</template>
<script>
-// TODO: this will be a component instead ?
-// If simultaneous games, no "rematch" button
-
import BaseGame from "@/components/BaseGame.vue";
import UserBio from "@/components/UserBio.vue";
import Chat from "@/components/Chat.vue";
},
getGameType: function(game) {
if (!!game.id.toString().match(/^i/)) return "import";
- return (
- game.cadence.indexOf("d") >= 0
- ? "corr"
- : (game.cadence.indexOf("/") >= 0 ? "simul" : "live")
- );
+ return (game.cadence.indexOf("d") >= 0 ? "corr" : "live");
},
// Notify something after a new move (to opponent and me on MyGames page)
notifyMyGames: function(thing, data) {
case "newmove": {
// DEBUG:
-console.log("Receive move");
-console.log(data.data);
-//moveslist not updated when receiving a move? (see in baseGame)
+//console.log("Receive move");
+//console.log(data.data);
+//moveslist not updated when receiving a move? (see in BaseGame)
const movePlus = data.data;
const movesCount = this.game.moves.length;
let gameInfo = {
id: getRandString(), //ignored if corr
fen: V.GenRandInitFen(this.game.randomness),
+ randomness: this.game.randomness,
players: [this.game.players[1], this.game.players[0]],
vid: this.game.vid,
cadence: this.game.cadence
"/games",
"POST",
{
- // cid is useful to delete the challenge:
data: { gameInfo: gameInfo },
success: (response) => {
gameInfo.id = response.gameId;