From: Benjamin Auder Date: Mon, 3 Feb 2020 08:13:56 +0000 (+0100) Subject: 'update' X-Git-Url: https://git.auder.net/images/assets/doc/pieces/current/mini-custom.min.css?a=commitdiff_plain;h=4f51861013271a060b358884097a676e3d42d496;p=vchess.git 'update' --- diff --git a/client/src/components/BaseGame.vue b/client/src/components/BaseGame.vue index dd8c5c86..07343c5a 100644 --- a/client/src/components/BaseGame.vue +++ b/client/src/components/BaseGame.vue @@ -8,10 +8,10 @@ div#baseGame(tabindex=-1 @click="() => focusBg()" h3#eogMessage.section {{ endgameMessage }} #gameContainer #boardContainer - Board(:vr="vr" :last-move="lastMove" :analyze="game.mode=='analyze'" + Board(:vr="vr" :last-move="lastMove" :analyze="analyze" :user-color="game.mycolor" :orientation="orientation" :vname="game.vname" @play-move="play") - #turnIndicator(v-if="game.vname=='Dark' && game.mode!='analyze'") + #turnIndicator(v-if="game.vname=='Dark' && game.score=='*'") | {{ turn }} #controls button(@click="gotoBegin") << @@ -20,12 +20,15 @@ div#baseGame(tabindex=-1 @click="() => focusBg()" button(@click="() => play()") > button(@click="gotoEnd") >> #pgnDiv - a#download(href="#") - button(@click="download") {{ st.tr["Download PGN"] }} + div(v-if="game.vname!='Dark' || game.score!='*'") + a#download(href="#") + button(@click="download") {{ st.tr["Download PGN"] }} button(v-if="game.vname!='Dark' && game.mode!='analyze'" @click="analyzePosition") | {{ st.tr["Analyze"] }} - button(@click="showRules") {{ st.tr["Rules"] }} + // NOTE: rather ugly hack to avoid showing twice "rules" link... + button(v-if="!$route.path.match('/variants/')" @click="showRules") + | {{ st.tr["Rules"] }} #movesList MoveList(v-if="showMoves" :score="game.score" :message="game.scoreMsg" :firstNum="firstMoveNumber" :moves="moves" :cursor="cursor" @@ -74,7 +77,7 @@ export default { }, computed: { showMoves: function() { - return this.game.vname != "Dark" || this.game.mode=="analyze"; + return this.game.vname != "Dark" || this.game.score != "*"; }, turn: function() { let color = ""; @@ -85,6 +88,11 @@ export default { color = "Black"; return color + " turn"; }, + analyze: function() { + return this.game.mode=="analyze" || + // From Board viewpoint, a finished Dark game == analyze (TODO: unclear) + (this.game.vname == "Dark" && this.game.score != "*"); + }, }, created: function() { if (!!this.game.fenStart) @@ -132,7 +140,8 @@ export default { } }, handleScroll: function(e) { - if (this.game.mode == "analyze" || this.game.score != "*") + // NOTE: since game.mode=="analyze" => no score, next condition is enough + if (this.game.score != "*") { e.preventDefault(); if (e.deltaY < 0) @@ -272,7 +281,7 @@ export default { // Forbid playing outside analyze mode, except if move is received. // Sufficient condition because Board already knows which turn it is. if (!navigate && this.game.mode!="analyze" && !receive - && this.cursor < this.moves.length-1) + && (this.game.score != "*" || this.cursor < this.moves.length-1)) { return; } @@ -304,8 +313,6 @@ export default { else this.moves = this.moves.slice(0,this.cursor).concat([move]); } - if (!navigate && this.game.mode!="analyze") - this.$emit("newmove", move); //post-processing (e.g. computer play) // Is opponent in check? this.incheck = this.vr.getCheckSquares(this.vr.turn); const score = this.vr.getCurrentScore(); @@ -317,6 +324,8 @@ export default { else //just show score on screen (allow undo) this.showEndgameMsg(score + " . " + message); } + if (!navigate && this.game.mode!="analyze") + this.$emit("newmove", move); //post-processing (e.g. computer play) }; if (!!receive && this.game.vname != "Dark") this.animateMove(move, doPlayMove); @@ -375,6 +384,8 @@ export default {