| 1 | import ChessRules from "/base_rules.js"; |
| 2 | import PiPo from "/utils/PiPo.js"; |
| 3 | import Move from "/utils/Move.js"; |
| 4 | |
| 5 | export default class AllmateRules extends ChessRules { |
| 6 | |
| 7 | static get Options() { |
| 8 | return { |
| 9 | select: C.Options.select, |
| 10 | styles: [ |
| 11 | "cylinder", |
| 12 | "madrasi", |
| 13 | "zen" |
| 14 | ] |
| 15 | }; |
| 16 | } |
| 17 | |
| 18 | get hasEnpassant() { |
| 19 | return false; |
| 20 | } |
| 21 | |
| 22 | setOtherVariables(fenParsed) { |
| 23 | super.setOtherVariables(fenParsed); |
| 24 | this.curMove = null; |
| 25 | } |
| 26 | |
| 27 | getPotentialMovesFrom(sq) { |
| 28 | // Remove direct captures: |
| 29 | return super.getPotentialMovesFrom(sq) |
| 30 | .filter(m => m.vanish.length == m.appear.length); |
| 31 | } |
| 32 | |
| 33 | // Called "recursively" before a move is played, until no effect |
| 34 | computeNextMove(move) { |
| 35 | if (move.appear.length > 0) |
| 36 | this.curMove = move; |
| 37 | const color = this.turn; |
| 38 | const oppCol = C.GetOppTurn(this.turn); |
| 39 | let mv = new Move({ |
| 40 | start: this.curMove.end, |
| 41 | end: this.curMove.end, |
| 42 | appear: [], |
| 43 | vanish: [] |
| 44 | }); |
| 45 | this.playOnBoard(move); |
| 46 | for (let i=0; i<this.size.x; i++) { |
| 47 | for (let j=0; j<this.size.y; j++) { |
| 48 | if (this.getColor(i, j) == oppCol && this.isMated(i, j, color)) { |
| 49 | mv.vanish.push( |
| 50 | new PiPo({x: i, y: j, c: oppCol, p: this.getPiece(i, j)}) |
| 51 | ); |
| 52 | } |
| 53 | } |
| 54 | } |
| 55 | this.undoOnBoard(move); |
| 56 | move.next = (mv.vanish.length > 0 ? mv : null); |
| 57 | } |
| 58 | |
| 59 | // is piece on square x,y mated by color? |
| 60 | isMated(x, y, color) { |
| 61 | const myColor = C.GetOppTurn(color); |
| 62 | if (!super.underAttack([x, y], [color])) |
| 63 | return false; |
| 64 | for (let i=0; i<this.size.x; i++) { |
| 65 | for (let j=0; j<this.size.y; j++) { |
| 66 | if (this.getColor(i, j) == myColor) { |
| 67 | const movesIJ = super.getPotentialMovesFrom([i, j], myColor); |
| 68 | for (let move of movesIJ) { |
| 69 | this.playOnBoard(move); |
| 70 | let testSquare = [x, y]; |
| 71 | if (i == x && j == y) { |
| 72 | // The mated-candidate has moved itself |
| 73 | testSquare = [move.end.x, move.end.y]; } |
| 74 | const res = this.underAttack(testSquare, [color]); |
| 75 | this.undoOnBoard(move); |
| 76 | if (!res) |
| 77 | return false; |
| 78 | } |
| 79 | } |
| 80 | } |
| 81 | } |
| 82 | return true; |
| 83 | } |
| 84 | |
| 85 | underCheck() { |
| 86 | return false; //not relevant here |
| 87 | } |
| 88 | |
| 89 | filterValid(moves) { |
| 90 | return moves; //TODO?: over-simplification to be fixed later |
| 91 | } |
| 92 | |
| 93 | }; |