| 1 | <!doctype html> |
| 2 | <html> |
| 3 | <head> |
| 4 | <title>Checkered Rules</title> |
| 5 | <link href="/common.css" rel="stylesheet"/> |
| 6 | <link href="/variants/Checkered/style.css" rel="stylesheet"/> |
| 7 | </head> |
| 8 | <body> |
| 9 | <div class="full-rules"> |
| 10 | <h1>Checkered Rules</h1> |
| 11 | |
| 12 | <div> |
| 13 | <p class="boxed"> |
| 14 | The capture of an enemy piece produces a new "checkered" piece belonging |
| 15 | to both players. |
| 16 | </p> |
| 17 | <figure class="show-pieces"> |
| 18 | <img src="/pieces/Checkered/cp.svg"/> |
| 19 | <img src="/pieces/Checkered/cr.svg"/> |
| 20 | <img src="/pieces/Checkered/cn.svg"/> |
| 21 | <img src="/pieces/Checkered/cb.svg"/> |
| 22 | <img src="/pieces/Checkered/cq.svg"/> |
| 23 | <figcaption>Checkered pieces, born after captures.</figcaption> |
| 24 | </figure> |
| 25 | <p>Note: the initial French name for this variant is "l'Échiqueté".</p> |
| 26 | <p>The game potentially evolves in two stages.</p> |
| 27 | </div> |
| 28 | |
| 29 | <div> |
| 30 | <h2 class="stageDelimiter">Stage 1</h2> |
| 31 | <h3>Basics</h3> |
| 32 | <ol> |
| 33 | <li> |
| 34 | Each capture produces a new piece, taking on nature of |
| 35 | the capturing or captured one. |
| 36 | </li> |
| 37 | <li> |
| 38 | The new piece arising from a capture has a new color: |
| 39 | "checkered", as illustrated above. |
| 40 | </li> |
| 41 | <li> |
| 42 | All checkered pieces belong to the player in turn and can |
| 43 | capture the opponents pieces. |
| 44 | </li> |
| 45 | </ol> |
| 46 | <p>Remarks:</p> |
| 47 | <ul> |
| 48 | <li> |
| 49 | A non-capturing checkered move cannot be "undone" right after since |
| 50 | this would repeat the same position. |
| 51 | </li> |
| 52 | <li>Checkered pieces cannot be captured.</li> |
| 53 | </ul> |
| 54 | <figure> |
| 55 | <div class="diag" |
| 56 | data-fen='2kr4/pp6/2p5/4ss1r/1P2ns1P/2Np4/P1P1P1BP/R2o1RK1'> |
| 57 | </div> |
| 58 | <figcaption> |
| 59 | Black plays Rxh4=P. (Checkered pawn to) h5 is allowed then, |
| 60 | because piece's nature changed. |
| 61 | |
| 62 | </figcaption> |
| 63 | </figure> |
| 64 | <h3>Pawns</h3> |
| 65 | <ul> |
| 66 | <li> |
| 67 | Pawns can jump two squares only from their initial rank, and only once in |
| 68 | the game. A checkered pawn keeps this right if the starting pawn |
| 69 | did not use it. |
| 70 | </li> |
| 71 | <li> |
| 72 | Checkered pawns cannot capture en passant, because while the pawn was |
| 73 | "passing" they were of the same color. |
| 74 | |
| 75 | </li> |
| 76 | </ul> |
| 77 | <h3>Stalemate or checkmate?</h3> |
| 78 | <p> |
| 79 | The following diagram seems to show a mating pattern, but the king if |
| 80 | "attacked" by a checkered pawn – which still belongs to white. |
| 81 | Therefore, it can be considered that it's not really a check because |
| 82 | white is unable to "give back the turn". |
| 83 | Without the black bishop on a7 it would be mate (without debate), because |
| 84 | the king could virtually go to g1 before being captured by the |
| 85 | chameleon pawn. |
| 86 | |
| 87 | </p> |
| 88 | <figure> |
| 89 | <div class="diag" |
| 90 | data-fen='7k/b5pp/8/8/8/8/6ss/7K w 4 {"flags":"88880000000000000011"}'> |
| 91 | </div> |
| 92 | <figcaption>After 1...g2+(#?).</figcaption> |
| 93 | </figure> |
| 94 | <p> |
| 95 | The interface considers that it's mate in both cases, following the idea |
| 96 | "it's checkmate if we cannot move, and the opponent on its turn could |
| 97 | take the king" (maybe after an impossible move). |
| 98 | |
| 99 | </p> |
| 100 | </div> |
| 101 | |
| 102 | <div> |
| 103 | <h2 class="stageDelimiter">Stage 2</h2> |
| 104 | <p class="italic"> |
| 105 | This stage can be disabled by unselecting "With switch" at game creation. |
| 106 | </p> |
| 107 | <p> |
| 108 | During the game one of the two players can decide to take control of the |
| 109 | checkered pieces. |
| 110 | They thus become autonomous and vulnerable to being captured - stage 2 |
| 111 | begins. The other player is in charge of both the white and black pieces, and |
| 112 | tries to eliminate checkered pieces. |
| 113 | The checkered side wins by checkmating either the white or black king. |
| 114 | </p> |
| 115 | <p> |
| 116 | To take the checkered pieces, play a move that "takes opponent's king" with |
| 117 | your king, and then execute a move. This is possible only if no such move |
| 118 | can capture a king. |
| 119 | </p> |
| 120 | <h4>Variant of stage 2 (unimplemented)</h4> |
| 121 | <p> |
| 122 | An observer could decide to join the game by taking the checkered pieces |
| 123 | at any moment. |
| 124 | It then becomes a chess game with three players, with some subtelties to be |
| 125 | resolved. It was tested in some (real life) games. |
| 126 | </p> |
| 127 | <h3>Special moves</h3> |
| 128 | <p>Checkered pawns can...</p> |
| 129 | <ul> |
| 130 | <li>move and capture in either direction;</li> |
| 131 | <li>take en passant,</li> |
| 132 | <li>be promoted on either the first or eighth row.</li> |
| 133 | </ul> |
| 134 | </div> |
| 135 | |
| 136 | <div> |
| 137 | <h3>Credits</h3> |
| 138 | <ul> |
| 139 | <li> |
| 140 | The rules of Checkered Chess were thought up by Patrick Bernier and |
| 141 | developed with the help of Benjamin Auder around 2011-2012. |
| 142 | </li> |
| 143 | <li> |
| 144 | Thanks also to Olive Martin, Christian Poisson, Bevis Martin, Laurent |
| 145 | Nouhaud and Frédéric Fradet. |
| 146 | </li> |
| 147 | </ul> |
| 148 | </div> |
| 149 | |
| 150 | </body> |
| 151 | <script src="/utils/drawDiagrams.js"></script> |
| 152 | <script>fenToDiag("Checkered");</script> |
| 153 | </html> |