ref="basegame"
:game="game"
@newmove="processMove"
- @gameover="gameOver"
)
</template>
import BaseGame from "@/components/BaseGame.vue";
import { store } from "@/store";
import { CompgameStorage } from "@/utils/compgameStorage";
+import { getScoreMessage } from "@/utils/scoring";
import { playMove, getFilteredMove } from "@/utils/playUndo";
import Worker from "worker-loader!@/playCompMove";
export default {
this.compThink = true;
this.compWorker.postMessage(["askmove"]);
},
- processMove: function(move) {
+ processMove: function(move, scoreObj) {
playMove(move, this.vr);
- // This move could have ended the game: if this is the case,
- // the game is already removed from storage (if mode == 'versus')
- if (this.game.score != "*") return;
+ // This move could have ended the game:
+ if (scoreObj.score != "*") {
+ this.gameOver(scoreObj.score);
+ return;
+ }
+ if (this.game.score != "*")
+ // The game already ended, probably because of a user action
+ return;
// Send the move to web worker (including his own moves)
this.compWorker.postMessage(["newmove", move]);
if (this.gameInfo.mode == "auto" || this.vr.turn != this.game.mycolor)
});
}
},
- gameOver: function(score, scoreMsg) {
+ gameOver: function(score) {
this.game.score = score;
- this.game.scoreMsg = scoreMsg;
- if (!this.compThink) this.$emit("game-stopped"); //otherwise wait for comp
+ this.game.scoreMsg = getScoreMessage(score);
+ // If comp is thinking, let him finish:
+ if (!this.compThink) this.$emit("game-stopped");
}
}
};