From: Benjamin Auder Date: Sat, 11 Apr 2020 21:11:01 +0000 (+0200) Subject: Fix rules implementation and translations for Allmate1 X-Git-Url: https://git.auder.net/game/current/app_dev.php/pieces/doc/index.css?a=commitdiff_plain;h=0eebb0df047580d3f66c3bb2dcdce073b3802e62;p=vchess.git Fix rules implementation and translations for Allmate1 --- diff --git a/client/src/translations/rules/Allmate1/en.pug b/client/src/translations/rules/Allmate1/en.pug index ab60488a..fabc8af2 100644 --- a/client/src/translations/rules/Allmate1/en.pug +++ b/client/src/translations/rules/Allmate1/en.pug @@ -9,6 +9,19 @@ p. the piece is not captured. Thus, kings and other pieces may remain under check. +p. + If after a mate-capture another is made possible thanks to some pieces + removal, then the new mate-capture is applied and the process goes on. + +figure.diagram-container + .diagram.diag12 + | fen:1rb1n1r1/1ppp1pkp/pn4p1/4p3/3qN2Q/4bP2/PPP1P1PP/R2BKR1N: + .diagram.diag22 + | fen:1rb1n1r1/1ppp1pkp/pn6/4p1Q1/3qN3/5P2/PPP1P1PP/R2BKR1N: + figcaption. + Before and after 1.Qg5X, which takes first the bishop on e3, + and then the pawn on g6. + p. Pieces cannot be taken in the normal way, only by the "mate-capture" described above. diff --git a/client/src/translations/rules/Allmate1/es.pug b/client/src/translations/rules/Allmate1/es.pug index 73c7bafc..d6ba11ba 100644 --- a/client/src/translations/rules/Allmate1/es.pug +++ b/client/src/translations/rules/Allmate1/es.pug @@ -9,6 +9,20 @@ p. la pieza no se captura. Por lo tanto, los reyes y otras piezas pueden permanecer en jaque. +p. + Si después de una mate-captura se hace posible otra gracias a la desaparición + de ciertas piezas, entonces esta nueva captura de estera se ejecuta y + seguimos buscando capturas. + +figure.diagram-container + .diagram.diag12 + | fen:1rb1n1r1/1ppp1pkp/pn4p1/4p3/3qN2Q/4bP2/PPP1P1PP/R2BKR1N: + .diagram.diag22 + | fen:1rb1n1r1/1ppp1pkp/pn6/4p1Q1/3qN3/5P2/PPP1P1PP/R2BKR1N: + figcaption. + Antes y después de 1.Qg5X, que primero toma el alfil en e3, + y luego el peón en g6. + p. Las piezas no pueden capturar en el sentido habitual, solo a través de "mate-captura" descrito anteriormente. diff --git a/client/src/translations/rules/Allmate1/fr.pug b/client/src/translations/rules/Allmate1/fr.pug index bfed36ec..d3962336 100644 --- a/client/src/translations/rules/Allmate1/fr.pug +++ b/client/src/translations/rules/Allmate1/fr.pug @@ -10,6 +10,20 @@ p. la pièce n'est pas capturée. Ainsi, les rois et autres pièces peuvent rester en échec. +p. + Si après une mat-capture une autre est rendue possible grâce à la disparition + de certaines pièces, alors cette nouvelle mat-capture est exécutée et le + on continue de chercher des captures. + +figure.diagram-container + .diagram.diag12 + | fen:1rb1n1r1/1ppp1pkp/pn4p1/4p3/3qN2Q/4bP2/PPP1P1PP/R2BKR1N: + .diagram.diag22 + | fen:1rb1n1r1/1ppp1pkp/pn6/4p1Q1/3qN3/5P2/PPP1P1PP/R2BKR1N: + figcaption. + Avant et après 1.Qg5X, qui prend d'abord le fou en e3, + et ensuite le pion en g6. + p. Les pièces ne peuvent capturer au sens habituel, seulement via la "mat-capture" décrite ci-dessus. diff --git a/client/src/translations/rules/Allmate2/en.pug b/client/src/translations/rules/Allmate2/en.pug index b606991c..70fdafee 100644 --- a/client/src/translations/rules/Allmate2/en.pug +++ b/client/src/translations/rules/Allmate2/en.pug @@ -3,7 +3,7 @@ p.boxed | be prevented with non-capturing moves. p. - This is exactly the Allmate1 variant, with a weaker mating condition: + This is the Allmate1 variant, with a weaker mating condition: capturing moves to escape from checkmate are not considered. (Mate-)Capturing is thus easier: on the next diagram, 1.Qe6 captures the d7, e7 and f7 pawns. @@ -15,6 +15,8 @@ figure.diagram-container | fen:4k3/ppp3pp/4Q3/8/8/8/PPP2PPP/4K3: figcaption Before and after 1.Qe6X +p Since captures are much easier, they don't cascade as in Allmate1. + h3 Source p See Allmate1 variant. diff --git a/client/src/translations/rules/Allmate2/es.pug b/client/src/translations/rules/Allmate2/es.pug index f3b59741..df2defda 100644 --- a/client/src/translations/rules/Allmate2/es.pug +++ b/client/src/translations/rules/Allmate2/es.pug @@ -3,7 +3,7 @@ p.boxed | la toma por movimientos sin captura. p. - Esta