| 1 | import { MakrukRules } from "@/variants/Makruk"; |
| 2 | |
| 3 | export class MakpongRules extends MakrukRules { |
| 4 | |
| 5 | filterValid(moves) { |
| 6 | const color = this.turn; |
| 7 | if (!this.underCheck(color)) return super.filterValid(moves); |
| 8 | // Filter out all moves involving king, except for capturing a |
| 9 | // potential attacker. |
| 10 | const pawnAttack = (color == 'w' ? -1 : 1); |
| 11 | return super.filterValid(moves.filter(m => { |
| 12 | const p = (m.vanish.length == 2 ? m.vanish[1].p : null); |
| 13 | return ( |
| 14 | m.vanish[0].p != V.KING || |
| 15 | ( |
| 16 | m.vanish.length == 2 && |
| 17 | ( |
| 18 | ( |
| 19 | p == V.PAWN && |
| 20 | m.end.x - m.start.x == pawnAttack && |
| 21 | Math.abs(m.end.y - m.start.y) == 1 |
| 22 | ) |
| 23 | || |
| 24 | ( |
| 25 | p == V.ROOK && |
| 26 | (m.end.x == m.start.x || m.end.y == m.start.y) |
| 27 | ) |
| 28 | || |
| 29 | ( |
| 30 | [V.PROMOTED, V.QUEEN].includes(p) && |
| 31 | m.end.x != m.start.x && m.end.y != m.start.y |
| 32 | ) |
| 33 | || |
| 34 | ( |
| 35 | p == V.BISHOP && |
| 36 | ( |
| 37 | m.end.x - m.start.x == pawnAttack || |
| 38 | ( |
| 39 | m.end.x - m.start.x == -pawnAttack && |
| 40 | Math.abs(m.end.y - m.start.y) == 1 |
| 41 | ) |
| 42 | ) |
| 43 | ) |
| 44 | ) |
| 45 | ) |
| 46 | ); |
| 47 | })); |
| 48 | } |
| 49 | |
| 50 | }; |