| 1 | <template lang="pug"> |
| 2 | main |
| 3 | input#modalOptions.modal(type="checkbox") |
| 4 | div#optionsDiv( |
| 5 | role="dialog" |
| 6 | data-checkbox="modalOptions" |
| 7 | ) |
| 8 | .card |
| 9 | label.modal-close(for="modalOptions") |
| 10 | h3 {{ st.tr["Options"] }} |
| 11 | fieldset(v-if="!!V && V.Options") |
| 12 | div(v-for="select of V.Options.select || []") |
| 13 | label(:for="select.variable + '_opt'") {{ st.tr[select.label] }} |
| 14 | select(:id="select.variable + '_opt'") |
| 15 | option( |
| 16 | v-for="o of select.options" |
| 17 | :value="o.value" |
| 18 | :selected="o.value == select.defaut" |
| 19 | ) |
| 20 | | {{ st.tr[o.label] }} |
| 21 | div(v-for="check of V.Options.check || []") |
| 22 | label(:for="check.variable + '_opt'") {{ st.tr[check.label] }} |
| 23 | input( |
| 24 | :id="check.variable + '_opt'" |
| 25 | type="checkbox" |
| 26 | :checked="check.defaut") |
| 27 | button(@click="setOptions()") {{ st.tr["Validate"] }} |
| 28 | .row |
| 29 | .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 |
| 30 | .button-group |
| 31 | button(@click="clickReadRules()") {{ st.tr["Rules"] }} |
| 32 | button( |
| 33 | v-show="!gameInProgress" |
| 34 | @click="startGame('auto')" |
| 35 | ) |
| 36 | | {{ st.tr["Example game"] }} |
| 37 | button( |
| 38 | v-show="!gameInProgress" |
| 39 | @click="startGame('versus')" |
| 40 | ) |
| 41 | | {{ st.tr["Practice"] }} |
| 42 | button( |
| 43 | v-show="gameInProgress" |
| 44 | @click="stopGame()" |
| 45 | ) |
| 46 | | {{ st.tr["Stop game"] }} |
| 47 | button( |
| 48 | v-if="showAnalyzeBtn" |
| 49 | @click="gotoAnalyze()" |
| 50 | ) |
| 51 | | {{ st.tr["Analysis mode"] }} |
| 52 | .row |
| 53 | .col-sm-12.col-md-8.col-md-offset-2.col-lg-6.col-lg-offset-3 |
| 54 | h4#variantName(v-show="display=='rules'") {{ getVariantDisplay }} |
| 55 | div( |
| 56 | v-show="display=='rules'" |
| 57 | v-html="content" |
| 58 | ) |
| 59 | ComputerGame( |
| 60 | ref="compgame" |
| 61 | v-show="display=='computer'" |
| 62 | :game-info="gameInfo" |
| 63 | @game-stopped="gameStopped" |
| 64 | ) |
| 65 | </template> |
| 66 | |
| 67 | <script> |
| 68 | import ComputerGame from "@/components/ComputerGame.vue"; |
| 69 | import { store } from "@/store"; |
| 70 | import { replaceByDiag } from "@/utils/printDiagram"; |
| 71 | import { CompgameStorage } from "@/utils/compgameStorage"; |
| 72 | import { processModalClick } from "@/utils/modalClick"; |
| 73 | import afterRawLoad from "@/utils/afterRawLoad"; |
| 74 | export default { |
| 75 | name: "my-rules", |
| 76 | components: { |
| 77 | ComputerGame |
| 78 | }, |
| 79 | data: function() { |
| 80 | return { |
| 81 | st: store.state, |
| 82 | display: "rules", |
| 83 | gameInProgress: false, |
| 84 | // variables passed to ComputerGame: |
| 85 | gameInfo: { |
| 86 | vname: "", |
| 87 | mode: "versus" |
| 88 | }, |
| 89 | V: null |
| 90 | }; |
| 91 | }, |
| 92 | watch: { |
| 93 | $route: function(newRoute) { |
| 94 | this.re_setVariant(newRoute.params["vname"]); |
| 95 | } |
| 96 | }, |
| 97 | created: function() { |
| 98 | // NOTE: variant cannot be set before store is initialized |
| 99 | this.re_setVariant(this.$route.params["vname"]); |
| 100 | }, |
| 101 | mounted: function() { |
| 102 | document.getElementById("optionsDiv") |
| 103 | .addEventListener("click", processModalClick); |
| 104 | }, |
| 105 | computed: { |
| 106 | showAnalyzeBtn: function() { |
| 107 | return !!this.V && this.V.CanAnalyze; |
| 108 | }, |
| 109 | getVariantDisplay: function() { |
| 110 | if (!this.gameInfo.vname) return ""; //variant not set yet |
| 111 | return this.st.variants.find(v => v.name == this.gameInfo.vname).display; |
| 112 | }, |
| 113 | content: function() { |
| 114 | if (!this.gameInfo.vname) return ""; //variant not set yet |
| 115 | return ( |
| 116 | afterRawLoad( |
| 117 | require( |
| 118 | "raw-loader!@/translations/rules/" + |
| 119 | this.gameInfo.vname + "/" + this.st.lang + ".pug" |
| 120 | ).default |
| 121 | ).replace(/(fen:)([^:]*):/g, replaceByDiag) |
| 122 | ); |
| 123 | } |
| 124 | }, |
| 125 | methods: { |
