this.INIT_COL_ROOK = { w: [-1, -1], b: [-1, -1] };
this.kingPos = { w: [-1, -1], b: [-1, -1] }; //squares of white and black king
const fenRows = V.ParseFen(fen).position.split("/");
+ const startRow = { 'w': V.size.x - 1, 'b': 0 };
for (let i = 0; i < fenRows.length; i++) {
let k = 0; //column index on board
for (let j = 0; j < fenRows[i].length; j++) {
this.INIT_COL_KING["w"] = k;
break;
case "r":
- if (this.INIT_COL_ROOK["b"][0] < 0) this.INIT_COL_ROOK["b"][0] = k;
- else this.INIT_COL_ROOK["b"][1] = k;
+ if (i == startRow['b']) {
+ if (this.INIT_COL_ROOK["b"][0] < 0) this.INIT_COL_ROOK["b"][0] = k;
+ else this.INIT_COL_ROOK["b"][1] = k;
+ }
break;
case "R":
- if (this.INIT_COL_ROOK["w"][0] < 0) this.INIT_COL_ROOK["w"][0] = k;
- else this.INIT_COL_ROOK["w"][1] = k;
+ if (i == startRow['w']) {
+ if (this.INIT_COL_ROOK["w"][0] < 0) this.INIT_COL_ROOK["w"][0] = k;
+ else this.INIT_COL_ROOK["w"][1] = k;
+ }
break;
default: {
const num = parseInt(fenRows[i].charAt(j));