From: Benjamin Auder Date: Sat, 25 Apr 2020 17:41:13 +0000 (+0200) Subject: Advance on Chakart X-Git-Url: https://git.auder.net/game/vendor/current/css/img/cross.svg?a=commitdiff_plain;h=82820616dd6f08587a6f53bdb5a1377f73335f10;p=vchess.git Advance on Chakart --- diff --git a/client/src/variants/Chakart.js b/client/src/variants/Chakart.js index bab390b1..a2106e48 100644 --- a/client/src/variants/Chakart.js +++ b/client/src/variants/Chakart.js @@ -20,26 +20,20 @@ export class ChakartRules extends ChessRules { } hoverHighlight(x, y) { - if ( - this.firstMove.appear.length == 0 || - this.firstMove.vanish.length == 0 || - this.board[x][y] != V.EMPTY - ) { - return false; - } - const deltaX = Math.abs(this.firstMove.end.x - x); - const deltaY = Math.abs(this.firstMove.end.y - y); + if (this.subTurn == 1) return false; + const L = this.firstMove.length; + const fm = this.firstMove[L-1]; + if (fm.end.effect != 0) return false; + const deltaX = Math.abs(fm.end.x - x); + const deltaY = Math.abs(fm.end.y - y); return ( - this.subTurn == 2 && - // Condition: rook or bishop move, may capture, but no bonus move - [V.ROOK, V.BISHOP].includes(this.firstMove.vanish[0].p) && - ( - this.firstMove.vanish.length == 1 || - ['w', 'b'].includes(this.firstMove.vanish[1].c) - ) && + (deltaX == 0 && deltaY == 0) || ( - this.firstMove.vanish[0].p == V.ROOK && deltaX == 1 && deltaY == 1 || - this.firstMove.vanish[0].p == V.BISHOP && deltaX + deltaY == 1 + this.board[x][y] == V.EMPTY && + ( + (fm.vanish[0].p == V.ROOK && deltaX == 1 && deltaY == 1) || + (fm.vanish[0].p == V.BISHOP && deltaX + deltaY == 1) + ) ) ); } @@ -309,6 +303,7 @@ export class ChakartRules extends ChessRules { // Pas terrible, mais y'aura pas 36 variantes comme ça. Disons end.effect == 0, 1, 2 ou 3 // 0 => tour ou fou, pose potentielle. // If queen can be invisible, add move same start + end but final type changes + // set move.end.effect (if subTurn --> 2) } getEnpassantCaptures([x, y], shiftX) { @@ -412,25 +407,43 @@ export class ChakartRules extends ChessRules { } doClick(square) { - // TODO: if click on x, y (piece), then return empty move same as Dynamo if (isNaN(square[0])) return null; - // TODO: If subTurn == 2: - // if square is empty && firstMove is compatible, - // complete the move (banana or bomb or piece exchange). - // if square not empty, just complete with empty move - const Lf = this.firstMove.length; - if (this.subTurn == 2) { - if ( - this.board[square[0]][square[1]] == V.EMPTY && - (La == 0 || !this.oppositeMoves(this.amoves[La-1], this.firstMove[Lf-1])) - ) { - return { - start: { x: -1, y: -1 }, - end: { x: -1, y: -1 }, - appear: [], - vanish: [] - }; - } + if (this.subTurn == 1) return null; + const L = this.firstMove.length; + const fm = this.firstMove[L-1]; + if (fm.end.effect != 0) return null; + const [x, y] = [square[0], square[1]]; + const deltaX = Math.abs(fm.end.x - x); + const deltaY = Math.abs(fm.end.y - y); + if (deltaX == 0 && deltaY == 0) { + // Empty move: + return { + start: { x: -1, y: -1 }, + end: { x: -1, y: -1 }, + appear: [], + vanish: [] + }; + } + if ( + this.board[x][y] == V.EMPTY && + ( + (fm.vanish[0].p == V.ROOK && deltaX == 1 && deltaY == 1) || + (fm.vanish[0].p == V.BISHOP && deltaX + deltaY == 1) + ) + ) { + return new Move({ + start: { x: -1, y: -1 }, + end: { x: x, y: y }, + appear: [ + new PiPo({ + x: x, + y: y, + c: 'a', + p: (fm.vanish[0].p == V.ROOK ? V.BANANA : V.BOMB) + }) + ], + vanish: [] + }); } return null; }