From: Benjamin Auder Date: Thu, 22 Nov 2018 01:14:17 +0000 (+0100) Subject: Probably fixed Magnetic chess X-Git-Url: https://git.auder.net/images/%7B%7B%20asset%28%27mixstore/css/store/upsert.css%27%29%20%7D%7D?a=commitdiff_plain;h=f3c10e18c1585f043e22b875e9755814fa9218d7;p=vchess.git Probably fixed Magnetic chess --- diff --git a/public/javascripts/base_rules.js b/public/javascripts/base_rules.js index d6380675..e757f7ac 100644 --- a/public/javascripts/base_rules.js +++ b/public/javascripts/base_rules.js @@ -1035,7 +1035,8 @@ class ChessRules else { // Piece movement - return piece.toUpperCase() + (move.vanish.length > 1 ? "x" : "") + finalSquare; + return piece.toUpperCase() + + (move.vanish.length > move.appear.length ? "x" : "") + finalSquare; } } diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index 5ad33d07..5690eb14 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -574,7 +574,7 @@ Vue.component('my-game', { this.newGame("computer"); }, newGame: function(mode, fenInit, color, oppId, moves, continuation) { - const fen = "rbnqknbr/pppppppp/8/8/8/8/PPPPPPPP/BQRKNNRB 1111";//fenInit || VariantRules.GenRandInitFen(); + const fen = fenInit || VariantRules.GenRandInitFen(); console.log(fen); //DEBUG this.score = "*"; if (mode=="human" && !oppId) @@ -634,7 +634,7 @@ Vue.component('my-game', { } else //against computer { - this.mycolor = "w";//Math.random() < 0.5 ? 'w' : 'b'; + this.mycolor = Math.random() < 0.5 ? 'w' : 'b'; if (this.mycolor == 'b') setTimeout(this.playComputerMove, 500); } @@ -672,7 +672,7 @@ Vue.component('my-game', { this.selectedPiece.style.display = "inline-block"; this.selectedPiece.style.zIndex = 3000; let startSquare = this.getSquareFromId(e.target.parentNode.id); - this.possibleMoves = true //this.mode!="idle" && this.vr.canIplay(this.mycolor,startSquare) + this.possibleMoves = this.mode!="idle" && this.vr.canIplay(this.mycolor,startSquare) ? this.vr.getPossibleMovesFrom(startSquare) : []; console.log(this.possibleMoves); diff --git a/public/javascripts/variants/Magnetic.js b/public/javascripts/variants/Magnetic.js index 4c286e1d..7fecf780 100644 --- a/public/javascripts/variants/Magnetic.js +++ b/public/javascripts/variants/Magnetic.js @@ -14,7 +14,7 @@ class MagneticRules extends ChessRules if (newMove_s.length == 1) moves.push(newMove_s[0]); else //promotion - moves = moves.concat(moves, newMove_s); + moves = moves.concat(newMove_s); }); return moves; }