump the borders' }, +// { name: 'Hamilton', desc: 'Walk on a graph' }, +// { name: 'Hidden', desc: 'Unidentified pieces', disp: 'Strate-Go' }, +// { name: 'Hiddenqueen', desc: 'Queen disguised as a pawn', disp: 'Hidden Queen' }, +// { name: 'Hoppelpoppel', desc: 'Knibis and Bisknis', disp: 'Hoppel-Poppel' }, +// { name: 'Horde', desc: 'A pawns cloud' }, +// { name: 'Hypnotic', desc: 'Mind control (v1)' }, +// { name: 'Iceage', desc: 'Ice Age is coming!', disp: 'Ice Age' }, +// { name: 'Interweave', desc: 'Interweaved colorbound teams' }, +// { name: 'Isardam', desc: 'No paralyzed pieces' }, +// { name: 'Janggi', desc: 'Korean Chess' }, +// { name: 'Joker', desc: 'Replace pieces' }, +// { name: 'Karouk', desc: 'Thai Chess (v3)', disp: 'Kar-Ouk' }, +// { name: 'Kinglet', desc: 'Protect your pawns' }, +// { name: 'Kingsmaker', desc: 'Promote into kings' }, +// { name: 'Knightmate', desc: 'Mate the knight' }, +// { name: 'Knightpawns', desc: 'Knight versus pawns', disp: 'Knight-Pawns' }, +// { name: 'Knightrelay', desc: 'Move like a knight' }, +// { name: 'Konane', desc: 'Hawaiian Checkers' }, +// { name: 'Koopa', desc: 'Stun & kick pieces' }, +// { name: 'Koth', desc: 'King of the Hill', disp:'King of the Hill' }, +// { name: 'Losers', desc: 'Get strong at self-mate' }, +// { name: 'Madhouse', desc: 'Rearrange enemy pieces' }, +// { name: 'Madrasi', desc: 'Paralyzed pieces' }, +// { name: 'Magnetic', desc: 'Laws of attraction' }, +// { name: 'Maharajah', desc: 'Augmented Queens' }, +// { name: 'Makpong', desc: 'Thai Chess (v2)' }, +// { name: 'Makruk', desc: 'Thai Chess (v1)' }, +// { name: 'Maxima', desc: 'Occupy the enemy palace' }, +// { name: 'Mesmer', desc: 'Mind control (v2)' }, +// { name: 'Minishogi', desc: 'Shogi 5 x 5' }, +// { name: 'Minixiangqi', desc: 'Xiangqi 7 x 7' }, +// { name: 'Monocolor', desc: 'All of the same color' }, +// { name: 'Monster', desc: 'White move twice' }, +// { name: 'Musketeer', desc: 'New fairy pieces' }, +// { name: 'Newzealand', desc: 'Kniros and Rosknis', disp: 'New-Zealand' }, +// { name: 'Omega', desc: 'A wizard in the corner' }, +// { name: 'Orda', desc: 'Mongolian Horde (v1)' }, +// { name: 'Ordamirror', desc: 'Mongolian Horde (v2)', disp: 'Orda Mirror' }, +// { name: 'Otage', desc: 'Capture and release hostages' }, +// { name: 'Pacifist', desc: 'Convert & support' }, +// { name: 'Pacosako', desc: 'Dance with the King', disp: 'Paco-Sako' }, +// { name: 'Pandemonium', desc: 'Noise and confusion' }, +// { name: 'Parachute', desc: 'Landing on the board' }, +// { name: 'Pawnmassacre', desc: 'Pieces upside down', disp: 'Pawn Massacre' }, +// { name: 'Pawns', desc: 'Reach the last rank (v1)' }, +// { name: 'Pawnsking', desc: 'Reach the last rank (v2)', disp: 'Pawns & King' }, +// { name: 'Perfect', desc: 'Powerful pieces' }, +// { name: 'Pocketknight', desc: 'Knight in pocket', disp: 'Pocket Knight' }, +// { name: 'Progressive', desc: 'Play more and more moves' }, +// { name: 'Queenpawns', desc: 'Queen versus pawns', disp: 'Queen-Pawns' }, +// { name: 'Racingkings', desc: 'Kings cross the 8x8 board', disp: 'Racing Kings' }, +// { name: 'Rampage', desc: 'Move under cover' }, +// { name: 'Relayup', desc: 'Upgrade pieces', disp: 'Relay-up' }, +// { name: 