From: Benjamin Auder Date: Thu, 22 Dec 2022 13:50:43 +0000 (+0100) Subject: Completed Checkered variant. Untested X-Git-Url: https://git.auder.net/game/scripts/index.css?a=commitdiff_plain;h=5006aaca31fa5fa36cb82784d13f6d28d754c90c;p=xogo.git Completed Checkered variant. Untested --- diff --git a/base_rules.js b/base_rules.js index f9913c4..a0defd1 100644 --- a/base_rules.js +++ b/base_rules.js @@ -1171,8 +1171,12 @@ export default class ChessRules { //////////////////////// // PIECES SPECIFICATIONS + getPawnShift(color) { + return (color == "w" ? -1 : 1); + } + pieces(color, x, y) { - const pawnShift = (color == "w" ? -1 : 1); + const pawnShift = this.getPawnShift(color); // NOTE: jump 2 squares from first rank (pawns can be here sometimes) const initRank = ((color == 'w' && x >= 6) || (color == 'b' && x <= 1)); return { @@ -2102,8 +2106,10 @@ export default class ChessRules { //////////////////// // MOVES VALIDATION - // Is piece (or square) at given position attacked by "oppCol" ? + // Is piece (or square) at given position attacked by "oppCol(s)" ? underAttack([x, y], oppCol) { + if (!Array.isArray(oppCol)) + oppCol = [oppCol]; // An empty square is considered as king, // since it's used only in getCastleMoves (TODO?) const king = this.board[x][y] == "" || this.isKing(x, y); @@ -2113,7 +2119,7 @@ export default class ChessRules { this.findCapturesOn( [x, y], { - byCol: [oppCol], + byCol: oppCol, segments: this.options["cylinder"], one: true } @@ -2129,7 +2135,7 @@ export default class ChessRules { segments: this.options["cylinder"], one: true }, - ([i1, j1], [i2, j2]) => this.getColor(i2, j2) == oppCol + ([i1, j1], [i2, j2]) => oppCol.includes(this.getColor(i2, j2)) ) ) ); diff --git a/variants/Checkered/class.js b/variants/Checkered/class.js index 3148064..9d9bf24 100644 --- a/variants/Checkered/class.js +++ b/variants/Checkered/class.js @@ -60,6 +60,38 @@ export default class CheckeredRules extends ChessRules { return super.fen2board(f); } + getPartFen(o) { + let parts = super.getPartFen(o); + parts["cmove"] = this.getCmoveFen(); + parts["stage"] = this.getStageFen(); + return parts; + } + + getCmoveFen() { + if (!this.cmove) + return "-"; + return ( + C.CoordsToSquare(this.cmove.start) + C.CoordsToSquare(this.cmove.end) + ); + } + + getStageFen() { + return (this.stage + this.sideCheckered); + } + + getFlagsFen() { + let fen = super.getFlagsFen(); + // Add pawns flags + for (let c of ["w", "b"]) + for (let i = 0; i < 8; i++) + fen += (this.pawnFlags[c][i] ? "1" : "0"); + return fen; + } + + getPawnShift(color) { + return super.getPawnShift(color == 'c' ? this.turn : color); + } + pieces(color, x, y) { let baseRes = super.pieces(color, x, y); if ( @@ -109,8 +141,7 @@ export default class CheckeredRules extends ChessRules { // Stage 1: as Checkered2. Stage 2: checkered pieces are autonomous const stageInfo = fenParsed.stage; this.stage = parseInt(stageInfo[0], 10); - this.canSwitch = (this.stage == 1 && stageInfo[1] != '-'); - this.sideCheckered = (this.stage == 2 ? stageInfo[1] : undefined); + this.sideCheckered = (this.stage == 2 ? stageInfo[1] : ""); } setFlags(fenflags) { @@ -150,7 +181,7 @@ export default class CheckeredRules extends ChessRules { getCmove(move) { // No checkered move to undo at stage 2: if (this.stage == 1 && move.vanish.length == 1 && move.appear[0].c == "c") - return { start: move.start, end: move.end }; + return {start: move.start, end: move.end}; return null; } @@ -183,7 +214,7 @@ export default class CheckeredRules extends ChessRules { if (piece == 'k') { // If at least one checkered piece, allow