| 1 | import ChessRules from "/base_rules.js"; |
| 2 | |
| 3 | export default class ArenaRules extends ChessRules { |
| 4 | |
| 5 | static get Options() { |
| 6 | return {}; //TODO |
| 7 | } |
| 8 | |
| 9 | get hasFlags() { |
| 10 | return false; |
| 11 | } |
| 12 | |
| 13 | getSvgChessboard() { |
| 14 | let board = super.getSvgChessboard().slice(0, -6); |
| 15 | // Add lines to delimitate the central area |
| 16 | board += ` |
| 17 | <line x1="0" y1="20" x2="80" y2="20" stroke="black" stroke-width="0.15"/> |
| 18 | <line x1="0" y1="60" x2="80" y2="60" stroke="black" stroke-width="0.15"/> |
| 19 | </svg>`; |
| 20 | return board; |
| 21 | } |
| 22 | |
| 23 | pieces(color, x, y) { |
| 24 | let allSpecs = super.pieces(color, x, y); |
| 25 | let pawnSpec = allSpecs['p'], |
| 26 | queenSpec = allSpecs['q'], |
| 27 | kingSpec = allSpecs['k']; |
| 28 | const pawnShift = (color == "w" ? -1 : 1); |
| 29 | Array.prototype.push.apply(pawnSpec.attack[0].steps, |
| 30 | [[-pawnShift, 1], [-pawnShift, -1]]); |
| 31 | queenSpec.both[0].range = 3; |
| 32 | kingSpec.both[0].range = 3; |
| 33 | return Object.assign({}, |
| 34 | allSpecs, |
| 35 | { |
| 36 | 'p': pawnSpec, |
| 37 | 'q': queenSpec, |
| 38 | 'k': kingSpec |
| 39 | } |
| 40 | ); |
| 41 | } |
| 42 | |
| 43 | static InArena(x) { |
| 44 | return Math.abs(3.5 - x) <= 1.5; |
| 45 | } |
| 46 | |
| 47 | getPotentialMovesFrom([x, y]) { |
| 48 | const moves = super.getPotentialMovesFrom([x, y]); |
| 49 | // Eliminate moves which neither enter the arena or capture something |
| 50 | return moves.filter(m => { |
| 51 | const startInArena = V.InArena(m.start.x); |
| 52 | const endInArena = V.InArena(m.end.x); |
| 53 | return ( |
| 54 | (startInArena && endInArena && m.vanish.length == 2) || |
| 55 | (!startInArena && endInArena) |
| 56 | ); |
| 57 | }); |
| 58 | } |
| 59 | |
| 60 | filterValid(moves) { |
| 61 | // No check conditions |
| 62 | return moves; |
| 63 | } |
| 64 | |
| 65 | getCurrentScore() { |
| 66 | const color = this.turn; |
| 67 | if (!this.atLeastOneMove(color)) |
| 68 | // I cannot move anymore |
| 69 | return color == 'w' ? "0-1" : "1-0"; |
| 70 | // Win if the opponent has no more pieces left (in the Arena), |
| 71 | // (and/)or if he lost both his dukes. |
| 72 | let someUnitRemain = false, |
| 73 | atLeastOneDuke = false, |
| 74 | somethingInArena = false; |
| 75 | outerLoop: for (let i=0; i<this.size.x; i++) { |
| 76 | for (let j=0; j<this.size.y; j++) { |
| 77 | if (this.getColor(i,j) == color) { |
| 78 | someUnitRemain = true; |
| 79 | if (this.movesCount >= 2 && V.InArena(i)) { |
| 80 | somethingInArena = true; |
| 81 | if (atLeastOneDuke) |
| 82 | break outerLoop; |
| 83 | } |
| 84 | if (['q', 'k'].includes(this.getPiece(i, j))) { |
| 85 | atLeastOneDuke = true; |
| 86 | if (this.movesCount < 2 || somethingInArena) |
| 87 | break outerLoop; |
| 88 | } |
| 89 | } |
| 90 | } |
| 91 | } |
| 92 | if ( |
| 93 | !someUnitRemain || |
| 94 | !atLeastOneDuke || |
| 95 | (this.movesCount >= 2 && !somethingInArena) |
| 96 | ) { |
| 97 | return color == 'w' ? "0-1" : "1-0"; |
| 98 | } |
| 99 | return "*"; |
| 100 | } |
| 101 | |
| 102 | }; |