'Rifle', desc: 'Shoot pieces' }, { name: 'Recycle', desc: 'Reuse pieces' }, - { name: 'Refusal', desc: 'Do not play that!' }, - { name: 'Rollerball', desc: 'As in the movie' }, - { name: 'Rococo', desc: 'Capture on the edge' }, - { name: 'Rookpawns', desc: 'Rook versus pawns', disp: 'Rook-Pawns' }, - { name: 'Royalrace', desc: 'Kings cross the 11x11 board', disp: 'Royal Race' }, - { name: 'Rugby', desc: 'Transform an essay' }, - { name: 'Schess', desc: 'Seirawan-Harper Chess', disp: 'Seirawan-Harper Chess' }, - { name: 'Screen', desc: 'Free initial setup' }, - { name: 'Selfabsorb', desc: 'Fusion pieces (v2)', disp: 'Self-Absorption' }, - { name: 'Shako', desc: 'Non-conformism and utopia' }, - { name: 'Shatranj', desc: 'Ancient rules' }, - { name: 'Shinobi', desc: 'A story of invasion' }, - { name: 'Shogi', desc: 'Japanese Chess' }, - { name: 'Shogun', desc: "General's Chess" }, - { name: 'Sittuyin', desc: 'Burmese Chess' }, - { name: 'Spartan', desc: 'Spartan versus Persians' }, - { name: 'Squatter', desc: 'Squat last rank' }, - { name: 'Stealthbomb', desc: 'Beware the bomb', disp: 'Stealth Bomb' }, - { name: 'Suicide', desc: 'Lose all pieces' }, - { name: 'Suction', desc: 'Attract opposite king' }, - { name: 'Swap', desc: 'Dangerous captures' }, - { name: 'Switching', desc: "Exchange pieces' positions" }, - { name: 'Synchrone', desc: 'Play at the same time' }, - { name: 'Synochess', desc: 'Dynasty versus Kingdom' }, - { name: 'Takenmake', desc: 'Prolongated captures', disp: 'Take and make' }, +// { name: 'Refusal', desc: 'Do not play that!' }, +// { name: 'Rollerball', desc: 'As in the movie' }, +// { name: 'Rococo', desc: 'Capture on the edge' }, +// { name: 'Rookpawns', desc: 'Rook versus pawns', disp: 'Rook-Pawns' }, +// { name: 'Royalrace', desc: 'Kings cross the 11x11 board', disp: 'Royal Race' }, +// { name: 'Rugby', desc: 'Transform an essay' }, +// { name: 'Schess', desc: 'Seirawan-Harper Chess', disp: 'Seirawan-Harper Chess' }, +// { name: 'Screen', desc: 'Free initial setup' }, +// { name: 'Selfabsorb', desc: 'Fusion pieces (v2)', disp: 'Self-Absorption' }, +// { name: 'Shako', desc: 'Non-conformism and utopia' }, +// { name: 'Shatranj', desc: 'Ancient rules' }, +// { name: 'Shinobi', desc: 'A story of invasion' }, +// { name: 'Shogi', desc: 'Japanese Chess' }, +// { name: 'Shogun', desc: "General's Chess" }, +// { name: 'Sittuyin', desc: 'Burmese Chess' }, +// { name: 'Spartan', desc: 'Spartan versus Persians' }, +// { name: 'Squatter', desc: 'Squat last rank' }, +// { name: 'Stealthbomb', desc: 'Beware the bomb', disp: 'Stealth Bomb' }, +// { name: 'Suicide', desc: 'Lose all pieces' }, +// { name: 'Suction', desc: 'Attract opposite king' }, +// { name: 'Swap', desc: 'Dangerous captures' }, +// { name: 'Switching', desc: "Exchange pieces' positions" }, +// { name: 'Synchrone', desc: 'Play at the same time' }, +// { name: 'Synochess', desc: 'Dynasty versus Kingdom' }, +// { name: 'Takenmake', desc: 'Prolongated captures', disp: 'Take and make' }, { name: 'Teleport', desc: 'Reposition pieces' }, - { name: 'Tencubed', desc: 'Four new pieces' }, - { name: 'Threechecks', desc: 'Give three checks', disp: 'Three Checks' }, - { name: 'Titan', desc: 'Extra bishops and knights' }, - { name: 