From: Benjamin Auder Date: Wed, 5 Feb 2020 16:25:14 +0000 (+0100) Subject: Everything implemented. A lot still untested X-Git-Url: https://git.auder.net/images/assets/doc/screen_ranking.png?a=commitdiff_plain;h=77c5096644d83aaae8ab1dd42a5cde524507cf9d;p=vchess.git Everything implemented. A lot still untested --- diff --git a/client/src/components/BaseGame.vue b/client/src/components/BaseGame.vue index ea07a6dc..f64c68f4 100644 --- a/client/src/components/BaseGame.vue +++ b/client/src/components/BaseGame.vue @@ -51,6 +51,7 @@ import { store } from "@/store"; import { getSquareId } from "@/utils/squareId"; import { getDate } from "@/utils/datetime"; import { processModalClick } from "@/utils/modalClick"; +import { getScoreMessage } from "@/utils/scoring"; export default { name: 'my-base-game', @@ -263,25 +264,6 @@ export default { } return pgn + "\n"; }, - getScoreMessage: function(score) { - let eogMessage = "Undefined"; //not translated: unused - switch (score) - { - case "1-0": - eogMessage = this.st.tr["White win"]; - break; - case "0-1": - eogMessage = this.st.tr["Black win"]; - break; - case "1/2": - eogMessage = this.st.tr["Draw"]; - break; - case "?": - eogMessage = this.st.tr["Unknown"]; - break; - } - return eogMessage; - }, showEndgameMsg: function(message) { this.endgameMessage = message; let modalBox = document.getElementById("modalEog"); @@ -359,7 +341,7 @@ export default { const score = this.vr.getCurrentScore(); if (score != "*") { - const message = this.getScoreMessage(score); + const message = getScoreMessage(score); if (this.game.mode != "analyze") this.$emit("gameover", score, message); else //just show score on screen (allow undo) diff --git a/client/src/components/UpsertUser.vue b/client/src/components/UpsertUser.vue index d54014df..81267bff 100644 --- a/client/src/components/UpsertUser.vue +++ b/client/src/components/UpsertUser.vue @@ -116,7 +116,7 @@ export default { case "Login": return "Connection token sent. Check your emails!"; case "Register": - return "Registration complete! Please check your emails."; + return "Registration complete! Please check your emails"; case "Update": return "Modifications applied!"; } diff --git a/client/src/translations/en.js b/client/src/translations/en.js index 9b4e1372..4ee18556 100644 --- a/client/src/translations/en.js +++ b/client/src/translations/en.js @@ -37,8 +37,6 @@ export const translations = "green": "green", "Hall": "Hall", "Highlight last move and checks?": "Highlight last move and checks?", - "Variant": "Variant", - "Variants": "Variants", "Language": "Language", "Live challenges": "Live challenges", "Live games": "Live games", @@ -54,6 +52,7 @@ export const translations = "None": "None", "Notifications by email": "Notifications by email", "Offer draw?": "Offer draw?", + "Opponent action": "Opponent action", "Play sounds?": "Play sounds?", "Play with?": "Play with?", "Please log in to accept corr challenges": "Please log in to accept corr challenges", @@ -82,6 +81,9 @@ export const translations = "Type first letters...": "Type first letters...", "Type here": "Type here", "Unknown": "Unknown", + "Variant": "Variant", + "Variant:": "Variant:", + "Variants": "Variants", "Warning: target is not connected": "Warning: target is not connected", "Warning: multi-tabs not supported": "Warning: multi-tabs not supported", "White": "White", diff --git a/client/src/utils/scoring.js b/client/src/utils/scoring.js new file mode 100644 index 00000000..841de4bf --- /dev/null +++ b/client/src/utils/scoring.js @@ -0,0 +1,20 @@ +// Default score message if none provided +export function getScoreMessage(score) { + let eogMessage = "Undefined"; //not translated: unused + switch (score) + { + case "1-0": + eogMessage = "White win"; + break; + case "0-1": + eogMessage = "Black win"; + break; + case "1/2": + eogMessage = "Draw"; + break; + case "?": + eogMessage = "Unknown"; + break; + } + return eogMessage; +} diff --git a/client/src/views/Analyze.vue b/client/src/views/Analyze.vue index af6bface..9a6d0471 100644 --- a/client/src/views/Analyze.vue +++ b/client/src/views/Analyze.vue @@ -71,7 +71,7 @@ export default { this.curFen = this.game.fen; this.adjustFenSize(); this.vr = new V(this.game.fen); - this.