<template lang="pug">
.row
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
+ input#modalAbort.modal(type="checkbox")
+ div(role="dialog" aria-labelledby="abortBoxTitle")
+ .card.smallpad.small-modal.text-center
+ label.modal-close(for="modalAbort")
+ h3#abortBoxTitle.section {{ st.tr["Terminate game?"] }}
+ button(@click="abortGame") {{ st.tr["Sorry I have to go"] }}
+ button(@click="abortGame") {{ st.tr["Game seems over"] }}
+ button(@click="abortGame") {{ st.tr["Game is too boring"] }}
BaseGame(:game="game" :vr="vr" ref="basegame"
@newmove="processMove" @gameover="gameOver")
.button-group(v-if="game.mode!='analyze'")
button(@click="offerDraw") Draw
- button(@click="abortGame") Abort
+ button(@click="() => abortGame()") Abort
button(@click="resign") Resign
div(v-if="game.mode=='corr'")
textarea(v-show="score=='*' && vr.turn==game.mycolor" v-model="corrMsg")
switch (data.code)
{
case "newmove":
- // TODO: observer on dark games must see all board ? Or alternate ? (seems better)
- // ...or just see nothing as on buho21
// NOTE: next call will trigger processMove()
this.$refs["basegame"].play(data.move,
"receive", this.game.vname!="Dark" ? "animate" : null);
// TODO: ignore if preventDrawOffer is set; otherwise show modal box with option "prevent future offers"
// if accept: send message "draw"
},
- abortGame: function() {
- if (!confirm("Abort the game?"))
- return;
-
-// Abort possible à tout moment avec message
-// Sorry I have to go / Game seems over / Game is not interesting
-
- //+ bouton "abort" avec score == "?" + demander confirmation pour toutes ces actions,
- //send message: "gameOver" avec score "?"
- // ==> BaseGame must listen to game.score change, and call "endgame(score)" in this case
+ abortGame: function(event) {
+ if (!event)
+ {
+ // First call show options:
+ let modalBox = document.getElementById("modalAbort");
+ modalBox.checked = true;
+ }
+ else
+ {
+ console.log(event);
+ //const message = event.
+ this.gameOver("?");
+ this.game.players.forEach(p => {
+ if (!!p.sid && p.sid != this.st.user.sid)
+ {
+ this.st.conn.send(JSON.stringify({
+ code: "abort",
+ msg: message,
+ target: p.sid,
+ }));
+ }
+ });
+ }
},
resign: function(e) {
if (!confirm("Resign the game?"))