From: Benjamin Auder Date: Fri, 7 Dec 2018 21:33:09 +0000 (+0100) Subject: Fix Magnetic flags update (when rooks are magnetically moved) X-Git-Url: https://git.auder.net/game/scripts/js/index.js?a=commitdiff_plain;h=5bbf449c738b243bdfdecb8b810cdc281d8e9de0;p=vchess.git Fix Magnetic flags update (when rooks are magnetically moved) --- diff --git a/public/javascripts/variants/Magnetic.js b/public/javascripts/variants/Magnetic.js index 03912e7e..4d83fad1 100644 --- a/public/javascripts/variants/Magnetic.js +++ b/public/javascripts/variants/Magnetic.js @@ -174,6 +174,16 @@ class MagneticRules extends ChessRules this.kingPos[oppCol] = [-1,-1]; this.castleFlags[oppCol] = [false,false]; } + // Did we move our (init) rooks or opponents' ones ? + const firstRank = (c == "w" ? 7 : 0); + const oppFirstRank = 7 - firstRank; + const oppCol = this.getOppCol(c); + move.vanish.forEach(psq => { + if (psq.x == firstRank && this.INIT_COL_ROOK[c].includes(psq.y)) + this.castleFlags[c][psq.y==this.INIT_COL_ROOK[c][0] ? 0 : 1] = false; + else if (psq.x == oppFirstRank && this.INIT_COL_ROOK[oppCol].includes(psq.y)) + this.castleFlags[oppCol][psq.y==this.INIT_COL_ROOK[oppCol][0] ? 0 : 1] = false; + }); } unupdateVariables(move)