From: Benjamin Auder Date: Wed, 24 Mar 2021 10:36:28 +0000 (+0100) Subject: Pandemonium: promotion on last 2 ranks X-Git-Url: https://git.auder.net/game/current/app_dev.php/pieces/doc/DESCRIPTION?a=commitdiff_plain;h=3b98a861b893f0dc8e125c6f4a68faeb075ed56e;p=vchess.git Pandemonium: promotion on last 2 ranks --- diff --git a/client/src/base_rules.js b/client/src/base_rules.js index 5cf1d97e..f7a2fee1 100644 --- a/client/src/base_rules.js +++ b/client/src/base_rules.js @@ -769,9 +769,8 @@ export const ChessRules = class ChessRules { if (!!promotions) finalPieces = promotions; else if (!!V.PawnSpecs.promotions) finalPieces = V.PawnSpecs.promotions; } - let tr = null; for (let piece of finalPieces) { - tr = (piece != V.PAWN ? { c: color, p: piece } : null); + const tr = (piece != V.PAWN ? { c: color, p: piece } : null); moves.push(this.getBasicMove([x1, y1], [x2, y2], tr)); } } diff --git a/client/src/translations/rules/Pandemonium/en.pug b/client/src/translations/rules/Pandemonium/en.pug index 1c315cb3..1a0ebdfe 100644 --- a/client/src/translations/rules/Pandemonium/en.pug +++ b/client/src/translations/rules/Pandemonium/en.pug @@ -29,7 +29,7 @@ ul li Marshal promotes into Queen (called "Apricot" here). p. All these promotions are optional. They are available after a move ending - at or starting from the last rank. + at or starting from the last two ranks. p. Each captured piece is first returned to its unpromoted version (if diff --git a/client/src/translations/rules/Pandemonium/es.pug b/client/src/translations/rules/Pandemonium/es.pug index 56ab473e..c66055f6 100644 --- a/client/src/translations/rules/Pandemonium/es.pug +++ b/client/src/translations/rules/Pandemonium/es.pug @@ -30,7 +30,7 @@ ul li Mariscal ascendió a Dama (aquí se llama "Apricot"). p. Todas estas promociones son opcionales. Están disponibles después de un - movimiento que termina o comienza en la última fila. + movimiento que termina o comienza en las dos últimas filas. p. Cada pieza capturada se devuelve primero a su forma no promocionada (el caso diff --git a/client/src/translations/rules/Pandemonium/fr.pug b/client/src/translations/rules/Pandemonium/fr.pug index 63de846c..6772a224 100644 --- a/client/src/translations/rules/Pandemonium/fr.pug +++ b/client/src/translations/rules/Pandemonium/fr.pug @@ -30,7 +30,7 @@ ul li Maréchal promu en Dame (appelée "Apricot" ici). p. Toutes ces promotions sont optionnelles. Elles sont disponibles après un - coup terminant ou commençant sur la dernière rangée. + coup terminant ou commençant sur les deux dernières rangées. p. Chaque pièce capturée est d'abord ramenée à sa forme non promue (le cas diff --git a/client/src/variants/Pandemonium.js b/client/src/variants/Pandemonium.js index e3b8c191..4894ec16 100644 --- a/client/src/variants/Pandemonium.js +++ b/client/src/variants/Pandemonium.js @@ -4,14 +4,6 @@ import { ArrayFun } from "@/utils/array"; export class PandemoniumRules extends ChessRules { - static get PawnSpecs() { - return Object.assign( - {}, - ChessRules.PawnSpecs, - { promotions: [V.GILDING] } - ); - } - loseOnRepetition() { // If current side is under check: lost return this.underCheck(this.turn); @@ -414,10 +406,10 @@ export class PandemoniumRules extends ChessRules { // Maybe apply promotions: if (Object.keys(V.PromoteMap).includes(p)) { const promoted = V.PromoteMap[p]; - const lastRank = (c == 'w' ? 0 : 9); + const lastRanks = (c == 'w' ? [0, 1] : [9, 8]); let promotions = []; moves.forEach(m => { - if (m.start.x == lastRank || m.end.x == lastRank) { + if (lastRanks.includes(m.start.x) || lastRanks.includes(m.end.x)) { let pMove = JSON.parse(JSON.stringify(m)); pMove.appear[0].p = promoted; promotions.push(pMove); @@ -428,6 +420,21 @@ export class PandemoniumRules extends ChessRules { return moves; } + addPawnMoves([x1, y1], [x2, y2], moves) { + const color = this.turn; + const lastRanks = (color == "w" ? [0, 1] : [9, 8]); + if (!lastRanks.includes(x2)) { + moves.push(this.getBasicMove([x1, y1], [x2, y2])); + return; + } + let finalPieces = [V.GILDING]; + if (x2 == lastRanks[1]) finalPieces.push(V.PAWN); + for (let piece of finalPieces) { + const tr = (piece != V.PAWN ? { c: color, p: piece } : null); + moves.push(this.getBasicMove([x1, y1], [x2, y2], tr)); + } + } + getPotentialPawnMoves([x, y]) { const color = this.turn; const shiftX = (color == 'w' ? -1 : 1);