From: Benjamin Auder Date: Fri, 28 Feb 2020 12:40:20 +0000 (+0100) Subject: Improve style X-Git-Url: https://git.auder.net/game/current/doc/html/packages.html?a=commitdiff_plain;h=311cba767e3c461edb0c8c758bfb193ef670a68f;p=vchess.git Improve style --- diff --git a/client/src/components/BaseGame.vue b/client/src/components/BaseGame.vue index 488567b5..1253c063 100644 --- a/client/src/components/BaseGame.vue +++ b/client/src/components/BaseGame.vue @@ -255,9 +255,10 @@ export default { }); }); if (firstMoveColor == "b") { - // 'end' is required for Board component to check lastMove for e.p. + // 'start' & 'end' is required for Board component this.moves.unshift({ notation: "...", + start: { x: -1, y: -1 }, end: { x: -1, y: -1 } }); } @@ -413,7 +414,7 @@ export default { if (!navigate && this.game.mode != "analyze") this.$emit("gameover", score, message); // Just show score on screen (allow undo) - else this.showEndgameMsg(score + " . " + message); + else this.showEndgameMsg(score + " . " + this.st.tr[message]); } if (!navigate && this.game.mode != "analyze") { const L = this.moves.length; diff --git a/client/src/components/Board.vue b/client/src/components/Board.vue index bf43051a..640ccca1 100644 --- a/client/src/components/Board.vue +++ b/client/src/components/Board.vue @@ -47,9 +47,32 @@ export default { incheckSq[sq[0]][sq[1]] = true; }); - // Create board element (+ reserves if needed by variant) const lm = this.lastMove; const showLight = this.settings.highlight && V.ShowMoves == "all"; + const orientation = !V.CanFlip ? "w" : this.orientation; + // Ensure that squares colors do not change when board is flipped + const lightSquareMod = (sizeX + sizeY) % 2; + const showPiece = (x, y) => { + return ( + this.vr.board[x][y] != V.EMPTY && + (!this.vr.enlightened || this.analyze || this.score != "*" || + (!!this.userColor && this.vr.enlightened[this.userColor][x][y])) + ); + }; + const inHighlight = (x, y) => { + return showLight && !!lm && ( + (lm.end.x == x && lm.end.y == y) || + (lm.start.x == x && lm.start.y == y)); + }; + const inShadow = (x, y) => { + return ( + !this.analyze && + this.score == "*" && + this.vr.enlightened && + (!this.userColor || !this.vr.enlightened[this.userColor][x][y]) + ); + }; + // Create board element (+ reserves if needed by variant) const gameDiv = h( "div", { @@ -59,7 +82,7 @@ export default { } }, [...Array(sizeX).keys()].map(i => { - let ci = !V.CanFlip || this.orientation == "w" ? i : sizeX - i - 1; + const ci = orientation == "w" ? i : sizeX - i - 1; return h( "div", { @@ -69,14 +92,9 @@ export default { style: { opacity: this.choices.length > 0 ? "0.5" : "1" } }, [...Array(sizeY).keys()].map(j => { - let cj = !V.CanFlip || this.orientation == "w" ? j : sizeY - j - 1; + const cj = orientation == "w" ? j : sizeY - j - 1; let elems = []; - if ( - this.vr.board[ci][cj] != V.EMPTY && - (!this.vr.enlightened || this.analyze || this.score != "*" || - (!!this.userColor && - this.vr.enlightened[this.userColor][ci][cj])) - ) { + if (showPiece(ci, cj)) { elems.push( h("img", { class: { @@ -106,24 +124,21 @@ export default { }) ); } + const lightSquare = (ci + cj) % 2 == lightSquareMod; return h( "div", { class: { board: true, ["board" + sizeY]: true, - "light-square": (i + j) % 2 == 0, - "dark-square": (i + j) % 2 == 1, + "light-square": lightSquare, + "dark-square": !lightSquare, [this.settings.bcolor]: true, - "in-shadow": - !this.analyze && - this.score == "*" && - this.vr.enlightened && - (!this.userColor || - !this.vr.enlightened[this.userColor][ci][cj]), - highlight: - showLight && !!lm && lm.end.x == ci && lm.end.y == cj, - incheck: showLight && incheckSq[ci][cj] + "in-shadow": inShadow(ci, cj), + "highlight-light": inHighlight(ci, cj) && lightSquare, + "highlight-dark": inHighlight(ci, cj) && !lightSquare, + "incheck-light": showLight && lightSquare && incheckSq[ci][cj], + "incheck-dark": showLight && !lightSquare && incheckSq[ci][cj] }, attrs: { id: getSquareId({ x: ci, y: cj }) @@ -410,11 +425,15 @@ img.ghost opacity: 0.4 top: 0 -.highlight - background-color: #00cc66 !important +.highlight-light + background-color: rgba(0, 204, 102, 0.7) !important +.highlight-dark + background-color: rgba(0, 204, 102, 0.9) !important -.incheck - background-color: #cc3300 !important +.incheck-light + background-color: rgba(204, 51, 0, 0.7) !important +.incheck-dark + background-color: rgba(204, 51, 0, 0.9) !important .light-square.lichess background-color: #f0d9b5; diff --git a/client/src/components/MoveList.vue b/client/src/components/MoveList.vue index b238758c..920d5240 100644 --- a/client/src/components/MoveList.vue +++ b/client/src/components/MoveList.vue @@ -2,7 +2,7 @@ div #scoreInfo(v-if="score!='*'") p {{ score }} - p {{ message }} + p {{ st.tr[message] }} .moves-list .tr(v-for="moveIdx in evenNumbers") .td {{ firstNum + moveIdx / 2 + 1 }} @@ -27,6 +27,11 @@ import { getFullNotation } from "@/utils/notation"; export default { name: "my-move-list", props: ["moves", "show", "cursor", "score", "message", "firstNum"], + data: function() { + return { + st: store.state + }; + }, watch: { cursor: function(newCursor) { if (window.innerWidth <= 767) return; //scrolling would hide chessboard