The capture of an enemy piece produces a new "checkered" piece belonging to both players.
Note: the initial French name for this variant is "l'Échiqueté".
The game potentially evolves in two stages.
Remarks:
The following diagram seems to show a mating pattern, but the king if "attacked" by a checkered pawn – which still belongs to white. Therefore, it can be considered that it's not really a check because white is unable to "give back the turn". Without the black bishop on a7 it would be mate (without debate), because the king could virtually go to g1 before being captured by the chameleon pawn.
The interface considers that it's mate in both cases, following the idea "it's checkmate if we cannot move, and the opponent on its turn could take the king" (maybe after an impossible move).
This stage can be disabled by unselecting "With switch" at game creation.
During the game one of the two players can decide to take control of the checkered pieces. They thus become autonomous and vulnerable to being captured - stage 2 begins. The other player is in charge of both the white and black pieces, and tries to eliminate checkered pieces. The checkered side wins by checkmating either the white or black king.
To take the checkered pieces, play a move that "takes opponent's king" with your king, and then execute a move. This is possible only if no such move can capture a king.
An observer could decide to join the game by taking the checkered pieces at any moment. It then becomes a chess game with three players, with some subtelties to be resolved. It was tested in some (real life) games.
Checkered pawns can...