From: Benjamin Auder Date: Sun, 9 Dec 2018 16:50:36 +0000 (+0100) Subject: Experimental IRL mode for analyzing and playing against friends X-Git-Url: https://git.auder.net/game/doc/html/current/%7B%7B%20pkg.url%20%7D%7D?a=commitdiff_plain;h=2748531f7dbe3202b29c911eede36a0069a33528;p=vchess.git Experimental IRL mode for analyzing and playing against friends --- diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index 07202550..11ec4c91 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -9,7 +9,7 @@ Vue.component('my-game', { selectedPiece: null, //moving piece (or clicked piece) conn: null, //socket messages score: "*", //'*' means 'unfinished' - mode: "idle", //human, computer or idle (when not playing) + mode: "idle", //human, friend, computer or idle (when not playing) oppid: "", //opponent ID in case of HH game oppConnected: false, seek: false, @@ -29,33 +29,56 @@ Vue.component('my-game', { let incheckSq = doubleArray(sizeX, sizeY, false); this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; }); let elementArray = []; - const playingHuman = (this.mode == "human"); - const playingComp = (this.mode == "computer"); - let actionArray = [ - h('button', + let actionArray = []; + if (["idle","human"].includes(this.mode)) + { + actionArray.push( + h('button', { on: { click: this.clickGameSeek }, - attrs: { "aria-label": 'New game VS human' }, + attrs: { "aria-label": 'New online game' }, 'class': { "tooltip": true, "bottom": true, //display below "seek": this.seek, - "playing": playingHuman, + "playing": this.mode == "human", }, }, - [h('i', { 'class': { "material-icons": true } }, "accessibility")]), - h('button', + [h('i', { 'class': { "material-icons": true } }, "accessibility")]) + ); + } + if (["idle","computer"].includes(this.mode)) + { + actionArray.push( + h('button', { on: { click: this.clickComputerGame }, attrs: { "aria-label": 'New game VS computer' }, 'class': { "tooltip":true, "bottom": true, - "playing": playingComp, + "playing": this.mode == "computer", }, }, [h('i', { 'class': { "material-icons": true } }, "computer")]) - ]; + ); + } + if (["idle","friend"].includes(this.mode)) + { + actionArray.push( + h('button', + { + on: { click: this.clickFriendGame }, + attrs: { "aria-label": 'New IRL game' }, + 'class': { + "tooltip":true, + "bottom": true, + "playing": this.mode == "friend", + }, + }, + [h('i', { 'class': { "material-icons": true } }, "people")]) + ); + } if (!!this.vr) { const square00 = document.getElementById("sq-0-0"); @@ -111,7 +134,7 @@ Vue.component('my-game', { "expert-mode": this.expert, }, }, - [h('i', { 'class': { "material-icons": true } }, "remove_red_eye")] + [h('i', { 'class': { "material-icons": true } }, "visibility_off")] ); elementArray.push(expertSwitch); let choices = h('div', @@ -260,6 +283,27 @@ Vue.component('my-game', { ] ); } + if (this.mode == "friend") + { + actionArray = actionArray.concat( + [ + h('button', + { + style: { "margin-left": "30px" }, + on: { click: this.undoInGame }, + attrs: { "aria-label": 'Undo' }, + }, + [h('i', { 'class': { "material-icons": true } }, "undo")] + ), + h('button', + { + on: { click: () => { this.mycolor = this.vr.getOppCol(this.mycolor) } }, + attrs: { "aria-label": 'Flip' }, + }, + [h('i', { 'class': { "material-icons": true } }, "cached")] + ), + ]); + } elementArray.push(gameDiv); if (!!this.vr.reserve) { @@ -408,6 +452,72 @@ Vue.component('my-game', { ) ]; elementArray = elementArray.concat(modalNewgame); + const modalFenEdit = [ + h('input', + { + attrs: { "id": "modal-fenedit", type: "checkbox" }, + "class": { "modal": true }, + }), + h('div', + { + attrs: { "role": "dialog", "aria-labelledby": "modal-fenedit" }, + }, + [ + h('div', + { + "class": { "card": true, "smallpad": true }, + }, + [ + h('label', + { + attrs: { "id": "close-fenedit", "for": "modal-fenedit" }, + "class": { "modal-close": true }, + } + ), + h('h3', + { + "class": { "section": true }, + domProps: { innerHTML: "Position + flags (FEN):" }, + } + ), + h('input', + { + attrs: { + "id": "input-fen", + type: "text", + value: VariantRules.GenRandInitFen(), + }, + } + ), + h('button', + { + on: { click: + () => { + const fen = document.getElementById("input-fen").value; + document.getElementById("modal-fenedit").checked = false; + this.newGame("friend", fen); + } + }, + domProps: { innerHTML: "Ok" }, + } + ), + h('button', + { + on: { click: + () => { + document.getElementById("input-fen").value = + VariantRules.GenRandInitFen(); + } + }, + domProps: { innerHTML: "Random" }, + } + ), + ] + ) + ] + ) + ]; + elementArray = elementArray.concat(modalFenEdit); const actions = h('div', { attrs: { "id": "actions" }, @@ -443,7 +553,7 @@ Vue.component('my-game', { } else if (this.mode != "idle") { - // Show current FEN (at least for debug) + // Show current FEN elementArray.push( h('div', { attrs: { id: "fen-div" } }, @@ -451,7 +561,7 @@ Vue.component('my-game', { h('p', { attrs: { id: "fen-string" }, - domProps: { innerHTML: this.vr.getBaseFen() } + domProps: { innerHTML: this.vr.getFen() } } ) ] @@ -581,7 +691,7 @@ Vue.component('my-game', { this.conn.onclose = socketCloseListener; // Listen to keyboard left/right to navigate in game document.onkeydown = event => { - if (this.mode == "idle" && this.vr.moves.length > 0 + if (this.mode == "idle" && !!this.vr && this.vr.moves.length > 0 && [37,39].includes(event.keyCode)) { event.preventDefault(); @@ -677,12 +787,17 @@ Vue.component('my-game', { return; //no newgame while playing this.newGame("computer"); }, + clickFriendGame: function(e) { + this.getRidOfTooltip(e.currentTarget); + document.getElementById("modal-fenedit").checked = true; + }, toggleExpertMode: function(e) { this.getRidOfTooltip(e.currentTarget); this.expert = !this.expert; setCookie("expert", this.expert ? "1" : "0"); }, - resign: function() { + resign: function(e) { + this.getRidOfTooltip(e.currentTarget); if (this.mode == "human" && this.oppConnected) { try { @@ -727,9 +842,7 @@ Vue.component('my-game', { this.pgnTxt = ""; //redundant with this.score = "*", but cleaner this.mode = mode; this.incheck = []; //in case of - this.fenStart = continuation - ? localStorage.getItem("fenStart") - : fen.split(" ")[0]; //Only the position matters + this.fenStart = (continuation ? localStorage.getItem("fenStart") : fen); if (mode=="human") { // Opponent found! @@ -753,12 +866,13 @@ Vue.component('my-game', { delete localStorage["newgame"]; this.setStorage(); //in case of interruptions } - else //against computer + else if (mode == "computer") { this.mycolor = Math.random() < 0.5 ? 'w' : 'b'; if (this.mycolor == 'b') setTimeout(this.playComputerMove, 500); } + //else: against a (IRL) friend: nothing more to do }, playComputerMove: function() { const timeStart = Date.now(); @@ -818,9 +932,9 @@ Vue.component('my-game', { this.selectedPiece.style.display = "inline-block"; this.selectedPiece.style.zIndex = 3000; let startSquare = this.getSquareFromId(e.target.parentNode.id); - this.possibleMoves = this.mode!="idle" && this.vr.canIplay(this.mycolor,startSquare) - ? this.vr.getPossibleMovesFrom(startSquare) - : []; + const iCanPlay = this.mode!="idle" + && (this.mode=="friend" || this.vr.canIplay(this.mycolor,startSquare)); + this.possibleMoves = iCanPlay ? this.vr.getPossibleMovesFrom(startSquare) : []; // Next line add moving piece just after current image (required for Crazyhouse reserve) e.target.parentNode.insertBefore(this.selectedPiece, e.target.nextSibling); } @@ -950,6 +1064,11 @@ Vue.component('my-game', { const move = this.vr.moves[--this.cursor]; VariantRules.UndoOnBoard(this.vr.board, move); this.$forceUpdate(); //TODO: ?! - } + }, + undoInGame: function() { + const lm = this.vr.lastMove; + if (!!lm) + this.vr.undo(lm); + }, }, })