From: Benjamin Auder Date: Fri, 11 Dec 2020 12:56:30 +0000 (+0100) Subject: Add Minixiangqi, fix a few typos X-Git-Url: https://git.auder.net/images/assets/doc/vendor/vue.min.js?a=commitdiff_plain;h=2c947b3a9b435b87781d31b0ef6e7744dd81ee1b;p=vchess.git Add Minixiangqi, fix a few typos --- diff --git a/client/src/styles/_board_squares_img.sass b/client/src/styles/_board_squares_img.sass index e082f9ec..cccce415 100644 --- a/client/src/styles/_board_squares_img.sass +++ b/client/src/styles/_board_squares_img.sass @@ -11,6 +11,10 @@ div.board5 width: 20% padding-bottom: 20% +div.board7 + width: 14.28% + padding-bottom: 14.28% + div.board8 width: 12.5% padding-bottom: 12.5% diff --git a/client/src/translations/en.js b/client/src/translations/en.js index 57dcd898..708fed0a 100644 --- a/client/src/translations/en.js +++ b/client/src/translations/en.js @@ -279,5 +279,6 @@ export const translations = { "Unidentified pieces": "Unidentified pieces", "Walk on a graph": "Walk on a graph", "White move twice": "White move twice", - "Win by castling long": "Win by castling long" + "Win by castling long": "Win by castling long", + "Xiangqi 7 x 7": "Xiangqi 7 x 7" }; diff --git a/client/src/translations/es.js b/client/src/translations/es.js index a7e3c9d4..9542c286 100644 --- a/client/src/translations/es.js +++ b/client/src/translations/es.js @@ -279,5 +279,6 @@ export const translations = { "Unidentified pieces": "Piezas no identificadas", "Walk on a graph": "Camino en un gráfico", "White move twice": "Las blancas juegan dos veces", - "Win by castling long": "Ganar jugando al enroque largo" + "Win by castling long": "Ganar jugando al enroque largo", + "Xiangqi 7 x 7": "Xiangqi 7 x 7" }; diff --git a/client/src/translations/fr.js b/client/src/translations/fr.js index d971d6ba..4adeff38 100644 --- a/client/src/translations/fr.js +++ b/client/src/translations/fr.js @@ -279,5 +279,6 @@ export const translations = { "Unidentified pieces": "Pièces non identifiées", "Walk on a graph": "Marche sur un graphe", "White move twice": "Les blancs jouent deux fois", - "Win by castling long": "Gagnez en jouant grand roque" + "Win by castling long": "Gagnez en jouant grand roque", + "Xiangqi 7 x 7": "Xiangqi 7 x 7" }; diff --git a/client/src/translations/rules/Minishogi/en.pug b/client/src/translations/rules/Minishogi/en.pug index c4cf3133..e8ae50c1 100644 --- a/client/src/translations/rules/Minishogi/en.pug +++ b/client/src/translations/rules/Minishogi/en.pug @@ -6,13 +6,13 @@ figure.diagram-container figcaption Initial position. p. - Minishogi is essentially shogi on a 5x5 board. The game was invented + Minishogi is essentially Shogi on a 5x5 board. The game was invented (or rediscovered) around 1970 by Shigenobu Kusumoto of Osaka, Japan. p | The rules are the same as in a(href="/#/variants/Shogi") Shogi - | . Unlike standard shogi, there is no knight or lance. + | . Unlike standard Shogi, there is no knight or lance. | Promotion is only done in the last rank. p diff --git a/client/src/translations/rules/Minishogi/fr.pug b/client/src/translations/rules/Minishogi/fr.pug index f4674f95..ae537053 100644 --- a/client/src/translations/rules/Minishogi/fr.pug +++ b/client/src/translations/rules/Minishogi/fr.pug @@ -11,10 +11,10 @@ p. d'Osaka, Japon. p - | les règles sont les mêmes qu'au + | Les règles sont les mêmes qu'au a(href="/#/variants/Shogi") Shogi | . Contrairement au Shogi standard, il n'y a ni lance ni cavalier. - | Les promotion ne s'effectuent que sur la dernière rangée. + | Les promotions ne s'effectuent que sur la dernière rangée. p | Voir aussi diff --git a/client/src/translations/rules/Minixiangqi/en.pug b/client/src/translations/rules/Minixiangqi/en.pug new file mode 100644 index 00000000..f3a437f2 --- /dev/null +++ b/client/src/translations/rules/Minixiangqi/en.pug @@ -0,0 +1,21 @@ +p.boxed Xiangqi on a 7 x 7 board. + +figure.diagram-container + .diagram + | fen:rcnkncr/p1ppp1p/7/7/7/P1PPP1P/RCNKNCR: + figcaption Initial position. + +p. + Minixiangqi is essentially Xiangqi on a 7x7 board. The game was invented + (or rediscovered) around 1973 by Shigenobu Kusumoto of Osaka, Japan. + +p + | The rules are the same as in + a(href="/#/variants/Xiangqi") Xiangqi + | . Unlike standard Xiangqi, there is no elephant or advisor. + | Pawns always have the ability to move sideways. + +p + | See also + a(href="https://www.pychess.org/variant/minixiangqi") Minixiangqi + |  on pychess-variants. diff --git a/client/src/translations/rules/Minixiangqi/es.pug b/client/src/translations/rules/Minixiangqi/es.pug new file mode 100644 index 00000000..750c6bbf --- /dev/null +++ b/client/src/translations/rules/Minixiangqi/es.pug @@ -0,0 +1,22 @@ +p.boxed Xiangqi en un tablero 7 x 7. + +figure.diagram-container + .diagram + | fen:rcnkncr/p1ppp1p/7/7/7/P1PPP1P/RCNKNCR: + figcaption Posición inicial. + +p. + Esta variante corresponde al Xiangqi en un tablero de ajedrez de 7x7. + Este juego fue inventado (o redescubierto) en 1973 por Shigenobu Kusumoto + de Osaka, Japón. + +p + | Las reglas son las mismas que en + a(href="/#/variants/Xiangqi") Xiangqi + | . A diferencia del Xiangqi estándar, no hay elefante ni consejero. + | Los peones siempre tienen la opción de moverse hacia los lados. + +p + | Ver también + a(href="https://www.pychess.org/variant/minixiangqi") Minixiangqi + | & nbsp;en pychess-variants. diff --git a/client/src/translations/rules/Minixiangqi/fr.pug b/client/src/translations/rules/Minixiangqi/fr.pug new file mode 100644 index 00000000..b3ab2a60 --- /dev/null +++ b/client/src/translations/rules/Minixiangqi/fr.pug @@ -0,0 +1,22 @@ +p.boxed Xiangqi sur un plateau 7 x 7. + +figure.diagram-container + .diagram + | fen:rcnkncr/p1ppp1p/7/7/7/P1PPP1P/RCNKNCR: + figcaption Position initiale. + +p. + Cette variante correspond au Xiangqi sur un échiquier 7x7. + Ce jeu a été inventé (ou redécouvert) en 1973 par Shigenobu Kusumoto + d'Osaka, Japon. + +p + | Les règles sont les mêmes qu'au + a(href="/#/variants/Xiangqi") Xiangqi + | . Contrairement au Xiangqi standard, il n'y a ni éléphant ni conseiller. + | Les pions ont toujours l'option de se déplacer létaralement. + +p + | Voir aussi + a(href="https://www.pychess.org/variant/minixiangqi") Minixiangqi + |  sur pychess-variants. diff --git a/client/src/variants/Minishogi.js b/client/src/variants/Minishogi.js index d7bc0d71..15148296 100644 --- a/client/src/variants/Minishogi.js +++ b/client/src/variants/Minishogi.js @@ -1,5 +1,5 @@ import { ChessRules, PiPo, Move } from "@/base_rules"; -import { ShogiRules } from "@/variants/Shogi"; +import { ShogiRules } from "@/variants/Shogi" export class MinishogiRules extends ShogiRules { diff --git a/client/src/variants/Minixiangqi.js b/client/src/variants/Minixiangqi.js new file mode 100644 index 00000000..c027aedf --- /dev/null +++ b/client/src/variants/Minixiangqi.js @@ -0,0 +1,93 @@ +import { ChessRules, PiPo, Move } from "@/base_rules"; +import { XiangqiRules } from "@/variants/Xiangqi" + +export class MinixiangqiRules extends XiangqiRules { + + static get Lines() { + let lines = []; + // Draw all inter-squares lines, shifted: + for (let i = 0; i < V.size.x; i++) + lines.push([[i+0.5, 0.5], [i+0.5, V.size.y-0.5]]); + for (let j = 0; j < V.size.y; j++) + lines.push([[0.5, j+0.5], [V.size.x-0.5, j+0.5]]); + // Add palaces: + lines.push([[0.5, 2.5], [2.5, 4.5]]); + lines.push([[0.5, 4.5], [2.5, 2.5]]); + lines.push([[4.5, 2.5], [6.5, 4.5]]); + lines.push([[4.5, 4.5], [6.5, 2.5]]); + return lines; + } + + // No elephants or advisors + static get PIECES() { + return [V.PAWN, V.ROOK, V.KNIGHT, V.KING, V.CANNON]; + } + + getPpath(b) { + return "Xiangqi/" + b; + } + + static get size() { + return { x: 7, y: 7}; + } + + getPotentialMovesFrom(sq) { + switch (this.getPiece(sq[0], sq[1])) { + case V.PAWN: return this.getPotentialPawnMoves(sq); + case V.ROOK: return super.getPotentialRookMoves(sq); + case V.KNIGHT: return super.getPotentialKnightMoves(sq); + case V.KING: return super.getPotentialKingMoves(sq); + case V.CANNON: return super.getPotentialCannonMoves(sq); + } + return []; //never reached + } + + getPotentialPawnMoves([x, y]) { + const c = this.getColor(x, y); + const shiftX = (c == 'w' ? -1 : 1); + const lastRank = (c == 'w' && x == 0 || c == 'b' && x == 6); + let steps = []; + if (!lastRank) steps.push([shiftX, 0]); + if (y > 0) steps.push([0, -1]); + if (y < 9) steps.push([0, 1]); + return super.getSlideNJumpMoves([x, y], steps, "oneStep"); + } + + insidePalace(x, y, c) { + return ( + (y >= 2 && y <= 4) && + ( + (c == 'w' && x >= 4) || + (c == 'b' && x <= 2) + ) + ); + } + + static get VALUES() { + return { + p: 2, + r: 9, + n: 4, + c: 4.5, + k: 1000 + }; + } + + // Back to ChessRules method: + evalPosition() { + let evaluation = 0; + for (let i = 0; i < V.size.x; i++) { + for (let j = 0; j < V.size.y; j++) { + if (this.board[i][j] != V.EMPTY) + evaluation += (c == 'w' ? 1 : -1) * V.VALUES[this.getPiece(i, j)]; + } + } + return evaluation; + } + + // Also no randomization here + static GenRandInitFen() { + return "rcnkncr/p1ppp1p/7/7/7/P1PPP1P/RCNKNCR w 0"; + } + +}; diff --git a/server/db/populate.sql b/server/db/populate.sql index b0596058..18d92693 100644 --- a/server/db/populate.sql +++ b/server/db/populate.sql @@ -76,6 +76,7 @@ insert or ignore into Variants (name, description) values ('Makruk', 'Thai Chess'), ('Maxima', 'Occupy the enemy palace'), ('Minishogi', 'Shogi 5 x 5'), + ('Minixiangqi', 'Xiangqi 7 x 7'), ('Monochrome', 'All of the same color'), ('Monster', 'White move twice'), ('Omega', 'A wizard in the corner'),