<template lang="pug">
div
- .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
- label(for="prefixFilter") Type first letters...
- input#prefixFilter(v-model="curPrefix")
- .variant.col-sm-12.col-md-5.col-lg-4(
- v-for="(v,idx) in sortedCounts"
- :class="{'col-md-offset-1': idx%2==0, 'col-lg-offset-2': idx%2==0}"
- )
- a(:href="v.name")
- h4.boxtitle.text-center {{ v.name }}
- span.count-players / {{ v.count }}
- p.description.text-center {{ $tr(v.desc) }}
+ input#modalNewgame.modal(type="checkbox")
+ div(role="dialog" aria-labelledby="titleFenedit")
+ .card.smallpad
+ label#closeNewgame.modal-close(for="modalNewgame")
+ fieldset
+ label(for="selectVariant") {{ st.tr["Variant"] }}
+ select#selectVariant(v-model="newgameInfo.vid")
+ option(v-for="v in st.variants" :value="v.id") {{ v.name }}
+ fieldset
+ label(for="selectNbPlayers") {{ st.tr["Number of players"] }}
+ select#selectNbPlayers(v-model="newgameInfo.nbPlayers")
+ option(v-show="possibleNbplayers(2)" value="2") 2
+ option(v-show="possibleNbplayers(3)" value="3") 3
+ option(v-show="possibleNbplayers(4)" value="4") 4
+ fieldset
+ label(for="timeControl") Time control (in days)
+ #timeControl
+ input(type="number" v-model="newgameInfo.mainTime"
+ placeholder="Main time")
+ input(type="number" v-model="newgameInfo.increment"
+ placeholder="Increment")
+ fieldset
+ label(for="selectPlayers") {{ st.tr["Play with?"] }}
+ #selectPlayers
+ input(type="text" v-model="newgameInfo.players[0].name")
+ input(v-show="newgameInfo.nbPlayers>=3" type="text"
+ v-model="newgameInfo.players[1].name")
+ input(v-show="newgameInfo.nbPlayers==4" type="text"
+ v-model="newgameInfo.players[2].name")
+ fieldset
+ label(for="inputFen")
+ | {{ st.tr["FEN (ignored if players fields are blank)"] }}
+ input#inputFen(type="text" v-model="newgameInfo.fen")
+ button(@click="newGame") Launch game
+ p TODO: cadence, adversaire (pre-filled if click on name)
+ p cadence 2m+12s ou 7d+1d (m,s ou d,d) --> main, increment
+ p Note: leave FEN blank for random; FEN only for targeted challenge
+ div
+ ChallengeList(:challenges="challenges" @click-challenge="clickChallenge")
+ div(style="border:1px solid black")
+ h3 Online players
+ div(v-for="p in players" @click="challenge(p)") {{ p.name }}
+ button(onClick="doClick('modalNewgame')") New game
+ div
+ .button-group
+ button(@click="gdisplay='live'") Live games
+ button(@click="gdisplay='corr'") Correspondance games
+ GameList(v-show="gdisplay=='live'" :games="liveGames"
+ @show-game="showGame")
+ GameList(v-show="gdisplay=='corr'" :games="corrGames"
+ @show-game="showGame")
</template>
<script>
+// main playing hall: online players + current challenges + button "new game"
+// TODO: si on est en train de jouer une partie, le notifier aux nouveaux connectés
+/*
+TODO: surligner si nouveau défi perso et pas affichage courant
+(cadences base + incrément, corr == incr >= 1jour ou base >= 7j)
+--> correspondance: stocker sur serveur lastMove + uid + color + movesCount + gameId + variant + timeleft
+fin de partie corr: supprimer partie du serveur au bout de 7 jours (arbitraire)
+*/
+// TODO: au moins l'échange des coups en P2P ? et game chat ?
+// TODO: objet game, objet challenge ? et player ?
