},
game: { //passed to BaseGame
players:[{name:""},{name:""}],
+ chats: [],
rendered: false,
},
virtualClocks: [0, 0], //initialized with true game.clocks
this.vr = new V(game.fen);
const gtype = (game.cadence.indexOf('d') >= 0 ? "corr" : "live");
const tc = extractTime(game.cadence);
+ if (!game.chats)
+ game.chats = []; //live games don't have chat history
if (gtype == "corr")
{
if (game.players[0].color == "b")