From: Benjamin Auder Date: Fri, 7 Feb 2020 11:12:37 +0000 (+0100) Subject: Fixes X-Git-Url: https://git.auder.net/images/assets/doc/screen_ranking.png?a=commitdiff_plain;h=a64d9122880390fb4318334f5cc43e4a72e6ef1e;p=vchess.git Fixes --- diff --git a/client/src/translations/en.js b/client/src/translations/en.js index 8fa45470..527f11c8 100644 --- a/client/src/translations/en.js +++ b/client/src/translations/en.js @@ -72,6 +72,7 @@ export const translations = "Sample game": "Sample game", "Send": "Send", "Show possible moves?": "Show possible moves?", + "Self-challenge is forbidden": "Self-challenge is forbidden", "Send challenge": "Send challenge", "Settings": "Settings", "Stop game": "Stop game", diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index 39d7c167..bdcf84f9 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -229,7 +229,6 @@ export default { return this.games.filter(g => g.type == type); }, classifyObject: function(o) { //challenge or game - // Heuristic: should work for most cases... (TODO) return (o.timeControl.indexOf('d') === -1 ? "live" : "corr"); }, showGame: function(g) { @@ -357,14 +356,18 @@ export default { if (cIdx >= 0) { const c = this.challenges[cIdx]; - if (!!c.to) - { - // Only share targeted challenges to the targets: - const toSid = Object.keys(this.people).find(k => - this.people[k].name == c.to); - if (toSid != data.from) - return; - } + // TODO: code below requires "c.to" to have given his identity, + // but it can happen that the identity arrives later, which + // prevent him from receiving the challenge. + // ==> Filter later (when receiving challenge) +// if (!!c.to) +// { +// // Only share targeted challenges to the targets: +// const toSid = Object.keys(this.people).find(k => +// this.people[k].name == c.to); +// if (toSid != data.from) +// return; +// } const myChallenge = { // Minimal challenge informations: (from not required) @@ -373,6 +376,7 @@ export default { fen: c.fen, vid: c.vid, timeControl: c.timeControl, + added: c.added, }; this.st.conn.send(JSON.stringify({code:"challenge", chall:myChallenge, target:data.from})); @@ -382,13 +386,16 @@ export default { case "challenge": { // Receive challenge from some player (+sid) - let newChall = data.chall; - newChall.type = this.classifyObject(data.chall); - newChall.from = - Object.assign({sid:data.from}, this.people[data.from]); - newChall.added = Date.now(); //TODO: this is reception timestamp, not creation - newChall.vname = this.getVname(newChall.vid); - this.challenges.push(newChall); + // NOTE about next condition: see "askchallenge" case. + if (!data.chall.to || data.chall.to == this.st.user.name) + { + let newChall = data.chall; + newChall.type = this.classifyObject(data.chall); + newChall.from = + Object.assign({sid:data.from}, this.people[data.from]); + newChall.vname = this.getVname(newChall.vid); + this.challenges.push(newChall); + } break; } case "game": @@ -397,22 +404,25 @@ export default { // NOTE: it may be correspondance (if newgame while we are connected) // If duplicate found: select rid (remote ID) at random let game = this.games.find(g => g.id == data.game.id); - if (!!game && Math.random() < 0.5) - game.rid = data.from; + if (!!game) + { + if (Math.random() < 0.5) + game.rid = data.from; + } else { let newGame = data.game; newGame.type = this.classifyObject(data.game); newGame.vname = this.getVname(data.game.vid); newGame.rid = data.from; + if (!data.game.score) + newGame.score = "*"; this.games.push(newGame); } break; } case "newgame": { - // TODO: next line required ?! - //ArrayFun.remove(this.challenges, c => c.id == data.cid); // New game just started: data contain all information if (this.classifyObject(data.gameInfo) == "live") this.startNewGame(data.gameInfo); @@ -494,6 +504,8 @@ export default { newChallenge: async function() { if (this.newchallenge.vid == "") return alert(this.st.tr["Please select a variant"]); + if (!!this.newchallenge.to && this.newchallenge.to == this.st.user.name) + return alert(this.st.tr["Self-challenge is forbidden"]); const vname = this.getVname(this.newchallenge.vid); const vModule = await import("@/variants/" + vname + ".js"); window.V = vModule.VariantRules; @@ -613,7 +625,7 @@ export default { // In all cases, the challenge is consumed: ArrayFun.remove(this.challenges, ch => ch.id == c.id); }, - // NOTE: when launching game, the challenge is already deleted + // NOTE: when launching game, the challenge is already being deleted launchGame: async function(c) { const vModule = await import("@/variants/" + c.vname + ".js"); window.V = vModule.VariantRules;