+import { store } from "@/store";
+import { NbPlayers } from "@/data/nbPlayers";
+import GameList from "@/components/GameList.vue";
+import ChallengeList from "@/components/ChallengeList.vue";
export default {
name: "home",
- data: function() {
- return {
- counts: {},
- curPrefix: "",
- };
+ components: {
+ GameList,
+ ChallengeList,
+ },
+ data: function () {
+ return {
+ st: store.state,
+ gdisplay: "live",
+ liveGames: [],
+ corrGames: [],
+ players: [], //online players
+ challenges: [], //live challenges
+ willPlay: [], //IDs of challenges in which I decide to play (>= 3 players)
+ newgameInfo: {
+ fen: "",
+ vid: 0,
+ nbPlayers: 0,
+ players: [{id:0,name:""},{id:0,name:""},{id:0,name:""}],
+ mainTime: 0,
+ increment: 0,
+ },
+ };
},
- computed: {
- sortedCounts: function () {
- const capitalizedPrefix = this.curPrefix.replace(/^\w/, c => c.toUpperCase());
- const variantsCounts = this.$variants
- .filter( v => {
- return v.name.startsWith(capitalizedPrefix);
- })
- .map( v => {
- return {
- name: v.name,
- desc: v.description,
- count: this.counts[v.name] || 0,
- };
- });
- return variantsCounts.sort((a,b) => {
- if (a.count != b.count)
- return b.count - a.count;
- // Else, alphabetic ordering
- return a.name.localeCompare(b.name);
+ watch: {
+ "st.conn": function() {
+ // TODO: ask server for current corr games (all but mines: names, ID, time control)
+ const socketMessageListener = msg => {
+ const data = JSON.parse(msg.data);
+ switch (data.code)
+ {
+ case "newgame":
+ // TODO: new game just started: data contain all informations
+ // (id, players, time control, fenStart ...)
+ break;
+ // TODO: also receive live games summaries (update)
+ // (just players names, time control, and ID + player ID)
+ case "acceptchallenge":
+ // oppid: opponent socket ID (or DB id if registered)
+ if (true) //TODO: if challenge is full
+ this.newGame(data.challenge, data.user); //user.id et user.name
+ break;
+ case "withdrawchallenge":
+ // TODO
+ break;
+ case "cancelchallenge":
+ // TODO
+ break;
+ // TODO: distinguish these (dis)connect events from their analogs in game.js
+ case "connect":
+ this.players.push({name:data.name, id:data.uid});
+ break;
+ case "disconnect":
+ const pIdx = this.players.findIndex(p => p.id == data.uid);
+ this.players.splice(pIdx);
+ break;
+ }
+ };
+ const socketCloseListener = () => {
+ this.st.conn.addEventListener('message', socketMessageListener);
+ this.st.conn.addEventListener('close', socketCloseListener);
+ };
+ this.st.conn.onmessage = socketMessageListener;
+ this.st.conn.onclose = socketCloseListener;
+ },
+ },
+ methods: {
+ showGame: function(game) {
+ // NOTE: if we are an observer, the game will be found in main games list
+ // (sent by connected remote players)
+ this.$router.push("/" + game.id)
+ },
+ challenge: function(player) {
+ this.st.conn.send(JSON.stringify({code:"sendchallenge", oppid:p.id,
+ user:{name:this.st.user.name,id:this.st.user.id}}));
+ },
+ clickChallenge: function(challenge) {
+ const index = this.challenges.findIndex(c => c.id == challenge.id);
+ const toIdx = challenge.to.findIndex(p => p.id == user.id);
+ const me = {name:user.name,id:user.id};
+ if (toIdx >= 0)
+ {
+ // It's a multiplayer challenge I accepted: withdraw
+ this.st.conn.send(JSON.stringify({code:"withdrawchallenge",
+ cid:challenge.id, user:me}));
+ this.challenges.to.splice(toIdx, 1);
+ }
+ else if (challenge.from.id == user.id) //it's my challenge: cancel it
+ {
+ this.st.conn.send(JSON.stringify({code:"cancelchallenge", cid:challenge.id}));
+ this.challenges.splice(index, 1);
+ }
+ else //accept a challenge
+ {
+ this.st.conn.send(JSON.stringify({code:"acceptchallenge",
+ cid:challenge.id, user:me}));
+ this.challenges[index].to.push(me);
+ }
+ // TODO: accepter un challenge peut lancer une partie, il
+ // faut alors supprimer challenge + creer partie + la retourner et l'ajouter ici
+ // autres actions:
+ // supprime mon défi
+ // accepte un défi
+ // annule l'acceptation d'un défi (si >= 3 joueurs)
+ //
+ // si pas le mien et FEN speciale :: (charger code variante et)
+ // montrer diagramme + couleur (orienté)
+ },
+ // user: last person to accept the challenge
+ newGameLive: function(chall, user) {
+ const fen = chall.fen || V.GenRandInitFen();
+ const game = {}; //TODO: fen, players, time ...
