From: Benjamin Auder Date: Mon, 25 Jan 2021 22:49:05 +0000 (+0100) Subject: Better behavior in Dynamo. Some image attributions in rules X-Git-Url: https://git.auder.net/images/assets/doc/pieces/cp.svg?a=commitdiff_plain;h=9aeba28ad5f7417aaae64b3a863a7dde388dffe5;p=vchess.git Better behavior in Dynamo. Some image attributions in rules --- diff --git a/client/src/translations/rules/Bario/en.pug b/client/src/translations/rules/Bario/en.pug index fc93a66a..6c8508c6 100644 --- a/client/src/translations/rules/Bario/en.pug +++ b/client/src/translations/rules/Bario/en.pug @@ -13,7 +13,9 @@ p figure img.img-center(src="/variants/Bario/chessboard.png") - figcaption.text-center Undefined pieces on first ranks. + figcaption.text-center. + [From author's website with his permission] + Undefined pieces on first ranks. p. Queens, rooks, bishops and knights begin the game in a reserve below diff --git a/client/src/translations/rules/Bario/es.pug b/client/src/translations/rules/Bario/es.pug index 65334fcf..710979cb 100644 --- a/client/src/translations/rules/Bario/es.pug +++ b/client/src/translations/rules/Bario/es.pug @@ -13,7 +13,9 @@ p figure img.img-center(src="/variants/Bario/chessboard.png") - figcaption.text-center Piezas no definidas en las primeras filas. + figcaption.text-center. + [Del sitio del autor, con su permiso] + Piezas no definidas en las primeras filas. p. Damas, torres, alfiles y caballos comienzan el juego en una reserva bajo diff --git a/client/src/translations/rules/Bario/fr.pug b/client/src/translations/rules/Bario/fr.pug index bfae7c2b..f2d1896e 100644 --- a/client/src/translations/rules/Bario/fr.pug +++ b/client/src/translations/rules/Bario/fr.pug @@ -13,7 +13,9 @@ p figure img.img-center(src="/variants/Bario/chessboard.png") - figcaption.text-center Pièces indéfinies sur les premières rangées. + figcaption.text-center. + [Depuis le site de l'auteur, avec sa permission] + Pièces indéfinies sur les premières rangées. p. Dames, tours, fous et cavaliers commencent la partie dans une réserve sous diff --git a/client/src/translations/rules/Dynamo/en.pug b/client/src/translations/rules/Dynamo/en.pug index ac4263c8..874ae27e 100644 --- a/client/src/translations/rules/Dynamo/en.pug +++ b/client/src/translations/rules/Dynamo/en.pug @@ -38,8 +38,8 @@ p. bishop or the queen. p. - Note: if you don't want to play a second part in a move, just click on any - empty square: this will replace the second part by an empty move. + Note: if an action is possible but you don't want to play a second part in + a move, click on any empty square: this will send an empty move. figure.diagram-container .diagram.diag12 diff --git a/client/src/translations/rules/Dynamo/es.pug b/client/src/translations/rules/Dynamo/es.pug index e7843ceb..b28e32a2 100644 --- a/client/src/translations/rules/Dynamo/es.pug +++ b/client/src/translations/rules/Dynamo/es.pug @@ -38,8 +38,8 @@ p. empujado afuera por el alfil o la dama. p. - Nota: si no desea ejecutar un segundo movimiento, haga clic simplemente en un - cuadrado vacío: esto reemplazará la segunda parte con un movimiento vacío. + Nota: si una acción es posible pero no desea ejecutar una segunda parte del + movimiento, haga clic en un cuadrado vacío: esto enviará una jugada vacía. figure.diagram-container .diagram.diag12 diff --git a/client/src/translations/rules/Dynamo/fr.pug b/client/src/translations/rules/Dynamo/fr.pug index a31d514f..ea254bc3 100644 --- a/client/src/translations/rules/Dynamo/fr.pug +++ b/client/src/translations/rules/Dynamo/fr.pug @@ -38,9 +38,9 @@ p. poussé en dehors par le fou ou la dame. p. - Note : si vous ne voulez pas exécuter une seconde partie de coup, cliquez - simplement sur une case vide : cela remplacera la seconde partie par un coup - vide. + Note : si une action est possible mais vous ne voulez pas exécuter une + seconde partie de coup, cliquez sur une case vide : + cela enverra un coup vide. figure.diagram-container .diagram.diag12 diff --git a/client/src/translations/rules/Emergo/en.pug b/client/src/translations/rules/Emergo/en.pug index 492ceef9..25397c0a 100644 --- a/client/src/translations/rules/Emergo/en.pug +++ b/client/src/translations/rules/Emergo/en.pug @@ -4,6 +4,7 @@ p.boxed figure.diagram-container img.img-center(src="/variants/Emergo/match_2004_U-con.jpg") figcaption.text-center. + [Wikipedia] Game played on an orthogonal depiction of a standard 9x9 Emergo board. p diff --git a/client/src/translations/rules/Emergo/es.pug b/client/src/translations/rules/Emergo/es.pug index 7388479b..37191bca 100644 --- a/client/src/translations/rules/Emergo/es.pug +++ b/client/src/translations/rules/Emergo/es.pug @@ -4,6 +4,7 @@ p.boxed figure.diagram-container img.img-center(src="/variants/Emergo/match_2004_U-con.jpg") figcaption.text-center. + [Wikipedia] Juego jugado en una representación ortogonal de un tablero de Emergo estándar 9x9. diff --git a/client/src/translations/rules/Emergo/fr.pug b/client/src/translations/rules/Emergo/fr.pug index 22f30f74..52f3d7fc 100644 --- a/client/src/translations/rules/Emergo/fr.pug +++ b/client/src/translations/rules/Emergo/fr.pug @@ -4,6 +4,7 @@ p.boxed figure.diagram-container img.img-center(src="/variants/Emergo/match_2004_U-con.jpg") figcaption.text-center. + [Wikipedia] Partie jouée sur une représentation orthogonale d'un plateau d'Emergo standard 9x9. diff --git a/client/src/variants/Dynamo.js b/client/src/variants/Dynamo.js index 35c41c58..9b29e3ca 100644 --- a/client/src/variants/Dynamo.js +++ b/client/src/variants/Dynamo.js @@ -739,6 +739,15 @@ export class DynamoRules extends ChessRules { return potentialMoves; } + getEmptyMove() { + return new Move({ + start: { x: -1, y: -1 }, + end: { x: -1, y: -1 }, + appear: [], + vanish: [] + }); + } + doClick(square) { // A click to promote a piece on subTurn 2 would trigger this. // For now it would then return [NaN, NaN] because surrounding squares @@ -754,36 +763,55 @@ export class DynamoRules extends ChessRules { !this.underCheck(this.turn) && (La == 0 || !this.oppositeMoves(this.amoves[La-1], this.firstMove[Lf-1])) ) { - return { - start: { x: -1, y: -1 }, - end: { x: -1, y: -1 }, - appear: [], - vanish: [] - }; + return this.getEmptyMove(); } return null; } play(move) { - move.flags = JSON.stringify(this.aggregateFlags()); - V.PlayOnBoard(this.board, move); - // NOTE; if subTurn == 1, there may be no available moves at subTurn == 2. - // However, it's quite easier to wait for a user click. - if (this.subTurn == 2) { + const color = this.turn; + move.subTurn = this.subTurn; //for undo + const gotoNext = (mv) => { const L = this.firstMove.length; - this.amoves.push(this.getAmove(this.firstMove[L-1], move)); - this.turn = V.GetOppCol(this.turn); + this.amoves.push(this.getAmove(this.firstMove[L-1], mv)); + this.turn = V.GetOppCol(color); + this.subTurn = 1; this.movesCount++; + }; + move.flags = JSON.stringify(this.aggregateFlags()); + V.PlayOnBoard(this.board, move); + if (this.subTurn == 2) gotoNext(move); + else { + this.subTurn = 2; + this.firstMove.push(move); + this.toNewKingPos(move); + if ( + // Condition is true on empty arrays: + this.getAllPotentialMoves().every(m => { + V.PlayOnBoard(this.board, m); + this.toNewKingPos(m); + const res = this.underCheck(color); + V.UndoOnBoard(this.board, m); + this.toOldKingPos(m); + return res; + }) + ) { + // No valid move at subTurn 2 + gotoNext(this.getEmptyMove()); + } + this.toOldKingPos(move); } - else this.firstMove.push(move); - this.subTurn = 3 - this.subTurn; this.postPlay(move); } - postPlay(move) { - if (move.start.x < 0) return; + toNewKingPos(move) { for (let a of move.appear) if (a.p == V.KING) this.kingPos[a.c] = [a.x, a.y]; + } + + postPlay(move) { + if (move.start.x < 0) return; + this.toNewKingPos(move); this.updateCastleFlags(move); } @@ -806,12 +834,12 @@ export class DynamoRules extends ChessRules { this.turn = V.GetOppCol(this.turn); this.movesCount--; } - else this.firstMove.pop(); - this.subTurn = 3 - this.subTurn; - this.postUndo(move); + if (move.subTurn == 1) this.firstMove.pop(); + this.subTurn = move.subTurn; + this.toOldKingPos(move); } - postUndo(move) { + toOldKingPos(move) { // (Potentially) Reset king position for (let v of move.vanish) if (v.p == V.KING) this.kingPos[v.c] = [v.x, v.y];