'Twokings', desc: 'Two kings', disp: 'Two Kings' }, - { name: 'Upsidedown', desc: 'Board upside down', disp: 'Upside-down' }, - { name: 'Vchess', desc: 'Pawns capture backward', disp: 'Victor Chess' }, - { name: 'Wildebeest', desc: 'Balanced sliders & leapers' }, - { name: 'Wormhole', desc: 'Squares disappear' }, - { name: 'Xiangqi', desc: 'Chinese Chess' }, - { name: 'Yote', desc: 'African Draughts' },*/ +// { name: 'Tencubed', desc: 'Four new pieces' }, +// { name: 'Threechecks', desc: 'Give three checks', disp: 'Three Checks' }, +// { name: 'Titan', desc: 'Extra bishops and knights' }, +// { name: 'Twokings', desc: 'Two kings', disp: 'Two Kings' }, +// { name: 'Upsidedown', desc: 'Board upside down', disp: 'Upside-down' }, +// { name: 'Vchess', desc: 'Pawns capture backward', disp: 'Victor Chess' }, +// { name: 'Wildebeest', desc: 'Balanced sliders & leapers' }, +// { name: 'Wormhole', desc: 'Squares disappear' }, +// { name: 'Xiangqi', desc: 'Chinese Chess' }, +// { name: 'Yote', desc: 'African Draughts' }, { name: "Zen", disp: "Zen Chess", desc: "Reverse captures" } ]; diff --git a/variants/Atomic/class.js b/variants/Atomic/class.js new file mode 100644 index 0000000..7cac4e5 --- /dev/null +++ b/variants/Atomic/class.js @@ -0,0 +1,85 @@ +import ChessRules from "/base_rules.js"; +import PiPo from "/utils/PiPo.js"; +import Move from "/utils/Move.js"; + +export default class AtomicRules extends ChessRules { + + static get Options() { + return { + select: C.Options.select, + check: [ + { + label: "Balanced", + defaut: false, + variable: "rempawn" + }, + { + label: "Falling pawn", + defaut: false, + variable: "pawnfall" + } + ], + styles: C.Options.styles.filter(s => s != "atomic") + }; + } + + constructor(o) { + super(o); + this.options.atomic = true; + } + + genRandInitFen(seed) { + return super.genRandInitFen(seed).slice(0, -1) + ',"rempawn":' + (this.options.rempawn ? "1" : "0") + "}"; + } + + // TODO: capture king option doesn't make sense + + setOtherVariables(fenParsed) { + super.setOtherVariables(fenParsed); + this.options["rempawn"] = (fenParsed.rempawn == 1); + } + + getFen() { + return super.getFen().slice(0, -1) + ',"rempawn":' + (this.options["rempawn"] ? "1" : "0") + "}"; + } + + canIplay(x, y) { + if (this.options["rempawn"] && this.movesCount == 0) + return (this.turn == side && this.getPiece(x, y) == "p"); + return super.canIplay(x, y); + } + + getPotentialMovesFrom([x, y], color) { + if (this.options["rempawn"] && this.movesCount == 0) { + if ([1, 6].includes(x)) { + const c = this.getColor(x, y); + return [ + new Move({ + appear: [], + vanish: [ + new PiPo({ + x: x, + y: y, + p: "p", + c: c + }) + ], + start: { x: x, y: y }, + end: { x: x, y: y } + }) + ]; + } + return []; + } + return super.getPotentialMovesFrom([x, y], color); + } + + doClick(square) { + if (!this.options["rempawn"] || this.movesCount >= 1) + return super.doClick(square); + const [x, y] = [square[0], square[1]]; + const moves = this.getPotentialMovesFrom([x, y]); + return (moves.length >= 1 ? moves[0] : null); + } + +}; diff --git a/variants/Atomic/rules.html b/variants/Atomic/rules.html new file mode 100644 index 0000000..05829a5 --- /dev/null +++ b/variants/Atomic/rules.html @@ -0,0 +1,3 @@ +

