<template lang="pug">
-.row
- .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
- input#modalEog.modal(type="checkbox")
- div(role="dialog" aria-labelledby="eogMessage")
- .card.smallpad.small-modal.text-center
- label.modal-close(for="modalEog")
- h3#eogMessage.section {{ endgameMessage }}
- // TODO: or "BoardHex" if this.game.vname in "Hexagonal..."
+div
+ input#modalEog.modal(type="checkbox")
+ div(role="dialog" aria-labelledby="eogMessage")
+ .card.smallpad.small-modal.text-center
+ label.modal-close(for="modalEog")
+ h3#eogMessage.section {{ endgameMessage }}
+ .float70 //TODO: use mini-css predefined styles
Board(:vr="vr" :last-move="lastMove" :analyze="analyze"
:user-color="game.mycolor" :orientation="orientation"
:vname="game.vname" @play-move="play")
button(@click="flip") Flip
button(@click="gotoBegin") GotoBegin
button(@click="gotoEnd") GotoEnd
- #messageDiv.section-content(v-if="game.type=='corr'") {{ curMoveMessage() }}
- #fenDiv.section-content(v-if="showFen && !!vr")
- p#fenString.text-center {{ vr.getFen() }}
- #pgnDiv.section-content
+ #fenDiv(v-if="showFen && !!vr")
+ p {{ vr.getFen() }}
+ #pgnDiv
a#download(href="#")
- button#downloadBtn(@click="download") {{ st.tr["Download PGN"] }}
- div#movesList
- MoveList(v-if="showMoves"
- :moves="moves" :cursor="cursor" @goto-move="gotoMove")
+ button(@click="download") {{ st.tr["Download PGN"] }}
+ .float30 //TODO: should be optional (adjust widths dynamically)
+ MoveList(v-if="showMoves"
+ :moves="moves" :cursor="cursor" @goto-move="gotoMove")
</template>
<script>
"game.fenStart": function() {
this.re_setVariables();
},
+ // Received a new move to play:
+ "game.moveToPlay": function() {
+ this.play(this.game.moveToPlay, "receive", this.game.vname=="Dark");
+ },
"game.score": function() {
- this.score = this.game.score;
+ this.endGame(this.game.score, this.game.scoreMsg);
},
},
computed: {
this.cursor = L-1;
this.lastMove = (L > 0 ? this.moves[L-1] : null);
},
- // For corr games, potential message with each move sent
- curMoveMessage: function() {
- if (this.cursor < 0)
- return "";
- return this.game.moves[this.cursor].message || "";
- },
- setCurrentMessage: function(message) {
- this.game.moves[this.game.moves.length-1].message = message;
- },
download: function() {
const content = this.getPgn();
// Prepare and trigger download link