// If the move is computed on board1, m.appear change for Alice pieces.
if (mirrorSide == 1) {
m.appear.forEach(psq => {
- //forEach: castling taken into account
+ // forEach: castling taken into account
psq.p = V.ALICE_CODES[psq.p]; //goto board2
});
- } //move on board2: mark vanishing pieces as Alice
+ }
else {
+ // Move on board2: mark vanishing pieces as Alice
m.vanish.forEach(psq => {
psq.p = V.ALICE_CODES[psq.p];
});