});
}
+ getEpSquare(moveOrSquare) {
+ if (typeof moveOrSquare !== "object" || moveOrSquare.vanish.length > 0)
+ return super.getEpSquare(moveOrSquare);
+ // Landing move: no en-passant
+ return undefined;
+ }
+
static GenRandInitFen(randomness) {
return ChessRules.GenRandInitFen(randomness) + " 0000000000 -";
}
getFen() {
return (
- super.getFen() + " " + this.getReserveFen() + " " + this.getPromotedFen()
+ super.getFen() + " " +
+ this.getReserveFen() + " " +
+ this.getPromotedFen()
);
}
getFenForRepeat() {
return (
- this.getBaseFen() + "_" +
- this.getTurnFen() + "_" +
- this.getFlagsFen() + "_" +
- this.getEnpassantFen() + "_" +
+ super.getFenForRepeat() + "_" +
this.getReserveFen() + "_" +
this.getPromotedFen()
);
getReservePpath(index, color) {
return color + V.RESERVE_PIECES[index];
}
+// // Version if some day I have pieces with numbers printed on it:
+// getReservePpath(index, color) {
+// return (
+// "Crazyhouse/" +
+// color + V.RESERVE_PIECES[index] +
+// "_" + this.vr.reserve[playingColor][V.RESERVE_PIECES[i]]
+// );
+// }
// Ordering on reserve pieces
static get RESERVE_PIECES() {
}
static get SEARCH_DEPTH() {
- // High branching factor
return 2;
}