X-Git-Url: https://git.auder.net/game/current/git-logo.png?a=blobdiff_plain;f=server%2Fsockets.js;h=09434a02b75ea53228d61f0a91ca606459e8a577;hb=6fba6e0c029afc74a780ef845a02659da53c84e0;hp=127b7fa1b2a6995fc20e882ccc0a0f61d9091652;hpb=98f485791e915563996de4f37430b285ffc773ae;p=vchess.git diff --git a/server/sockets.js b/server/sockets.js index 127b7fa1..09434a02 100644 --- a/server/sockets.js +++ b/server/sockets.js @@ -12,26 +12,12 @@ function getJsonFromUrl(url) return result; } -// Removal in array of strings (socket IDs) -function remInArray(arr, item) -{ - const idx = arr.indexOf(item); - if (idx >= 0) - arr.splice(idx, 1); -} - -// TODO: empêcher multi-log du même user (envoyer le user ID + secret en même temps que name et...) -// --> si secret ne matche pas celui trouvé en DB, stop -// TODO: lorsque challenge accepté, seul le dernier joueur à accepter envoi message "please start game" -// avec les coordonnées des participants. Le serveur renvoit alors les détails de la partie (couleurs, position) -//TODO: programmatic re-navigation on current game if we receive a move and are not there - module.exports = function(wss) { let clients = {}; //associative array sid --> socket wss.on("connection", (socket, req) => { const query = getJsonFromUrl(req.url); const sid = query["sid"]; - // Ignore duplicate connections (on the same live game that we play): + // TODO: later, allow duplicate connections (shouldn't be much more complicated) if (!!clients[sid]) return socket.send(JSON.stringify({code:"duplicate"})); clients[sid] = socket; @@ -114,6 +100,9 @@ module.exports = function(wss) { case "resign": clients[obj.target].send(JSON.stringify({code:"resign"})); break; + case "abort": + clients[obj.target].send(JSON.stringify({code:"abort",msg:obj.msg})); + break; } }); socket.on("close", () => {