a#download(href="#")
button(@click="download") {{ st.tr["Download PGN"] }}
.col-sm-12.col-md-3
- MoveList(v-if="showMoves"
+ MoveList(v-if="showMoves" :score="game.score" :message="game.scoreMsg"
:moves="moves" :cursor="cursor" @goto-move="gotoMove")
</template>
moves: [],
cursor: -1, //index of the move just played
lastMove: null,
- gameHasEnded: false, //to avoid showing end message twice
};
},
watch: {
"game.moveToPlay": function() {
this.play(this.game.moveToPlay, "receive", this.game.vname=="Dark");
},
- "game.score": function(score) {
- if (!this.gameHasEnded && score != "*")
- {
- // "false" says "don't bubble up": the parent already knows
- this.endGame(score, this.game.scoreMsg, false);
- }
- },
},
computed: {
showMoves: function() {
//return window.innerWidth >= 768;
},
showFen: function() {
- return this.game.vname != "Dark" || this.score != "*";
+ return this.game.vname != "Dark" || this.game.score != "*";
},
analyze: function() {
- return this.game.mode == "analyze" || this.score != "*";
+ return this.game.mode == "analyze" || this.game.score != "*";
},
},
created: function() {
re_setVariables: function() {
this.endgameMessage = "";
this.orientation = this.game.mycolor || "w"; //default orientation for observed games
- this.score = this.game.score || "*"; //mutable (if initially "*")
- this.gameHasEnded = (this.score != "*");
this.moves = JSON.parse(JSON.stringify(this.game.moves || []));
// Post-processing: decorate each move with color + current FEN:
// (to be able to jump to any position quickly)
this.lastMove = (L > 0 ? this.moves[L-1] : null);
},
gotoFenContent: function(event) {
- this.$router.push("/analyze/" + this.game.vname +
- "/?fen=" + event.target.innerText.replace(/ /g, "_"));
+ const newUrl = "#/analyze/" + this.game.vname +
+ "/?fen=" + event.target.innerText.replace(/ /g, "_");
+ window.open(newUrl); //to open in a new tab
},
download: function() {
const content = this.getPgn();
pgn += '[White "' + this.game.players[0].name + '"]\n';
pgn += '[Black "' + this.game.players[1].name + '"]\n';
pgn += '[Fen "' + this.game.fenStart + '"]\n';
- pgn += '[Result "' + this.score + '"]\n\n';
+ pgn += '[Result "' + this.game.score + '"]\n\n';
let counter = 1;
let i = 0;
while (i < this.moves.length)
modalBox.checked = true;
setTimeout(() => { modalBox.checked = false; }, 2000);
},
- endGame: function(score, message, bubbleUp) {
- this.gameHasEnded = true;
- this.score = score;
- if (!message)
- message = this.getScoreMessage(score);
- this.showEndgameMsg(score + " . " + message);
- if (bubbleUp)
- this.$emit("gameover", score);
- },
animateMove: function(move) {
let startSquare = document.getElementById(getSquareId(move.start));
let endSquare = document.getElementById(getSquareId(move.end));
if (!navigate)
{
move.fen = this.vr.getFen();
- if (this.score == "*" || this.analyze)
+ if (this.game.score == "*" || this.analyze)
{
// Stack move on movesList at current cursor
if (this.cursor == this.moves.length)
const score = this.vr.getCurrentScore();
if (score != "*")
{
+ const message = this.getScoreMessage(score);
if (!this.analyze)
- this.endGame(score, undefined, true);
- else
- {
- // Just show score on screen (allow undo)
- const message = this.getScoreMessage(score);
+ this.$emit("gameover", score, message);
+ else //just show score on screen (allow undo)
this.showEndgameMsg(score + " . " + message);
- }
}
},
undo: function(move) {
width: 20%
margin: 0
#boardContainer
- margin-top: 5px
+ //margin-top: 5px
>div
margin-left: auto
margin-right: auto