switching: if ( - this.canSwitch && !noswitch && + this.options["withswitch"] && this.board.some(b => b.some(cell => cell[0] == 'c')) ) { const oppCol = C.GetOppCol(color); @@ -256,9 +287,9 @@ export default class CheckeredRules extends ChessRules { oppositeMoves(m1, m2) { return ( !!m1 && - m2.appear[0].c == "c" && m2.appear.length == 1 && m2.vanish.length == 1 && + m2.appear[0].c == "c" && m1.start.x == m2.end.x && m1.end.x == m2.start.x && m1.start.y == m2.end.y && @@ -266,46 +297,36 @@ export default class CheckeredRules extends ChessRules { ); } - // TODO: adapt, merge filterValid(moves) { - if (moves.length == 0) - return []; const color = this.turn; + if (stage == 2 && this.sideCheckered == color) + // Checkered cannot be under check (no king) + return moves; + let kingPos = super.searchKingPos(color); const oppCol = C.GetOppCol(color); + if (this.stage == 2) + // Must consider both kings (attacked by checkered side) + kingPos = [kingPos, super.searchKingPos(oppCol)]; return moves.filter(m => { - // Checkered cannot be under check (no king) - if (stage == 2 && this.sideCheckered == color) - return true; this.playOnBoard(m); let res = true; - if (stage == 1) { - if (m.appear.length == 0 && m.vanish.length == 0) { - // Special "switch" move: kings must not be attacked by checkered. - // Not checking for oppositeMoves here: checkered are autonomous - res = ( - !this.isAttacked(this.kingPos['w'], ['c']) && - !this.isAttacked(this.kingPos['b'], ['c']) && - this.getAllPotentialMoves().length > 0 - ); - } - else res = !this.oppositeMoves(this.cmove, m); - } - if (res && m.appear.length > 0) res = !this.underCheck(color); - // At stage 2, side with B & W can be undercheck with both kings: - if (res && stage == 2) res = !this.underCheck(oppCol); - this.undo(m); + if (stage == 1) + res = !this.oppositeMoves(this.cmove, m); + if (res && m.appear.length > 0) + // NOTE: oppCol might be inaccurate; fixed in underCheck() + res = !this.underCheck(kingPos, oppCol); + this.undoOnBoard(m); return res; }); } - atLeastOneMove() { - const color = this.turn; - const oppCol = V.GetOppCol(color); - for (let i = 0; i < V.size.x; i++) { - for (let j = 0; j < V.size.y; j++) { + atLeastOneMove(color) { + const oppCol = C.GetOppCol(color); + for (let i = 0; i < this.size.x; i++) { + for (let j = 0; j < this.size.y; j++) { const colIJ = this.getColor(i, j); if ( - this.board[i][j] != V.EMPTY && + this.board[i][j] != "" && ( (this.stage == 1 && colIJ != oppCol) || (this.stage == 2 && @@ -317,52 +338,25 @@ export default class CheckeredRules extends ChessRules { ) ) { const moves = this.getPotentialMovesFrom([i, j]); - if (moves.length > 0) { - for (let k = 0; k < moves.length; k++) - if (this.filterValid([moves[k]]).length > 0) return true; - } + if (moves.some(m => this.filterValid([m]).length >= 1)) + return true; } } } return false; } - // TODO: adapt - underCheck(color) { + underCheck(square_s, oppCol) { if (this.stage == 1) - return this.isAttacked(this.kingPos[color], [V.GetOppCol(color), "c"]); - if (color == this.sideCheckered) return false; - return ( - this.isAttacked(this.kingPos['w'], ["c"]) || - this.isAttacked(this.kingPos['b'], ["c"]) - ); + return super.underAttack(square_s, [oppCol, 'c']); + if (oppCol != this.sideCheckered) + return false; //checkered pieces is me, I'm not under check + return super.underAttack(square_s, 'c'); } - play(move) { - move.flags = JSON.stringify(this.aggregateFlags()); - this.epSquares.push(this.getEpSquare(move)); - V.PlayOnBoard(this.board, move); - if (move.appear.length > 0 || move.vanish.length > 