From: Benjamin Auder Date: Wed, 29 Apr 2020 00:25:31 +0000 (+0200) Subject: Fix Chakart (promotions + queen visibility) X-Git-Url: https://git.auder.net/game/vendor/current/css/img/cross.svg?a=commitdiff_plain;h=b36db5258400648f66727aba97fd0f1ee0de7640;p=vchess.git Fix Chakart (promotions + queen visibility) --- diff --git a/TODO b/TODO index b2fd2150..3f470293 100644 --- a/TODO +++ b/TODO @@ -3,9 +3,14 @@ Also: if new live game starts in background, "new game" notify OK but not first On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen" (=> comme pour corr) + option "confirm moves in corr games"? +https://www.chessvariants.com/diffmove.dir/balaklava.html + +Rampage Chess: Any Unit May move to any empty square that is guarded. A King cannot make a special move to get out of check. + +Swap chess: Friendly pieces may swap places + https://www.chessvariants.com/crossover.dir/koopachess.html --> Can a stunned piece capture? Maybe not. ...recover? After 5 moves? Never? -+ Chakart :) https://www.chessvariants.com/winning.dir/kinglet.html you need to win all the pawns to win the game diff --git a/client/src/variants/Chakart.js b/client/src/variants/Chakart.js index 53af2c46..1c7225c7 100644 --- a/client/src/variants/Chakart.js +++ b/client/src/variants/Chakart.js @@ -114,6 +114,7 @@ export class ChakartRules extends ChessRules { } getPPpath(m) { + if (!!m.promoteInto) return m.promoteInto; let piece = m.appear[0].p; if (Object.keys(V.IMMOBILIZE_DECODE).includes(piece)) piece = V.IMMOBILIZE_DECODE[piece]; @@ -386,16 +387,19 @@ export class ChakartRules extends ChessRules { if (piece == V.PAWN) { const forward = (color == 'w' ? -1 : 1); return ( - this.board[x + forward][y] != oppCol || + V.OnBoard(x + forward, y) && ( - V.OnBoard(x + forward, y + 1) && - this.board[x + forward][y + 1] != V.EMPTY && - this.getColor[x + forward, y + 1] == oppCol - ) || - ( - V.OnBoard(x + forward, y - 1) && - this.board[x + forward][y - 1] != V.EMPTY && - this.getColor[x + forward, y - 1] == oppCol + this.board[x + forward][y] != oppCol || + ( + V.OnBoard(x + forward, y + 1) && + this.board[x + forward][y + 1] != V.EMPTY && + this.getColor[x + forward, y + 1] == oppCol + ) || + ( + V.OnBoard(x + forward, y - 1) && + this.board[x + forward][y - 1] != V.EMPTY && + this.getColor[x + forward, y - 1] == oppCol + ) ) ); } @@ -421,7 +425,7 @@ export class ChakartRules extends ChessRules { getBasicMove_aux(psq1, sq2, tr, initMove) { const [x1, y1] = [psq1.x, psq1.y]; const color1 = this.turn; - const piece1 = psq1.p || this.getPiece(x1, y1); + const piece1 = (!!tr ? tr.p : (psq1.p || this.getPiece(x1, y1))); const oppCol = V.GetOppCol(color1); if (!sq2) { let move = { @@ -458,6 +462,7 @@ export class ChakartRules extends ChessRules { const [x2, y2] = [sq2[0], sq2[1]]; // The move starts normally, on board: let move = super.getBasicMove([x1, y1], [x2, y2], tr); + if (!!tr) move.promoteInto = tr.c + tr.p; //in case of (chomped...) const L = this.firstMove.length; if ( [V.PAWN, V.KNIGHT].includes(piece1) && @@ -819,6 +824,7 @@ export class ChakartRules extends ChessRules { // start is wrong for Toadette moves --> it's fixed later move.start = { x: psq1.x, y: psq1.y }; move.end = !!sq2 ? { x: sq2[0], y: sq2[1] } : { x: psq1.x, y: psq1.y }; + if (!!tr) move.promoteInto = moves[0].promoteInto; let lm = moves[moves.length-1]; if (this.subTurn == 1 && !!lm.end.effect) move.end.effect = lm.end.effect; @@ -1194,37 +1200,42 @@ export class ChakartRules extends ChessRules { } else if (move.appear[0].p == V.INVISIBLE_QUEEN) this.powerFlags[move.appear[0].c][V.QUEEN] = false; - if (move.turn[1] == 2) return; + if (this.subTurn == 2) return; if ( + move.turn[1] == 1 && move.appear.length == 0 || !(Object.keys(V.IMMOBILIZE_DECODE).includes(move.appear[0].p)) ) { // Look for an immobilized piece of my color: it can now move - // Also make opponent invisible queen visible again, if any - const oppCol = V.GetOppCol(color); for (let i=0; i<8; i++) { for (let j=0; j<8; j++) { if (this.board[i][j] != V.EMPTY) { - const colIJ = this.getColor(i, j); const piece = this.getPiece(i, j); if ( - colIJ == color && + this.getColor(i, j) == color && Object.keys(V.IMMOBILIZE_DECODE).includes(piece) ) { this.board[i][j] = color + V.IMMOBILIZE_DECODE[piece]; move.wasImmobilized = [i, j]; } - else if ( - colIJ == oppCol && - piece == V.INVISIBLE_QUEEN - ) { - this.board[i][j] = oppCol + V.QUEEN; - move.wasInvisible = [i, j]; - } } } } } + // Also make opponent invisible queen visible again, if any + const oppCol = V.GetOppCol(color); + for (let i=0; i<8; i++) { + for (let j=0; j<8; j++) { + if ( + this.board[i][j] != V.EMPTY && + this.getColor(i, j) == oppCol && + this.getPiece(i, j) == V.INVISIBLE_QUEEN + ) { + this.board[i][j] = oppCol + V.QUEEN; + move.wasInvisible = [i, j]; + } + } + } } undo(move) {