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7e107b8f BA |
1 | p.boxed. |
2 | Chinese chess, with different pieces behaving | |
3 | differently than orthodox chess. | |
4 | ||
5 | p. | |
6 | Pieces stand on intersections rather than squares: this is purely aesthetic, | |
7 | and doesn't affect movements' descriptions. | |
8 | ||
9 | figure | |
10 | img.img-center(src="/variants/Xiangqi/Boards.png") | |
11 | figcaption | |
12 | | Xiangqi boards borrowed from | |
13 | a(href="https://www.pychess.org/variant/xiangqi") pychess-variants | |
14 | | . Chinese pieces on the right, international ones on the left. | |
15 | ||
16 | p. | |
17 | The central area between rows 5 and 6 is called the "river". | |
18 | It affects some pieces behavior. | |
19 | ||
20 | p. | |
21 | Only the rooks behave exactly as in standard chess. | |
22 | All other pieces are quite different: | |
23 | ul | |
24 | li. | |
25 | The King moves orthogonaly by one square, and cannot leave the "palace" | |
26 | consisting of the nine intersections of the grey rectangles | |
27 | on the diagram above. | |
28 | li. | |
29 | The pieces surrounding the king are Advisors: they move by one square | |
30 | at a time, diagonally only. They are also restricted to the palace. | |
31 | li. | |
32 | The pawns ("Soldiers") move - and capture - by going up one intersection. | |
33 | After they reach the second half of the board, they can then also move | |
34 | (and capture) by one square lateraly. | |
35 | li. | |
36 | The Elephant moves by two intersections diagonally. It cannot jump over | |
37 | obstacles: the midpoint intersection should be vacant. | |
38 | The elephants cannot cross the river. | |
39 | li. | |
40 | The knights ("Horses") also cannot jump over obstacles, although they | |
41 | appear to move as in orthodox chess. They make an orthogonal step first, | |
42 | and then a diagonal step so that they are at a regular "knight distance" | |
43 | from the initial intersection. | |
44 | However, the square after first step must be empty. | |
45 | li. | |
46 | The Cannons move like a rook but capture by jumping first over an | |
47 | obstacle (friendly or enemy). After such a jump the cannon can only | |
48 | capture (no normal moves). | |
49 | ||
50 | figure.diagram-container | |
51 | .diagram.diag12 | |
52 | img(src="/variants/Xiangqi/ElephantDiagram.png") | |
53 | .diagram.diag22 | |
54 | img(src="/variants/Xiangqi/HorseDiagram.png") | |
55 | figcaption | |
56 | | Elephant and Horse moves illustrated, from | |
57 | a(href="https://www.pychess.org/variant/xiangqi") pychess-variants | |
58 | | . | |
59 | ||
60 | h3 More information | |
61 | ||
62 | p | |
63 | | Many resources are available online: just search with keywords Xiangqi | |
64 | | or Chinese chess. You can play it on | |
65 | a(href="https://www.pychess.org") pychess-variants | |
70614f55 BA |
66 | | , against humans or a bot (Fairy-Stockfish). |
67 | | See also | |
68 | a(href="https://www.xiangqi.com/") xiangqi.com | |
69 | | . |