$set(this.game, "fenStart", this.gameRef.fen); //TODO: Vue3... + this.$set(this.game, "fenStart", this.gameRef.fen); }, adjustFenSize: function() { let fenInput = document.getElementById("fen"); diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index ec1962ee..a7096e52 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -14,12 +14,15 @@ main @newchat-sent="finishSendChat" @newchat-received="processChat") .row #aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2 + span.variant-info + | {{ st.tr["Variant:"] + " " }} + span.vname {{ game.vname }} button#chatBtn(onClick="doClick('modalChat')") Chat #actions(v-if="game.score=='*'") button(@click="clickDraw" :class="{['draw-' + drawOffer]: true}") | {{ st.tr["Draw"] }} - button(@click="abortGame") {{ st.tr["Abort"] }} - button(@click="resign") {{ st.tr["Resign"] }} + button(v-if="!!game.mycolor" @click="abortGame") {{ st.tr["Abort"] }} + button(v-if="!!game.mycolor" @click="resign") {{ st.tr["Resign"] }} #playersInfo p span.name(:class="{connected: isConnected(0)}") @@ -42,6 +45,7 @@ import { ppt } from "@/utils/datetime"; import { extractTime } from "@/utils/timeControl"; import { ArrayFun } from "@/utils/array"; import { processModalClick } from "@/utils/modalClick"; +import { getScoreMessage } from "@/utils/scoring"; export default { name: 'my-game', @@ -97,10 +101,7 @@ export default { this.gameOver(this.vr.turn=="w" ? "0-1" : "1-0", this.st.tr["Time"]); } else - { - // TODO: with Vue 3, just do this.virtualClocks[colorIdx] = ppt(--countdown) this.$set(this.virtualClocks, colorIdx, ppt(Math.max(0, --countdown))); - } }, 1000); }, }, @@ -197,20 +198,22 @@ export default { return; this.$set(this.people, data.user.sid, {id: data.user.id, name: data.user.name}); - // Sending last state only for live games: corr games are complete - if (this.game.type == "live" && this.game.oppsid == data.user.sid) + // Sending last state only for live games: corr games are complete, + // only if I played a move (otherwise opponent has all) + if (!!this.game.mycolor && this.game.type == "live" + && this.game.oppsid == data.user.sid + && this.game.moves.length > 0 && this.vr.turn != this.game.mycolor) { // Send our "last state" informations to opponent const L = this.game.moves.length; - let lastMove = (L>0 ? this.game.moves[L-1] : undefined); - if (!!lastMove && this.drawOffer == "sent") - lastMove.draw = true; this.st.conn.send(JSON.stringify({ code: "lastate", target: data.user.sid, state: { - lastMove: lastMove, + lastMove: this.game.moves[L-1], + // Since we played a move, only drawOffer=="sent" is possible + drawSent: this.drawOffer == "sent", score: this.game.score, movesCount: L, clocks: this.game.clocks, @@ -235,6 +238,8 @@ export default { game:myGame, target:data.from})); break; case "newmove": + if (!!data.move.cancelDrawOffer) //opponent refuses draw + this.drawOffer = ""; this.$set(this.game, "moveToPlay", data.move); break; case "lastate": //got opponent infos about last move @@ -246,13 +251,13 @@ export default { break; } case "resign": - this.gameOver(data.side=="b" ? "1-0" : "0-1", this.st.tr["Resign"]); + this.gameOver(data.side=="b" ? "1-0" : "0-1", "Resign"); break; case "abort": - this.gameOver("?", this.st.tr["Abort"]); + this.gameOver("?", "Abort"); break; case "draw": - this.gameOver("1/2", this.st.tr[data.message]); + this.gameOver("1/2", data.message); break; case "drawoffer": // NOTE: observers don't know who offered draw @@ -289,19 +294,17 @@ export default { if (data.movesCount > L) { // Just got last move from him - this.