| 126 | clickReadRules: function() { |
| 127 | if (this.display != "rules") this.display = "rules"; |
| 128 | else if (this.gameInProgress) this.display = "computer"; |
| 129 | }, |
| 130 | re_setVariant: async function(vname) { |
| 131 | const key = "rr_" + vname; |
| 132 | if (!localStorage.getItem(key)) |
| 133 | // Mark rules as "read" |
| 134 | localStorage.setItem(key, '1'); |
| 135 | await import("@/variants/" + vname + ".js") |
| 136 | .then((vModule) => { |
| 137 | this.V = window.V = vModule[vname + "Rules"]; |
| 138 | this.gameInfo.vname = vname; |
| 139 | }) |
| 140 | .catch((err) => { |
| 141 | // Soon after component creation, st.tr might be uninitialized. |
| 142 | // Set a timeout to let a chance for the message to show translated. |
| 143 | const text = "Mispelled variant name"; |
| 144 | setTimeout(() => { |
| 145 | alert(this.st.tr[text] || text); |
| 146 | this.$router.replace("/variants"); |
| 147 | }, 500); |
| 148 | }); |
| 149 | }, |
| 150 | setOptions: function() { |
| 151 | let options = {}; |
| 152 | // Get/set options variables / TODO: v-model?! |
| 153 | for (const check of this.V.Options.check || []) { |
| 154 | const elt = document.getElementById(check.variable + "_opt"); |
| 155 | if (elt.checked) options[check.variable] = true; |
| 156 | } |
| 157 | for (const select of this.V.Options.select || []) { |
| 158 | const elt = document.getElementById(select.variable + "_opt"); |
| 159 | options[select.variable] = parseInt(elt.value, 10) || elt.value; |
| 160 | } |
| 161 | if (!V.IsValidOptions(options)) { |
| 162 | alert(this.st.tr["Invalid options"]); |
| 163 | return; |
| 164 | } |
| 165 | document.getElementById("modalOptions").checked = false; |
| 166 | if (this.whatNext == "analyze") this.gotoAnalyze(options); |
| 167 | else this.startGame(this.whatNext, options); |
| 168 | }, |
| 169 | startGame: function(mode, options) { |
| 170 | if (this.gameInProgress) return; |
| 171 | const next = (game, options) => { |
| 172 | this.gameInProgress = true; |
| 173 | this.display = "computer"; |
| 174 | this.gameInfo.mode = mode; |
| 175 | this.$refs["compgame"].launchGame(game, options); |
| 176 | }; |
| 177 | if (!!options) { |
| 178 | next(null, options); |
| 179 | return; |
| 180 | } |
| 181 | const askOptions = () => { |
| 182 | this.whatNext = mode; |
| 183 | doClick("modalOptions"); |
| 184 | }; |
| 185 | if (mode == "versus") { |
| 186 | CompgameStorage.get(this.gameInfo.vname, (game) => { |
| 187 | // NOTE: game might be null (if none stored yet) |
| 188 | if (!!game && !V.IsGoodFen(game.fen)) { |
| 189 | // Some issues with stored game: delete |
| 190 | CompgameStorage.remove(game.vname); |
| 191 | game = null; |
| 192 | } |
| 193 | if (!!game || !V.Options) next(game); |
| 194 | else askOptions(); |
| 195 | }); |
| 196 | } |
| 197 | else { |
| 198 | if (!V.Options) next(); |
| 199 | else askOptions(); |
| 200 | } |
| 201 | }, |
| 202 | // The user wants to stop the game: |
| 203 | stopGame: function() { |
| 204 | this.$refs["compgame"].gameOver("?", "Undetermined result"); |
| 205 | }, |
| 206 | // The game is effectively stopped: |
| 207 | gameStopped: function() { |
| 208 | this.gameInProgress = false; |
| 209 | if (this.gameInfo.mode == "versus") |
| 210 | CompgameStorage.remove(this.gameInfo.vname); |
| 211 | }, |
| 212 | gotoAnalyze: function(options) { |
| 213 | if (!options && V.Options) { |
| 214 | this.whatNext = "analyze"; |
| 215 | doClick("modalOptions"); |
| 216 | } |
| 217 | else { |
| 218 | this.$router.push( |
| 219 | "/analyse/" + this.gameInfo.vname + |
| 220 | "/?fen=" + V.GenRandInitFen(options) |
| 221 | ); |
| 222 | } |
| 223 | } |
| 224 | } |
| 225 | }; |
| 226 | </script> |
| 227 | |
| 228 | <!-- NOTE: not scoped here, because HTML is injected --> |
| 229 | <style lang="sass"> |
| 230 | @import "@/styles/_board_squares_img.sass" |
| 231 | @import "@/styles/_rules.sass" |
| 232 | </style> |
| 233 | |
| 234 | <style lang="sass" scoped> |
| 235 | h4#variantName |
| 236 | text-align: center |
| 237 | font-weight: bold |
| 238 | </style> |