From: Benjamin Auder Date: Mon, 20 Jun 2022 19:46:20 +0000 (+0200) Subject: Fix Chakart promotions after effects X-Git-Url: https://git.auder.net/images/assets/doc/html/config.php?a=commitdiff_plain;h=a2bb7e0621f143f912ca505fed914fe0a5e6d611;p=xogo.git Fix Chakart promotions after effects --- diff --git a/base_rules.js b/base_rules.js index 8ad0894..8b07059 100644 --- a/base_rules.js +++ b/base_rules.js @@ -1007,6 +1007,8 @@ export default class ChessRules { let chessboard = container.querySelector(".chessboard"); let choices = document.createElement("div"); choices.id = "choices"; + if (!r) + r = chessboard.getBoundingClientRect(); choices.style.width = r.width + "px"; choices.style.height = r.height + "px"; choices.style.left = r.x + "px"; diff --git a/variants/Chakart/CREDITS b/variants/Chakart/CREDITS index e15c948..53a9181 100644 --- a/variants/Chakart/CREDITS +++ b/variants/Chakart/CREDITS @@ -5,3 +5,4 @@ https://commons.wikimedia.org/wiki/File:Tux_Paint_banana.svg https://www.onlinewebfonts.com/icon/425540 https://www.svgrepo.com/svg/264673/easter-egg-easter https://www.svgrepo.com/svg/321648/turtle-shell +https://svgsilh.com/image/40876.html diff --git a/variants/Chakart/class.js b/variants/Chakart/class.js index c987649..a0c854b 100644 --- a/variants/Chakart/class.js +++ b/variants/Chakart/class.js @@ -306,7 +306,7 @@ export default class ChakartRules extends ChessRules { moves.push(this.getBasicMove([x, y], [x + shiftX, y + shiftY])); } } - this.pawnPostProcess(moves, color, oppCol); + super.pawnPostProcess(moves, color, oppCol); // Add mushroom on before-last square moves.forEach(m => { let revStep = [m.start.x - m.end.x, m.start.y - m.end.y]; @@ -389,6 +389,22 @@ export default class ChakartRules extends ChessRules { } play(move) { + const color = this.turn; + const oppCol = C.GetOppCol(color); + if ( + move.appear.length > 0 && + move.appear[0].p == 'p' && + ( + (color == 'w' && move.end.x == 0) || + (color == 'b' && move.end.x == this.size.x - 1) + ) + ) { + // "Forgotten" promotion, which occurred after some effect + let moves = [move]; + super.pawnPostProcess(moves, color, oppCol); + super.showChoices(moves); + return false; + } if (!move.nextComputed) { // Set potential random effects, so that play() is deterministic // from opponent viewpoint: @@ -441,8 +457,6 @@ export default class ChakartRules extends ChessRules { move.nextComputed = true; } this.egg = move.egg; - const color = this.turn; - const oppCol = C.GetOppCol(color); if (move.egg == "toadette") { this.reserve = { w: {}, b: {} }; // Randomly select a piece in pawnPromotions @@ -510,6 +524,7 @@ export default class ChakartRules extends ChessRules { this.displayBonus(move); this.playOnBoard(move); this.nextMove = move.next; + return true; } // Helper to set and apply banana/bomb effect @@ -687,9 +702,10 @@ export default class ChakartRules extends ChessRules { } playPlusVisual(move, r) { - this.moveStack.push(move); const nextLines = () => { - this.play(move); + if (!this.play(move)) + return; + this.moveStack.push(move); this.playVisual(move, r); if (this.nextMove) this.playPlusVisual(this.nextMove, r); @@ -698,7 +714,7 @@ export default class ChakartRules extends ChessRules { this.moveStack = []; } }; - if (this.moveStack.length == 1) + if (this.moveStack.length == 0) nextLines(); else this.animate(move, nextLines);