$set(this.game, "moveToPlay", data.lastMove); if (data.score != "*" && this.game.score == "*") - { - // Opponent resigned or aborted game, or accepted draw offer - // (this is not a stalemate or checkmate) - this.gameOver(data.score, "Opponent action"); - } + this.gameOver(data.score); this.game.clocks = data.clocks; //TODO: check this? - if (!!data.lastMove.draw) + if (!!data.drawSent) this.drawOffer = "received"; + this.$set(this.game, "moveToPlay", data.lastMove); } }, clickDraw: function() { + if (!this.game.mycolor) + return; //I'm just spectator if (["received","threerep"].includes(this.drawOffer)) { if (!confirm(this.st.tr["Accept draw?"])) @@ -316,7 +319,7 @@ export default { message:message, target:sid})); } }); - this.gameOver("1/2", this.st.tr[message]); + this.gameOver("1/2", message); } else if (this.drawOffer == "") //no effect if drawOffer == "sent" { @@ -333,9 +336,9 @@ export default { } }, abortGame: function() { - if (!confirm(this.st.tr["Terminate game?"])) + if (!this.game.mycolor || !confirm(this.st.tr["Terminate game?"])) return; - this.gameOver("?", this.st.tr["Abort"]); + this.gameOver("?", "Abort"); Object.keys(this.people).forEach(sid => { if (sid != this.st.user.sid) { @@ -347,7 +350,7 @@ export default { }); }, resign: function(e) { - if (!confirm(this.st.tr["Resign the game?"])) + if (!this.game.mycolor || !confirm(this.st.tr["Resign the game?"])) return; Object.keys(this.people).forEach(sid => { if (sid != this.st.user.sid) @@ -356,7 +359,7 @@ export default { side:this.game.mycolor, target:sid})); } }); - this.gameOver(this.game.mycolor=="w" ? "0-1" : "1-0", this.st.tr["Resign"]); + this.gameOver(this.game.mycolor=="w" ? "0-1" : "1-0", "Resign"); }, // 3 cases for loading a game: // - from indexedDB (running or completed live game I play) @@ -432,22 +435,26 @@ export default { } } } - - - - // TODO: (and also when receiving / sending a move ?) -// if (!!game.drawOffer) -// { -// if (game.drawOffer == "w") -// { -// if (myIdx == 0) -// { -// this.drawOffer = "sent"; - - - - - + if (!!game.drawOffer) + { + if (game.drawOffer == "t") //three repetitions + this.drawOffer = "threerep"; + else + { + if (myIdx < 0) + this.drawOffer = "received"; //by any of the players + else + { + // I play in this game: + if ((game.drawOffer == "w" && myIdx==0) || (game.drawOffer=="b" && myIdx==1)) + this.drawOffer = "sent"; + else //all other cases + this.drawOffer = "received"; + } + } + } + if (!!game.scoreMsg) + game.scoreMsg = this.st.tr[game.scoreMsg]; //stored in english this.game = Object.assign({}, game, // NOTE: assign mycolor here, since BaseGame could also be VS computer @@ -461,7 +468,22 @@ export default { oppid: (myIdx < 0 ? undefined : game.players[1-myIdx].uid), } ); - this.repeat = {}; //reset + this.repeat = {}; //reset: scan past moves' FEN: + let repIdx = 0; + // NOTE: vr_tmp to obtain FEN strings is redundant with BaseGame + let vr_tmp = new V(game.fenStart); + game.moves.forEach(m => { + vr_tmp.play(m); + const fenObj = V.ParseFen( vr_tmp.getFen() ); + repIdx = fenObj.position + "_" + fenObj.turn; + if (!!fenObj.flags) + repIdx += "_" + fenObj.flags; + this.repeat[repIdx] = (!!this.repeat[repIdx] + ? this.repeat[repIdx]+1 + : 1); + }); + if (this.repeat[repIdx] >= 3) + this.drawOffer = "threerep"; if (!!this.lastate) //lastate arrived before game was loaded: this.processLastate(); callback(); @@ -500,6 +522,8 @@ export default { let addTime = 0; if (move.color == this.game.mycolor) { + if (this.drawOffer == "received") //I refuse draw + this.drawOffer = ""; if (this.game.moves.length >= 2) //after first move { const elapsed = Date.now() - this.game.initime[colorIdx]; @@ -514,6 +538,7 @@ export default { code: "newmove", target: sid, move: sendMove, + cancelDrawOffer: this.drawOffer=="", })); } }); @@ -521,11 +546,41 @@ export default { else addTime = move.addTime; //supposed transmitted const nextIdx = ["w","b"].indexOf(this.vr.turn); + // Update current game object: + this.game.moves.push(move); + this.game.fen = move.fen; + this.