From: Benjamin Auder Date: Fri, 14 Jan 2022 09:34:03 +0000 (+0100) Subject: Implemented random rematch X-Git-Url: https://git.auder.net/game/vendor/current/css/common.css?a=commitdiff_plain;h=32f57b428838b84966ea02cc7193c4c81bc4cec9;p=xogo.git Implemented random rematch --- diff --git a/TODO b/TODO index f3b7eeb..21b1040 100644 --- a/TODO +++ b/TODO @@ -1,14 +1,14 @@ Dark Racing Kings ? Checkered-Teleport ? -// rem ref to bordContainer --> rethink CSS design... +// rem ref to boardContainer --> rethink CSS design... // TODO: Otage, Emergo, Pacosako : fonction "buildPiece(arg1, arg2)" returns HTML element with 2 SVG or SVG + number add mode diagram --> use vchess rules (only english? only french?) add variants : Chakart first (dark,cylinder) -bouton random rematch +bouton random rematch : OK, now better style + show rules if random (or not?) cancel en rouge flèche sur plateau + mode diagramme coté serveur : si disconnect, supprimer rematch en cours diff --git a/app.js b/app.js index 0a1fffe..e269c5b 100644 --- a/app.js +++ b/app.js @@ -86,8 +86,9 @@ function cancelSeek() { if (send("cancelseek", {vname: seek_vname})) toggleVisible("newGame"); } -function sendRematch() { - if (send("rematch", {gid: gid})) toggleVisible("pendingRematch"); +function sendRematch(random) { + if (send("rematch", {gid: gid, random: !!random})) + toggleVisible("pendingRematch"); } function cancelRematch() { if (send("norematch", {gid: gid})) toggleVisible("newGame"); diff --git a/index.html b/index.html index caab4e9..72b9091 100644 --- a/index.html +++ b/index.html @@ -16,16 +16,21 @@

Game over

+

Rematch

-
+
diff --git a/server.js b/server.js index a068c6e..9c85eeb 100644 --- a/server.js +++ b/server.js @@ -17,48 +17,54 @@ function send(sid, code, data) { if (socket) socket.send(JSON.stringify(Object.assign({ code: code }, data))); } +function launchGame(vname, players, options) { + const gid = + Crypto.randomBytes(randstrSize).toString("hex").slice(0, randstrSize); + games[gid] = { + vname: vname, + players: players.map(p => { + return (!p ? null : {sid: p.sid, name: p.name}); + }), + options: options, + time: Date.now() + }; + if (players.every(p => p)) { + const gameInfo = Object.assign( + // Provide seed so that both players initialize with same FEN + {seed: Math.floor(Math.random() * 1984), gid: gid}, + games[gid]); + for (const p of players) { + send(p.sid, + "gamestart", + Object.assign({randvar: p.randvar}, gameInfo)); + } + } + else { + // Incomplete players array: do not start game yet + send(sid, "gamecreated", {gid: gid}); + // If nobody joins within 5 minutes, delete game + setTimeout( + () => { + if (games[gid] && games[gid].players.some(p => !p)) + delete games[gid]; + }, + 5 * 60000 + ); + } +} + +function getRandomVariant() { + // Pick a variant at random in the list + const index = Math.floor(Math.random() * variants.length); + return variants[index].name; +} + wss.on("connection", (socket, req) => { const sid = req.url.split("=")[1]; //...?sid=... sockets[sid] = socket; socket.isAlive = true; socket.on("pong", () => socket.isAlive = true); - function launchGame(vname, players, options) { - const gid = - Crypto.randomBytes(randstrSize).toString("hex").slice(0, randstrSize); - games[gid] = { - vname: vname, - players: players.map(p => { - return (!p ? null : {sid: p.sid, name: p.name}); - }), - options: options, - time: Date.now() - }; - if (players.every(p => p)) { - const gameInfo = Object.assign( - // Provide seed so that both players initialize with same FEN - {seed: Math.floor(Math.random() * 1984), gid: gid}, - games[gid]); - for (const p of players) { - send(p.sid, - "gamestart", - Object.assign({randvar: p.randvar}, gameInfo)); - } - } - else { - // Incomplete players array: do not start game yet - send(sid, "gamecreated", {gid: gid}); - // If nobody joins within 5 minutes, delete game - setTimeout( - () => { - if (games[gid] && games[gid].players.some(p => !p)) - delete games[gid]; - }, - 5 * 60000 - ); - } - } - socket.on("message", (msg) => { const obj = JSON.parse(msg); switch (obj.code) { @@ -83,11 +89,7 @@ wss.on("connection", (socket, req) => { } if (opponent) { delete challenges[choice]; - if (choice == "_random") { - // Pick a variant at random in the list - const index = Math.floor(Math.random() * variants.length); - choice = variants[index].name; - } + if (choice == "_random") choice = getRandomVariant(); // Launch game let players = [ {sid: sid, name: obj.name, randvar: randvar}, @@ -120,11 +122,14 @@ wss.on("connection", (socket, req) => { if (!games[obj.gid]) send(sid, "closerematch"); else { const myIndex = (games[obj.gid].players[0].sid == sid ? 0 : 1); - if (!games[obj.gid].rematch) games[obj.gid].rematch = [false, false]; - games[obj.gid].rematch[myIndex] = true; + if (!games[obj.gid].rematch) games[obj.gid].rematch = [0, 0]; + games[obj.gid].rematch[myIndex] = !obj.random ? 1 : 2; if (games[obj.gid].rematch[1-myIndex]) { // Launch new game, colors reversed - launchGame(games[obj.gid].vname, + let vname = games[obj.gid].vname; + if (games[obj.gid].rematch.every(r => r == 2)) + vname = getRandomVariant(); + launchGame(vname, games[obj.gid].players.reverse(), games[obj.gid].options); }