| 1 | import { Move, PiPo } from "@/base_rules"; |
| 2 | import { Stealthbomb1Rules } from "@/variants/Stealthbomb1"; |
| 3 | |
| 4 | export class Stealthbomb2Rules extends Stealthbomb1Rules { |
| 5 | |
| 6 | // Initiate the game by choosing a pawn holding the bomb: |
| 7 | doClick(square) { |
| 8 | const c = this.turn; |
| 9 | if ( |
| 10 | this.movesCount >= 2 || |
| 11 | ( |
| 12 | (c == 'w' && square[0] != 6) || |
| 13 | (c == 'b' && square[0] != 1) |
| 14 | ) |
| 15 | ) { |
| 16 | return null; |
| 17 | } |
| 18 | const [x, y] = square; |
| 19 | return new Move({ |
| 20 | appear: [ new PiPo({ x: x, y: y, c: c, p: 's' }) ], |
| 21 | vanish: [ new PiPo({ x: x, y: y, c: c, p: 'p' }) ], |
| 22 | start: { x: -1, y: -1 }, |
| 23 | end: { x: x, y: y, noHighlight: true } |
| 24 | }); |
| 25 | } |
| 26 | |
| 27 | }; |