es exactamente la variante Allmate1, con una condición de mate más + Esta es la variante Allmate1, con una condición de mate más débil: no se consideran las capturas para escapar de un jaque mate. Por lo tanto, las (mate-)capturas son más fáciles: en el siguiente diagrama, 1.Qe6 toma los peones d7, e7 y f7. @@ -15,6 +15,10 @@ figure.diagram-container | fen:4K3/ppp3pp/4Q3/8/8/8/PPP2PPP/4K3: figcaption Antes y después 1.Qe6X +p. + Como las capturas son mucho más fáciles, no tienen lugar + en cascada como en Allmate1. + h3 Fuente p Ver la variante Allmate1. diff --git a/client/src/translations/rules/Allmate2/fr.pug b/client/src/translations/rules/Allmate2/fr.pug index b8d959f8..1ea1a05a 100644 --- a/client/src/translations/rules/Allmate2/fr.pug +++ b/client/src/translations/rules/Allmate2/fr.pug @@ -3,7 +3,7 @@ p.boxed | empêchée par des coups non capturants. p. - C'est exactement la variante Allmate1, avec une condition de mat plus + C'est la variante Allmate1, avec une condition de mat plus faible : les coups capturants pour échapper à un mat ne sont pas considérés. Les (mat-)captures sont donc plus faciles : sur le diagramme suivant, 1.Qe6 prend les pions d7, e7 et f7. @@ -15,6 +15,10 @@ figure.diagram-container | fen:4k3/ppp3pp/4Q3/8/8/8/PPP2PPP/4K3: figcaption Avant et après 1.Qe6X +p. + Puisque les captures sont beaucoup plus faciles, elles ne s'effectuent pas + en cascade comme dans Allmate1. + h3 Source p Voir la variante Allmate1. diff --git a/client/src/variants/Allmate1.js b/client/src/variants/Allmate1.js index f3c0b2ec..0e7e8ed5 100644 --- a/client/src/variants/Allmate1.js +++ b/client/src/variants/Allmate1.js @@ -27,77 +27,97 @@ export class Allmate1Rules extends ChessRules { const oppCol = V.GetOppCol(this.turn); moves.forEach(m => { this.play(m); + let allAttacks = []; - // 1) What is attacked? - let attacked = {}; - for (let i=0; i infinite recursion - outerLoop: for (let i=0; i { - const origSq = [sq[0], sq[1]]; - if (om.start.x == sq[0] && om.start.y == sq[1]) - // Piece moved: - sq = [om.appear[0].x, om.appear[0].y]; - if (!this.isAttacked(sq, color)) - delete attacked[origSq[0]+"_"+origSq[1]]; - }); - V.UndoOnBoard(this.board, om); - if (Object.keys(attacked).length == 0) - // No need to explore more moves - break outerLoop; + // 2) Among attacked pieces, which cannot escape capture? + // Avoid "oppMoves = this.getAllValidMoves();" => infinite recursion + for (let i=0; i { + const origSq = [sq[0], sq[1]]; + if (om.start.x == sq[0] && om.start.y == sq[1]) + // Piece moved: + sq = [om.appear[0].x, om.appear[0].y]; + if (!this.isAttacked(sq, color)) + delete attacked[origSq[0]+"_"+origSq[1]]; + }); + V.UndoOnBoard(this.board, om); + if (Object.keys(attacked).length == 0) + // No need to explore more moves + break outerLoop; + } } } } + + // 3) Add mate-captures and remove pieces from board: + Object.keys(attacked).forEach(k => { + allAttacks.push({ + sq: attacked[k], + p: this.getPiece(attacked[k][0], attacked[k][1]) + }); + this.board[attacked[k][0]][attacked[k][1]] = V.EMPTY; + }); } - // 3) Add mate-captures: - Object.values(attacked).forEach(sq => { - m.vanish.push(new PiPo({ - x: sq[0], - y: sq[1], - c: oppCol, - p: this.getPiece(sq[0], sq[1]) - })); + // Put removed pieces back on board: + allAttacks.forEach(v => { + this.board[v.sq[0]][v.sq[1]] = oppCol + v.p; }); - this.undo(m); + allAttacks.forEach(v => { + m.vanish.push( + new PiPo({ + x: v.sq[0], + y: v.sq[1], + c: oppCol, + p: v.p + }) + ); + }); }); return moves; diff --git a/client/src/variants/Allmate2.js b/client/src/variants/Allmate2.js index 424bb09e..9b60a5f6 100644 --- a/client/src/variants/Allmate2.js +++ b/client/src/variants/Allmate2.js @@ -70,7 +70,7 @@ export class Allmate2Rules extends ChessRules { break; } for (let om of oppMoves) { - if (om.vanish.length == 2 && om.appear.length == 1) + if (om.vanish.length == 2) // Skip captures: forbidden in this mode continue; V.PlayOnBoard(this.board, om); @@ -90,6 +90,7 @@ export class Allmate2Rules extends ChessRules { } } } + this.undo(m); // 3) Add mate-captures: Object.values(attacked).forEach(sq => { @@ -100,8 +101,6 @@ export class Allmate2Rules extends ChessRules { p: this.getPiece(sq[0], sq[1]) })); }); - - this.undo(m); }); return moves;