},
// NOTE: some redundant code with Hall.vue (mostly related to people array)
created: function() {
- if (this.$route.query["focus"] === "false")
- // Focus explicitely set to false from Hall (live game)
- this.focus = false;
this.atCreation();
},
mounted: function() {
if (!this.game || !this.game.moves) this.lastateAsked = true;
else this.sendLastate(data.from);
break;
+ // TODO: possible bad scenario: reload page while oppponent sends a
+ // move => get both lastate and newmove, process both, add move twice.
+ // Confirm scenario? Fix?
case "lastate": {
// Got opponent infos about last move
this.gotLastate = true;