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1 | <html> |
2 | <head> | |
3 | <title>Baroque Rules</title> | |
4 | <link href="/common.css" rel="stylesheet"/> | |
5 | <link href="/variants/Baroque/style.css" rel="stylesheet"/> | |
6 | </head> | |
7 | <body> | |
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8 | <div class="full-rules"> |
9 | <h1>Baroque Rules</h1> | |
10 | ||
11 | <div> | |
12 | <h4>Pieces names</h4> | |
13 | <p>Pieces names refer to the way they capture, which is described later.</p> | |
14 | <ul> | |
15 | <li>Pawn : Pawn or Pincer</li> | |
16 | <li>Rook : Coordinator</li> | |
17 | <li>Knight : Long Leaper</li> | |
18 | <li>Bishop : Chameleon</li> | |
19 | <li>Queen : Withdrawer</li> | |
20 | <li>King : King (same behavior as in standard chess)</li> | |
21 | </ul> | |
22 | <p> | |
23 | There is also a new piece : the immobilizer, | |
24 | represented by an upside-down rook. | |
25 | </p> | |
26 | <figure> | |
27 | <div class="diag" | |
28 | data-fen='8/8/4m3/8/8/8/3M4/8 w 0'> | |
29 | </div> | |
30 | <figcaption>Immobilizers on d2 and e6.</figcaption> | |
31 | </figure> | |
32 | </div> | |
33 | ||
34 | <div> | |
35 | <h3>Non-capturing moves</h3> | |
36 | <p> | |
37 | Pawns move as orthodox rooks, and the king moves as usual, | |
38 | one square in any direction. | |
39 | All other pieces move like an orthodox queen. | |
40 | </p> | |
41 | <p> | |
42 | When a piece is adjacent to an enemy immobilizer, it cannot move unless | |
43 | the enemy immobilizer is adjacent to a friendly immobilizer or chameleon | |
44 | (cancelling the powers of the opponent's immobilizer). | |
45 | </p> | |
46 | <p> | |
47 | Note : this corresponds to the "pure rules" described on | |
48 | <a href="http://www.inference.org.uk/mackay/ultima/ultima.html"> | |
49 | this page | |
50 | </a> | |
51 | , which slightly differ from the initial rules. | |
52 | The aim is to get rid of the weird suicide rule by weakening the | |
53 | immobilizers lock. In particular, in the original rules two adjacent | |
54 | immobilizer are stuck forever until one is captured. Note that it's still | |
55 | the case if all chameleons disappeared. | |
56 | </p> | |
57 | </div> | |
58 | ||
59 | <div> | |
60 | <h3>Capturing moves</h3> | |
61 | <p> | |
62 | Easy case first: the king captures as usual, by moving onto an adjacent | |
63 | square occupied by an enemy piece. But this is the only piece following | |
64 | orthodox rules, and also the only one which captures by moving onto an | |
65 | occupied square. All other pieces capture passively: they land on a free | |
66 | square and captured units are determined by some characteristics of the | |
67 | movement. | |
68 | </p> | |
69 | <p>Note: the immobilizer does not capture.</p> | |
70 | ||
71 | <h4>Pawns/Pincers</h4> | |
72 | <p> | |
73 | If at the end of its movement a pawn is horizontally or vertically adjacent | |
74 | to an enemy piece, which itself is next to a friendly piece (in the same | |
75 | direction), the "pinced" unit is removed from the board. | |
76 | </p> | |
77 | <figure> | |
78 | <div class="diag" | |
79 | data-fen='7k/5ppp/2N5/2n5/3rB3/8/PPP5/K7 w 0'> | |
80 | </div> | |
81 | <figcaption>1.Pc2c4 captures both coordinator and long leaper.</figcaption> | |
82 | </figure> | |
83 | ||
84 | <h4>Coordinators (rooks)</h4> | |
85 | <p> | |
86 | Imagine that rook and king of the same color are two corners of a rectangle | |
87 | (this works if these two pieces are unaligned). | |
88 | If at the end of a rook move an enemy piece stands in any of the two | |
89 | remaining corners, it is captured. | |
90 | </p> | |
91 | <figure> | |
92 | <div class="diag" | |
93 | data-fen='8/2b4K/2q5/3p1N1p/8/8/2R5/k7 w 0'> | |
94 | </div> | |
95 | <figcaption>1.Rc5 captures on c7 and h5.</figcaption> | |
96 | </figure> | |
97 | ||