+ //setStorage(game); //TODO
+ game.players.forEach(p => {
+ this.conn.send(
+ JSON.stringify({code:"newgame", oppid:p.id, game:game}));
});
+ if (this.settings.sound >= 1)
+ new Audio("/sounds/newgame.mp3").play().catch(err => {});
+ },
+ newGame: function() {
+ const afterRulesAreLoaded = () => {
+ // NOTE: side-effect = set FEN
+ // TODO: (to avoid any cheating option) separate the GenRandInitFen() functions
+ // in separate files, load on server and generate FEN on server.
+ const error = checkChallenge(this.newgameInfo, vname);
+ if (!!error)
+ return alert(error);
+ // Possible (server) error if filled player does not exist
+ ajax(
+ "/challenges/" + this.newgameInfo.vid,
+ "POST",
+ this.newgameInfo,
+ response => {
+ const chall = Object.assign({},
+ this.newgameInfo,
+ {
+ id: response.cid,
+ uid: user.id,
+ added: Date.now(),
+ vname: vname,
+ });
+ this.challenges.push(chall);
+ }
+ );
+ // TODO: else, if live game: send infos (socket), and...
+ };
+ const idxInVariants =
+ variantArray.findIndex(v => v.id == this.newgameInfo.vid);
+ const vname = variantArray[idxInVariants].name;
+ const scriptId = vname + "RulesScript";
+ if (!document.getElementById(scriptId))
+ {
+ // Load variant rules (only once)
+ var script = document.createElement("script");
+ script.id = scriptId;
+ script.onload = afterRulesAreLoaded;
+ //script.addEventListener ("load", afterRulesAreLoaded, false);
+ script.src = "/javascripts/variants/" + vname + ".js";
+ document.body.appendChild(script);
+ }
+ else
+ afterRulesAreLoaded();
+ },
+ possibleNbplayers: function(nbp) {
+ if (this.newgameInfo.vid == 0)
+ return false;
+ const variants = this.st.variants;
+ const idxInVariants =
+ variants.findIndex(v => v.id == this.newgameInfo.vid);
+ return NbPlayers[variants[idxInVariants].name].includes(nbp);
},
- },
- created: function() {
- const socketMessageListener = msg => {
- const data = JSON.parse(msg.data);
- if (data.code == "counts")
- this.counts = data.counts;
- else if (data.code == "increase")
- this.counts[data.vid]++;
- else if (data.code == "decrease")
- this.counts[data.vid]--;
- };
- const socketCloseListener = () => {
- this.$conn.addEventListener('message', socketMessageListener);
- this.$conn.addEventListener('close', socketCloseListener);
- };
- this.$conn.onmessage = socketMessageListener;
- this.$conn.onclose = socketCloseListener;
- // TODO: AJAX call get corr games (all variants)
- // si dernier lastMove sur serveur n'est pas le mien et nextColor == moi, alors background orange
- // ==> background orange si à moi de jouer par corr (sur main index)
- // (helper: static fonction "GetNextCol()" dans base_rules.js)
},
};
</script>
-<!-- Add "scoped" attribute to limit CSS to this component only -->
-<style scoped lang="scss">
-h3 {
- margin: 40px 0 0;
-}
-ul {
- list-style-type: none;
- padding: 0;
-}
-li {
- display: inline-block;
- margin: 0 10px;
-}
-a {
- color: #42b983;
-}
+<style lang="sass">
+// TODO
</style>