0) - { - this.turn = V.GetOppCol(this.turn); - this.movesCount++; - } - this.postPlay(move); - } - - postPlay(move) { - if (move.appear.length == 0 && move.vanish.length == 0) { - this.stage = 2; - this.sideCheckered = this.turn; - } - else { - const c = move.vanish[0].c; - const piece = move.vanish[0].p; - if (piece == V.KING) { - this.kingPos[c][0] = move.appear[0].x; - this.kingPos[c][1] = move.appear[0].y; - } - super.updateCastleFlags(move, piece); + prePlay(move) { + if (move.appear.length > 0 && move.vanish.length > 0) { + super.prePlay(move); if ( [1, 6].includes(move.start.x) && move.vanish[0].p == V.PAWN && @@ -372,82 +366,56 @@ export default class CheckeredRules extends ChessRules { this.pawnFlags[move.start.x == 6 ? "w" : "b"][move.start.y] = false; } } + } + + postPlay(move) { + if (move.appear.length == 0 && move.vanish.length == 0) { + this.stage = 2; + this.sideCheckered = this.turn; + } + else + super.postPlay(move); this.cmove = this.getCmove(move); } + tryChangeTurn(move) { + if (move.appear.length > 0 && move.vanish.length > 0) + super.tryChangeTurn(move); + } + getCurrentScore() { const color = this.turn; if (this.stage == 1) { - if (this.atLeastOneMove()) return "*"; + if (this.atLeastOneMove(color)) + return "*"; // Artifically change turn, for checkered pawns - this.turn = V.GetOppCol(this.turn); - const res = - this.isAttacked(this.kingPos[color], [V.GetOppCol(color), "c"]) - ? color == "w" - ? "0-1" - : "1-0" - : "1/2"; - this.turn = V.GetOppCol(this.turn); + const oppCol = C.GetOppCol(color); + this.turn = oppCol; + const kingPos = super.searchKingPos(color)[0]; + let res = "1/2"; + if (super.underAttack(kingPos, [oppCol, 'c'])) + res = (color == "w" ? "0-1" : "1-0"); + this.turn = color; return res; } // Stage == 2: - if (this.sideCheckered == this.turn) { + if (this.sideCheckered == color) { // Check if remaining checkered pieces: if none, I lost if (this.board.some(b => b.some(cell => cell[0] == 'c'))) { - if (!this.atLeastOneMove()) return "1/2"; + if (!this.atLeastOneMove(color)) + return "1/2"; return "*"; } - return color == 'w' ? "0-1" : "1-0"; + return (color == 'w' ? "0-1" : "1-0"); } - if (this.atLeastOneMove()) return "*"; - let res = this.isAttacked(this.kingPos['w'], ["c"]); - if (!res) res = this.isAttacked(this.kingPos['b'], ["c"]); - if (res) return color == 'w' ? "0-1" : "1-0"; + if (this.atLeastOneMove(color)) + return "*"; + let res = super.underAttack(super.searchKingPos(color)[0], 'c'); + if (!res) + res = super.underAttack(super.searchKingPos(oppCol)[0], 'c'); + if (res) + return (color == 'w' ? "0-1" : "1-0"); return "1/2"; } - // TODO: adapt - static GenRandInitFen(options) { - const baseFen = ChessRules.GenRandInitFen(options); - return ( - // Add 16 pawns flags + empty cmove + stage == 1: - baseFen.slice(0, -2) + "1111111111111111 - - 1" + - (!options["switch"] ? '-' : "") - ); - } - { - cmove: fenParts[5], - stage: fenParts[6] - } - - getCmoveFen() { - const L = this.cmoves.length; - return ( - !this.cmoves[L - 1] - ? "-" - : ChessRules.CoordsToSquare(this.cmoves[L - 1].start) + - ChessRules.CoordsToSquare(this.cmoves[L - 1].end) - ); - } - - getStageFen() { - if (this.stage == 1) return "1" + (!this.canSwitch ? '-' : ""); - // Stage == 2: - return "2" + this.sideCheckered; - } - - getFen() { - return ( - super.getFen() + " " + this.getCmoveFen() + " " + this.getStageFen() - ); - } - - getFlagsFen() { - let fen = super.getFlagsFen(); - // Add pawns flags - for (let c of ["w", "b"]) - for (let i = 0; i < 8; i++) fen += (this.pawnFlags[c][i] ? "1" : "0"); - return fen; - } - };