| 1 | const nChoice = 5; //fixed for this game |
| 2 | |
| 3 | const symbols = [ "Rock", "Lizard", "Spock", "Scissors", "Paper" ]; |
| 4 | |
| 5 | // Same order as in symbols |
| 6 | const messages = [ |
| 7 | [ "can't win vs.", "crushes", "is vaporized by", "cruches", "is covered by" ], |
| 8 | [ "is crushed by", "can't win vs.", "poisons", "is decapitated by", "eats" ], |
| 9 | [ "vaporizes", "is poisoned by", "can't win vs.", "smashes", "is disproved by" ], |
| 10 | [ "is crushed by", "decapitates", "is smashed by", "can't win vs.", "cuts" ], |
| 11 | [ "covers", "is eaten by", "disproves", "is cut by", "can't win vs." ], |
| 12 | ]; |
| 13 | |
| 14 | // Rewards matrix, order as in symbols |
| 15 | const rewards = Array.from(Array(nChoice)).map( (e,i) => { //lines |
| 16 | return Array.from(Array(nChoice)).map( (f,j) => { //columns |
| 17 | // i against j: gain from i viewpoint |
| 18 | if (j == (i+1) % nChoice || j == (i+3) % nChoice) |
| 19 | return 1; //I win :) |
| 20 | else if (i != j) |
| 21 | return -1; //I lose :( |
| 22 | return 0; //i==j |
| 23 | }); |
| 24 | }); |
| 25 | |
| 26 | new Vue({ |
| 27 | el: "#rpsls", |
| 28 | data: { |
| 29 | nInput: 5, //default |
| 30 | humanHistory: [ ], //your nInput last moves, stored (oldest first) |
| 31 | humanMove: -1, |
| 32 | gameState: 0, //total points of the human |
| 33 | compMove: -1, //last move played by computer |
| 34 | drawIsLost: false, //normal (or true: draw is considered loss) |
| 35 | rewards: [ ], //initialized at first human move with new nInput |
| 36 | weights: [ ], //same as above |
| 37 | symbols: symbols, |
| 38 | messages: messages, |
| 39 | }, |
| 40 | created: function() { |
| 41 | this.reinitialize(); |
| 42 | }, |
| 43 | methods: { |
| 44 | // Called on nInput change |
| 45 | reinitialize: function() { |
| 46 | // weights[i][j][k]: output i -- input j/choice k |
| 47 | this.weights = Array.from(Array(nChoice)).map( i => { |
| 48 | return Array.from(Array(this.nInput)).map( j => { |
| 49 | return Array.from(Array(nChoice)).map( k => { |
| 50 | return 0; |
| 51 | }); |
| 52 | }) |
| 53 | }); |
| 54 | if (this.humanHistory.length > this.nInput) |
| 55 | this.humanHistory.splice(this.nInput); |
| 56 | }, |
| 57 | // Play a move given current data (*after* human move) |
| 58 | play: function(humanMove) { |
| 59 | this.humanMove = humanMove; |
| 60 | let candidates = [ ]; |
| 61 | Array.from(Array(nChoice)).forEach( (e,i) => { |
| 62 | // Sum all weights from an activated input to this output |
| 63 | let sumWeights = this.weights[i].reduce( (acc,input,j) => { |
| 64 | if (this.humanHistory.length <= j) |
| 65 | return 0; |
| 66 | return input[ this.humanHistory[j] ]; |
| 67 | }, 0 ); |
| 68 | let move = { |
| 69 | val: sumWeights, |
| 70 | index: i, |
| 71 | }; |
| 72 | if (candidates.length == 0 || sumWeights > candidates[0].val) |
| 73 | candidates = [move]; |
| 74 | else if (sumWeights == candidates[0].val) |
| 75 | candidates.push(move); |
| 76 | }); |
| 77 | // Pick a choice at random in maxValue (total random for first move) |
| 78 | let randIdx = Math.floor(Math.random() * candidates.length); |
| 79 | this.compMove = candidates[randIdx].index; |
| 80 | // Update game state |
| 81 | let reward = rewards[this.compMove][humanMove]; //viewpoint of computer |
| 82 | this.gameState -= reward; |
| 83 | this.updateWeights(reward); |
| 84 | // Update human moves history |
| 85 | this.humanHistory.push(humanMove); |
| 86 | if (this.humanHistory.length > this.nInput) |
| 87 | this.humanHistory.shift(); |
| 88 | }, |
| 89 | updateWeights: function(reward) { |
| 90 | let delta = Math.sign(reward); |
| 91 | if (this.drawIsLost && reward == 0) |
| 92 | delta = -1; |
| 93 | this.weights[this.compMove].forEach( (input,i) => { |
| 94 | if (i < this.humanHistory.length) |
| 95 | input[ this.humanHistory[i] ] += delta; |
| 96 | }); |
| 97 | // Re-center the weights |
| 98 | let sumAllWeights = this.weights.reduce( (a,output) => { |
| 99 | return a + output.reduce( (b,input) => { |
| 100 | return b + input.reduce( (c,choiceWeight) => { |
| 101 | return c + choiceWeight; |
| 102 | }, 0); |
| 103 | }, 0); |
| 104 | }, 0); |
| 105 | let meanWeight = sumAllWeights / (this.nInput * nChoice * nChoice); |
| 106 | this.weights.forEach( output => { |
| 107 | output.forEach( input => { |
| 108 | for (let i=0; i<input.length; i++) |
| 109 | input[i] -= meanWeight; |
| 110 | }); |
| 111 | }); |
| 112 | }, |
| 113 | imgSource: function(symbol) { |
| 114 | return "img/" + symbol + ".png"; |
| 115 | }, |
| 116 | }, |
| 117 | }); |