$set(this.game.clocks, colorIdx, this.game.clocks[colorIdx] + addTime); + this.game.initime[nextIdx] = Date.now(); + // If repetition detected, consider that a draw offer was received: + const fenObj = V.ParseFen(move.fen); + let repIdx = fenObj.position + "_" + fenObj.turn; + if (!!fenObj.flags) + repIdx += "_" + fenObj.flags; + this.repeat[repIdx] = (!!this.repeat[repIdx] + ? this.repeat[repIdx]+1 + : 1); + if (this.repeat[repIdx] >= 3) + this.drawOffer = "threerep"; + else if (this.drawOffer == "threerep") + this.drawOffer = ""; // Since corr games are stored at only one location, update should be // done only by one player for each move: if (!!this.game.mycolor && (this.game.type == "live" || move.color == this.game.mycolor)) { + let drawCode = ""; + switch (this.drawOffer) + { + case "threerep": + drawCode = "t"; + break; + case "sent": + drawCode = this.game.mycolor; + break; + case "received": + drawCode = this.vr.turn; + break; + } if (this.game.type == "corr") { GameStorage.update(this.gameRef.id, @@ -535,8 +590,9 @@ export default { { squares: filtered_move, played: Date.now(), //TODO: on server? - idx: this.game.moves.length, + idx: this.game.moves.length - 1, }, + drawOffer: drawCode, }); } else //live @@ -545,31 +601,12 @@ export default { { fen: move.fen, move: filtered_move, - clocks: this.game.clocks.map((t,i) => i==colorIdx - ? this.game.clocks[i] + addTime - : this.game.clocks[i]), - initime: this.game.initime.map((t,i) => i==nextIdx - ? Date.now() - : this.game.initime[i]), + clocks: this.game.clocks, + initime: this.game.initime, + drawOffer: drawCode, }); } } - // Also update current game object: - this.game.moves.push(move); - this.game.fen = move.fen; - //TODO: (Vue3) just this.game.clocks[colorIdx] += addTime; - this.$set(this.game.clocks, colorIdx, this.game.clocks[colorIdx] + addTime); - this.game.initime[nextIdx] = Date.now(); - // If repetition detected, consider that a draw offer was received: - const fenObj = V.ParseFen(move.fen); - let repIdx = fenObj.position + "_" + fenObj.turn; - if (!!fenObj.flags) - repIdx += "_" + fenObj.flags; - this.repeat[repIdx] = (!!this.repeat[repIdx] - ? this.repeat[repIdx]+1 - : 1); - if (this.repeat[repIdx] >= 3) - this.drawOffer = "threerep"; }, resetChatColor: function() { // TODO: this is called twice, once on opening an once on closing @@ -586,7 +623,9 @@ export default { }, gameOver: function(score, scoreMsg) { this.game.score = score; - this.game.scoreMsg = scoreMsg; + this.game.scoreMsg = this.st.tr[(!!scoreMsg + ? scoreMsg + : getScoreMessage(score))]; const myIdx = this.game.players.findIndex(p => { return p.sid == this.st.user.sid || p.uid == this.st.user.id; }); @@ -633,6 +672,11 @@ export default { #aboveBoard margin-left: 30% +.variant-info + padding-right: 10px + .vname + font-weight: bold + .name font-size: 1.5rem padding: 1px diff --git a/client/src/views/MyGames.vue b/client/src/views/MyGames.vue index 8183ff40..1ca94117 100644 --- a/client/src/views/MyGames.vue +++ b/client/src/views/MyGames.vue @@ -32,7 +32,7 @@ export default { created: function() { GameStorage.getAll((localGames) => { localGames.forEach((g) => g.type = this.classifyObject(g)); - //Array.prototype.push.apply(this.games, localGames); /TODO: Vue3... + //Array.prototype.push.apply(this.games, localGames); //TODO: Vue 3 this.games = this.games.concat(localGames); }); if (this.st.user.id > 0) diff --git a/server/models/Game.js b/server/models/Game.js index a3ddc3c4..017d195d 100644 --- a/server/models/Game.js +++ b/server/models/Game.js @@ -131,9 +131,8 @@ const GameModel = getByUser: function(uid, excluded, cb) { db.serialize(function() { - // Next query is fine because a player appear at most once in a game const query = - "SELECT gid " + + "SELECT DISTINCT gid " + "FROM Players " + "WHERE uid " + (excluded ? "<>" : "=") + " " + uid; db.all(query, (err,gameIds) => {