The capturer explodes after each capture, as well as all pieces standing on the adjacent squares - pawns excepted.

+ +

Win by checkmate or by exploding the enemy king.

diff --git a/variants/Atomic/style.css b/variants/Atomic/style.css new file mode 100644 index 0000000..9378e29 --- /dev/null +++ b/variants/Atomic/style.css @@ -0,0 +1 @@ +@import "../../base_pieces.css" diff --git a/variants/Balanced/class.js b/variants/Balanced/class.js new file mode 100644 index 0000000..f466f08 --- /dev/null +++ b/variants/Balanced/class.js @@ -0,0 +1,18 @@ +import ChessRules from "/base_rules.js"; + +export default class BalancedRules extends ChessRules { + + static get Options() { + return { + select: C.Options.select, + check: C.Options.check, + styles: C.Options.styles.filter(s => s != "balance") + }; + } + + constructor(o) { + super(o); + this.options.balance = true; + } + +}; diff --git a/variants/Balanced/rules.html b/variants/Balanced/rules.html new file mode 100644 index 0000000..e7bb01e --- /dev/null +++ b/variants/Balanced/rules.html @@ -0,0 +1,3 @@ +

White plays first, thenn Black plays two moves, then White plays two moves, and after that the game proceeds normally.

+ +

See the (draft) article.

diff --git a/variants/Balanced/style.css b/variants/Balanced/style.css new file mode 100644 index 0000000..9378e29 --- /dev/null +++ b/variants/Balanced/style.css @@ -0,0 +1 @@ +@import "../../base_pieces.css" diff --git a/variants/Cannibal/class.js b/variants/Cannibal/class.js new file mode 100644 index 0000000..9ac2161 --- /dev/null +++ b/variants/Cannibal/class.js @@ -0,0 +1,18 @@ +import ChessRules from "/base_rules.js"; + +export default class CannibalRules extends ChessRules { + + static get Options() { + return { + select: C.Options.select, + check: C.Options.check, + styles: C.Options.styles.filter(s => s != "cannibal") + }; + } + + constructor(o) { + super(o); + this.options.cannibal = true; + } + +}; diff --git a/variants/Cannibal/rules.html b/variants/Cannibal/rules.html new file mode 100644 index 0000000..b9791a2 --- /dev/null +++ b/variants/Cannibal/rules.html @@ -0,0 +1 @@ +

After each capture, the capturer transforms into the captured piece.

diff --git a/variants/Cannibal/style.css b/variants/Cannibal/style.css new file mode 100644 index 0000000..9378e29 --- /dev/null +++ b/variants/Cannibal/style.css @@ -0,0 +1 @@ +@import "../../base_pieces.css" diff --git a/variants/Capture/class.js b/variants/Capture/class.js new file mode 100644 index 0000000..5e69452 --- /dev/null +++ b/variants/Capture/class.js @@ -0,0 +1,18 @@ +import ChessRules from "/base_rules.js"; + +export default class CaptureRules extends ChessRules { + + static get Options() { + return { + select: C.Options.select, + check: C.Options.check, + styles: C.Options.styles.filter(s => s != "capture") + }; + } + + constructor(o) { + super(o); + this.options.capture = true; + } + +}; diff --git a/variants/Capture/rules.html b/variants/Capture/rules.html new file mode 100644 index 0000000..cb49403 --- /dev/null +++ b/variants/Capture/rules.html @@ -0,0 +1 @@ +

Captures are mandatory.

diff --git a/variants/Capture/style.css b/variants/Capture/style.css new file mode 100644 index 0000000..9378e29 --- /dev/null +++ b/variants/Capture/style.css @@ -0,0 +1 @@ +@import "../../base_pieces.css" diff --git a/variants/Chakart/Chakart.js b/variants/Chakart/class.js similarity index 100% rename from variants/Chakart/Chakart.js rename to variants/Chakart/class.js diff --git a/variants/Chakart/rules.html b/variants/Chakart/rules.html index a1bae2a..7d3681f 100644 --- a/variants/Chakart/rules.html +++ b/variants/Chakart/rules.html @@ -1,5 +1,8 @@

Pawn, Knight, Bishop and Rook add an object on the board every time they move...

-

Exception: the king is attacked as usual.

- -TODO: revenir à diag == image + diff --git a/variants/Crazyhouse/class.js b/variants/Crazyhouse/class.js new file mode 100644 index 0000000..0e1b14c --- /dev/null +++ b/variants/Crazyhouse/class.js @@ -0,0 +1,18 @@ +import ChessRules from "/base_rules.js"; + +export default class CrazyhouseRules extends ChessRules { + + static get Options() { + return { + select: C.Options.select, + check: C.Options.check, + styles: C.Options.styles.filter(s => s != "crazyhouse") + }; + } + + constructor(o) { + super(o); + this.options.crazyhouse = true; + } + +}; diff --git a/variants/Crazyhouse/rules.html b/variants/Crazyhouse/rules.html new file mode 100644 index 0000000..ecb0837 --- /dev/null +++ b/variants/Crazyhouse/rules.html @@ -0,0 +1,3 @@ +

Captured pieces can be landed on the board in place of a normal turn.