98 | <h4>Long leapers (knights)</h4> | |
99 | <p> | |
100 | A knight captures exactly as a queen in international draughts game: by | |
101 | jumping over its enemies, as many times as it can/want but always in the | |
102 | same direction. In this respect it is less powerful than a draughts' queen: | |
103 | on the following diagram c8 or f6 cannot be captured. | |
104 | However, the knight does not have to maximize the number of captured units | |
105 | (as is the case in draughts). | |
106 | </p> | |
107 | <figure> | |
108 | <div class="diag" | |
109 | data-fen='2n4k/3r4/5b2/3p4/1m6/3b4/3N4/K7 w 0' | |
a55fde41 | 110 | data-mks='d4,d6,d8,a5'> |
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111 | </div> |
112 | <figcaption>All marked squares captures are playable from d2.</figcaption> | |
113 | </figure> | |
114 | ||
115 | <h4>Withdrawer (queen)</h4> | |
116 | <p> | |
117 | The queen captures by moving away from an adjacent enemy piece, in the | |
118 | opposite direction (without jumping, the path must be free). | |
119 | </p> | |
120 | <figure> | |
121 | <div class="diag" | |
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122 | data-fen='7k/8/8/3Qr3/8/8/8/K7 w 0' |
123 | data-mks="a5,b5,c5"> | |
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124 | </div> |
125 | <figcaption>1.Qa5, 1.Qb5 or 1.Qc5 captures the black rook.</figcaption> | |
126 | </figure> | |
127 | ||
128 | <h4>Chameleon (bishop)</h4> | |
129 | <p>The chameleon captures pieces in the way they would capture. So, it</p> | |
130 | <ul> | |
131 | <li>pinces pawns (if moving like a pawn),</li> | |
132 | <li>withdraws from withdrawers,</li> | |
133 | <li>leaps over long leapers,</li> | |
134 | <li>coordinates coordinators.</li> | |
135 | </ul> | |
136 | <p>...and these captures can be combined.</p> | |
137 | <p> | |
138 | Remark: the move indicated on the diagram doesn't capture the black pincer | |
139 | on e5, since it is a diagonal move (not like a pawn). | |
140 | </p> | |
141 | <figure> | |
142 | <div class="diag" | |
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143 | data-fen='7k/8/8/r3pP2/2n5/8/B7/K7 w 0' |
144 | data-mks="a5,c4"> | |
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145 | </div> |
146 | <figcaption>1.Bd5 captures the two marked pieces.</figcaption> | |
147 | </figure> | |
148 | <p> | |
149 | Besides, chameleon immobilizes immobilizers (but cannot capture them since | |
150 | they do not capture). | |
151 | </p> | |
152 | <p> | |
153 | A chameleon captures the king in the same way the king captures, which | |
154 | means that a chameleon adjacent to a king gives check. | |
155 | </p> | |
156 | </div> | |
157 | ||
158 | <div> | |
159 | <h3>End of the game</h3> | |
160 | <p> | |
161 | The game ends by checkmate or stalemate as in standard chess. Note however | |
162 | that checks are more difficult to see, because of the exotic capturing | |
163 | rules. For example, on the following diagram the white king cannot move to | |
164 | e5 because then the black pawn could capture by moving next to it. | |
165 | </p> | |
166 | <figure> | |
167 | <div class="diag" | |
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168 | data-fen='7k/8/8/p4r/4K3/8/8/8 w 0' |
169 | data-mks="e5"> | |
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170 | </div> |
171 | <figcaption>1.Ke5 is impossible</figcaption> | |
172 | </figure> | |
173 | </div> | |
174 | ||
175 | <div> | |
176 | <h3>More information</h3> | |
177 | <p> | |
178 | The | |
179 | <a href="https://en.wikipedia.org/wiki/Baroque_chess">Wikipedia page</a> | |
180 | is a good starting point. | |
181 | </p> | |
182 | </div> | |
183 | ||
184 | </div> | |
185 | ||
186 | </body> | |
187 | <script src="/utils/drawDiagrams.js"></script> | |
188 | <script>fenToDiag("Baroque");</script> | |
189 | </html> |