From: Benjamin Auder Date: Thu, 9 Apr 2020 11:04:07 +0000 (+0200) Subject: Fix disconnexion => remove challenges in main Hall X-Git-Url: https://git.auder.net/game/vendor/current/css/img/cross.svg?a=commitdiff_plain;h=aef58d08d7c453f7ae7947e718c3bd6f092f02f2;p=vchess.git Fix disconnexion => remove challenges in main Hall --- diff --git a/client/src/translations/rules/Sittuyin/en.pug b/client/src/translations/rules/Sittuyin/en.pug index ab959b82..d9703ac4 100644 --- a/client/src/translations/rules/Sittuyin/en.pug +++ b/client/src/translations/rules/Sittuyin/en.pug @@ -56,6 +56,8 @@ p. If you only have one pawn remaining, it can promote from any square. Promotion is always in a general, and you can have only one general on the board. + The promoted general cannot attack any opponent's piece, nor can he discover + a rook attack on the enemy king. h3 Source diff --git a/client/src/translations/rules/Sittuyin/es.pug b/client/src/translations/rules/Sittuyin/es.pug index 0a76725b..f7a757e0 100644 --- a/client/src/translations/rules/Sittuyin/es.pug +++ b/client/src/translations/rules/Sittuyin/es.pug @@ -59,6 +59,8 @@ p. Si solo le queda un peón, puede ser promovido desde cualquier asunto. La promoción siempre se realiza en un general, y solo puede tener uno general en el tablero de ajedrez. + El general promovido no debe atacar una pieza contraria, ni descubrir un + ataque de la torre al rey enemigo. h3 Fuente diff --git a/client/src/translations/rules/Sittuyin/fr.pug b/client/src/translations/rules/Sittuyin/fr.pug index c8cad9f9..4b6ee434 100644 --- a/client/src/translations/rules/Sittuyin/fr.pug +++ b/client/src/translations/rules/Sittuyin/fr.pug @@ -58,6 +58,8 @@ p. n'importe quelle case. La promotion s'effectue toujours en un général, et vous ne pouvez avoir qu'un général sur l'échiquier. + Le général promu ne doit pas attaquer une pièce adverse, ni découvrir une + attaque de tour sur le roi ennemi. h3 Source diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index cb088088..ee8d53e5 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -681,12 +681,19 @@ export default { this.$delete(this.people, data.from[0]); else this.$forceUpdate(); //TODO: shouldn't be required if (data.code == "disconnect") { - // Remove the live challenges sent by this player: - ArrayFun.remove( - this.challenges, - c => c.type == "live" && c.from.sid == data.from[0], - "all" - ); + // Remove the live challenges sent by this player, if + // he isn't connected on another tab: + if ( + !this.people[data.from[0]] || + Object.values(this.people[data.from[0]].tmpIds) + .every(v => v.page != "/") + ) { + ArrayFun.remove( + this.challenges, + c => c.type == "live" && c.from.sid == data.from[0], + "all" + ); + } } else { // Remove the matching live game if now unreachable const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];