+ +

Promoted pawns return on the board as pawns.

diff --git a/variants/Crazyhouse/style.css b/variants/Crazyhouse/style.css new file mode 100644 index 0000000..9378e29 --- /dev/null +++ b/variants/Crazyhouse/style.css @@ -0,0 +1 @@ +@import "../../base_pieces.css" diff --git a/variants/Cylinder/class.js b/variants/Cylinder/class.js new file mode 100644 index 0000000..cc86084 --- /dev/null +++ b/variants/Cylinder/class.js @@ -0,0 +1,18 @@ +import ChessRules from "/base_rules.js"; + +export default class CylinderRules extends ChessRules { + + static get Options() { + return { + select: C.Options.select, + check: C.Options.check, + styles: C.Options.styles.filter(s => s != "cylinder") + }; + } + + constructor(o) { + super(o); + this.options.cylinder = true; + } + +}; diff --git a/variants/Cylinder/rules.html b/variants/Cylinder/rules.html new file mode 100644 index 0000000..6a9db5b --- /dev/null +++ b/variants/Cylinder/rules.html @@ -0,0 +1 @@ +

Columns 'a' and 'h' communicate: a king on h3 can also go to a2, a3 and a4.

diff --git a/variants/Cylinder/style.css b/variants/Cylinder/style.css new file mode 100644 index 0000000..9378e29 --- /dev/null +++ b/variants/Cylinder/style.css @@ -0,0 +1 @@ +@import "../../base_pieces.css" diff --git a/variants/Dark/class.js b/variants/Dark/class.js new file mode 100644 index 0000000..fb27c44 --- /dev/null +++ b/variants/Dark/class.js @@ -0,0 +1,18 @@ +import ChessRules from "/base_rules.js"; + +export default class DarkRules extends ChessRules { + + static get Options() { + return { + select: C.Options.select, + check: C.Options.check, + styles: C.Options.styles.filter(s => s != "dark") + }; + } + + constructor(o) { + super(o); + this.options.dark = true; + } + +}; diff --git a/variants/Dark/rules.html b/variants/Dark/rules.html new file mode 100644 index 0000000..4fefa83 --- /dev/null +++ b/variants/Dark/rules.html @@ -0,0 +1,3 @@ +

You only see what your pieces can reach and capture.

+ +

Win by capturing the enemy king.

diff --git a/variants/Dark/style.css b/variants/Dark/style.css new file mode 100644 index 0000000..9378e29 --- /dev/null +++ b/variants/Dark/style.css @@ -0,0 +1 @@ +@import "../../base_pieces.css" diff --git a/variants/Doublemove/class.js b/variants/Doublemove/class.js new file mode 100644 index 0000000..fed88d8 --- /dev/null +++ b/variants/Doublemove/class.js @@ -0,0 +1,18 @@ +import ChessRules from "/base_rules.js"; + +export default class DoublemoveRules extends ChessRules { + + static get Options() { + return { + select: C.Options.select, + check: C.Options.check, + styles: C.Options.styles.filter(s => s != "doublemove") + }; + } + + constructor(o) { + super(o); + this.options.doublemove = true; + } + +}; diff --git a/variants/Doublemove/rules.html b/variants/Doublemove/rules.html new file mode 100644 index 0000000..569f213 --- /dev/null +++ b/variants/Doublemove/rules.html @@ -0,0 +1,3 @@ +

Pieces capture enemy units which threaten them (normal captures are disabled).

+ +

Exception: the king is attacked as usual.

diff --git a/variants/Doublemove/style.css b/variants/Doublemove/style.css new file mode 100644 index 0000000..9378e29 --- /dev/null +++ b/variants/Doublemove/style.css @@ -0,0 +1 @@ +@import "../../base_pieces.css" diff --git a/variants/Zen/class.js b/variants/Zen/class.js index 6d0420a..b5c2bab 100644 --- a/variants/Zen/class.js +++ b/variants/Zen/class.js @@ -12,7 +12,7 @@ export default class ZenRules extends ChessRules { constructor(o) { super(o); - o.options.zen = true; + this.options.zen = true; } };