v-show="display=='corr'"
:games="corrGames"
@show-game="showGame"
+ @abort="abortGame"
)
</template>
import { store } from "@/store";
import { GameStorage } from "@/utils/gameStorage";
import { ajax } from "@/utils/ajax";
+import { getScoreMessage } from "@/utils/scoring";
import params from "@/parameters";
import { getRandString } from "@/utils/alea";
import GameList from "@/components/GameList.vue";
},
created: function() {
GameStorage.getAll(true, localGames => {
- localGames.forEach(g => (g.type = this.classifyObject(g)));
+ localGames.forEach(g => g.type = "live");
this.liveGames = localGames;
});
if (this.st.user.id > 0) {
- ajax("/games", "GET", { uid: this.st.user.id }, res => {
- res.games.forEach(g => (g.type = this.classifyObject(g)));
- this.corrGames = res.games;
+ ajax(
+ "/games",
+ "GET",
+ { uid: this.st.user.id },
+ res => {
+ let serverGames = res.games.filter(g => {
+ const mySide =
+ g.players[0].uid == this.st.user.id
+ ? "White"
+ : "Black";
+ return !g["deletedBy" + mySide];
+ });
+ serverGames.forEach(g => g.type = "corr");
+ this.corrGames = serverGames;
});
}
// Initialize connection
classifyObject: function(o) {
return o.cadence.indexOf("d") === -1 ? "live" : "corr";
},
- showGame: function(g) {
- this.$router.push("/game/" + g.id);
+ showGame: function(game) {
+ // TODO: "isMyTurn" is duplicated (see GameList component). myColor also
+ const isMyTurn = (g) => {
+ if (g.score != "*") return false;
+ const myColor =
+ g.players[0].uid == this.st.user.id ||
+ g.players[0].sid == this.st.user.sid
+ ? "w"
+ : "b";
+ const rem = g.movesCount % 2;
+ return (
+ (rem == 0 && myColor == "w") ||
+ (rem == 1 && myColor == "b")
+ );
+ };
+ if (game.type == "live" || !isMyTurn(game)) {
+ this.$router.push("/game/" + game.id);
+ return;
+ }
+ // It's my turn in this game. Are there others?
+ let nextIds = "";
+ let otherCorrGamesMyTurn = this.corrGames.filter(
+ g => g.id != game.id && isMyTurn(g));
+ if (otherCorrGamesMyTurn.length > 0) {
+ nextIds += "/?next=[";
+ otherCorrGamesMyTurn.forEach(g => { nextIds += g.id + ","; });
+ // Remove last comma and close array:
+ nextIds = nextIds.slice(0, -1) + "]";
+ }
+ this.$router.push("/game/" + game.id + nextIds);
+ },
+ abortGame: function(game) {
+ // Special "trans-pages" case: from MyGames to Game
+ // TODO: also for corr games? (It's less important)
+ if (game.type == "live") {
+ const oppsid =
+ game.players[0].sid == this.st.user.sid
+ ? game.players[1].sid
+ : game.players[0].sid;
+ this.conn.send(
+ JSON.stringify(
+ {
+ code: "mabort",
+ gid: game.id,
+ // NOTE: target might not be online
+ target: oppsid
+ }
+ )
+ );
+ }
+ else if (!game.deletedByWhite || !game.deletedByBlack) {
+ // Set score if game isn't deleted on server:
+ ajax(
+ "/games",
+ "PUT",
+ {
+ gid: game.id,
+ newObj: {
+ score: "?",
+ scoreMsg: getScoreMessage("?")
+ }
+ }
+ );
+ }
},
socketMessageListener: function(msg) {
const data = JSON.parse(msg.data);