From: Benjamin Auder Date: Tue, 27 Nov 2018 09:15:28 +0000 (+0100) Subject: Add a soft timer to avoid spending much more than 5 seconds on a move X-Git-Url: https://git.auder.net/game/scripts/js/index.js?a=commitdiff_plain;h=3c09dc498791ac478679bf2f42f441342c4fa22c;p=vchess.git Add a soft timer to avoid spending much more than 5 seconds on a move --- diff --git a/TODO b/TODO index 372fb25b..23b3412c 100644 --- a/TODO +++ b/TODO @@ -1,4 +1,2 @@ For animation, moves should contains "moving" and "fading" maybe... -Depth 2 or 3 depending on variant and if we detect smartphone or not? -(static get SEARCH_DEPTH() { return 2; }) -Sur page d'accueil lien "contact" avec mail + instrus en cas de bug +(But it's really just for Magnetic chess) diff --git a/public/javascripts/base_rules.js b/public/javascripts/base_rules.js index d4315c73..26c74477 100644 --- a/public/javascripts/base_rules.js +++ b/public/javascripts/base_rules.js @@ -800,9 +800,14 @@ class ChessRules return VariantRules.INFINITY; } + static get SEARCH_DEPTH() { + return 3; //2 for high branching factor, 4 for small (Loser chess) + } + // Assumption: at least one legal move getComputerMove(moves1) //moves1 might be precomputed (Magnetic chess) { + this.shouldReturn = false; const maxeval = VariantRules.INFINITY; const color = this.turn; if (!moves1) @@ -834,21 +839,32 @@ class ChessRules } moves1.sort( (a,b) => { return (color=="w" ? 1 : -1) * (b.eval - a.eval); }); + let candidates = [0]; //indices of candidates moves + for (let j=1; j= 3 + && Math.abs(moves1[0].eval) < VariantRules.THRESHOLD_MATE) { // TODO: show current analyzed move for depth 3, allow stopping eval (return moves1[0]) for (let i=0; i { return (color=="w" ? 1 : -1) * (b.eval - a.eval); }); } + else + return currentBest; - let candidates = [0]; //indices of candidates moves + candidates = [0]; for (let j=1; j { return [this.getNotation(m), m.eval]; })); diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index b0fde5eb..1b216efa 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -649,6 +649,13 @@ Vue.component('my-game', { }, playComputerMove: function() { const timeStart = Date.now(); + const nbMoves = this.vr.moves.length; //using played moves to know if search finished + setTimeout( + () => { + const L = this.vr.moves.length; + if (nbMoves == L || !this.vr.moves[L-1].notation) //move search didn't finish + this.vr.shouldReturn = true; + }, 5000); const compMove = this.vr.getComputerMove(); // (first move) HACK: avoid selecting elements before they appear on page: const delay = Math.max(500-(Date.now()-timeStart), 0); diff --git a/public/javascripts/variants/Grand.js b/public/javascripts/variants/Grand.js index faf7f63f..f4e325dc 100644 --- a/public/javascripts/variants/Grand.js +++ b/public/javascripts/variants/Grand.js @@ -202,6 +202,8 @@ class GrandRules extends ChessRules ); } + static get SEARCH_DEPTH() { return 2; } + // TODO: this function could be generalized and shared better static GenRandInitFen() { diff --git a/public/javascripts/variants/Wildebeest.js b/public/javascripts/variants/Wildebeest.js index 5f706cf1..330db3fb 100644 --- a/public/javascripts/variants/Wildebeest.js +++ b/public/javascripts/variants/Wildebeest.js @@ -155,6 +155,8 @@ class GrandRules extends ChessRules ); } + static get SEARCH_DEPTH() { return 2; } + // TODO: static GenRandInitFen() {