From: Benjamin Auder Date: Mon, 20 Jul 2020 00:07:42 +0000 (+0200) Subject: Fix Progressive2. Fixing attempt on Doublemove1 X-Git-Url: https://git.auder.net/game/current/app_dev.php/doc/html/Rlogo.svg?a=commitdiff_plain;h=c3ff3a0c807d97c0311a06491318fe02440266db;p=vchess.git Fix Progressive2. Fixing attempt on Doublemove1 --- diff --git a/client/src/variants/Doublemove1.js b/client/src/variants/Doublemove1.js index 6999eb40..95d94d7a 100644 --- a/client/src/variants/Doublemove1.js +++ b/client/src/variants/Doublemove1.js @@ -76,11 +76,38 @@ export class Doublemove1Rules extends ChessRules { return moves; } + atLeastOneMove() { + const color = this.turn; + for (let i = 0; i < V.size.x; i++) { + for (let j = 0; j < V.size.y; j++) { + if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == color) { + const moves = this.getPotentialMovesFrom([i, j]); + if (moves.length > 0) { + for (let k = 0; k < moves.length; k++) { + const m = moves[k]; + // NOTE: not using play() here (=> infinite loop) + V.PlayOnBoard(this.board, m); + if (m.vanish[0].p == V.KING) + this.kingPos[color] = [m.appear[0].x, m.appear[0].y]; + const res = !this.underCheck(color); + V.UndoOnBoard(this.board, m); + if (m.vanish[0].p == V.KING) + this.kingPos[color] = [m.start.x, m.start.y]; + if (res) return true; + } + } + } + } + } + return false; + } + play(move) { move.flags = JSON.stringify(this.aggregateFlags()); move.turn = [this.turn, this.subTurn]; V.PlayOnBoard(this.board, move); const epSq = this.getEpSquare(move); + const oppCol = V.GetOppCol(this.turn); if (this.movesCount == 0) { // First move in game this.turn = "b"; @@ -96,14 +123,14 @@ export class Doublemove1Rules extends ChessRules { !this.atLeastOneMove() ) ) { - this.turn = V.GetOppCol(this.turn); + this.turn = oppCol; this.epSquares.push([epSq]); move.checkOnSubturn1 = true; this.movesCount++; } else { if (this.subTurn == 2) { - this.turn = V.GetOppCol(this.turn); + this.turn = oppCol; let lastEpsq = this.epSquares[this.epSquares.length - 1]; lastEpsq.push(epSq); } @@ -122,8 +149,7 @@ export class Doublemove1Rules extends ChessRules { const firstRank = c == "w" ? V.size.x - 1 : 0; if (piece == V.KING) { - this.kingPos[c][0] = move.appear[0].x; - this.kingPos[c][1] = move.appear[0].y; + this.kingPos[c] = [move.appear[0].x, move.appear[0].y]; this.castleFlags[c] = [V.size.y, V.size.y]; return; } diff --git a/client/src/variants/Progressive1.js b/client/src/variants/Progressive1.js index 4f69ee90..3023b729 100644 --- a/client/src/variants/Progressive1.js +++ b/client/src/variants/Progressive1.js @@ -28,7 +28,7 @@ export class Progressive1Rules extends ChessRules { } play(move) { - move.flags = JSON.stringify(this.aggregateFlags()); + if (V.HasFlags) move.flags = JSON.stringify(this.aggregateFlags()); const color = this.turn; const oppCol = V.GetOppCol(color); move.turn = [color, this.subTurn]; diff --git a/client/src/variants/Progressive2.js b/client/src/variants/Progressive2.js index ffc22bc9..cb9911d3 100644 --- a/client/src/variants/Progressive2.js +++ b/client/src/variants/Progressive2.js @@ -26,7 +26,6 @@ export class Progressive2Rules extends Progressive1Rules { } undo(move) { - this.disaggregateFlags(JSON.parse(move.flags)); V.UndoOnBoard(this.board, move); if (this.turn != move.turn[0]) this.movesCount--; this.turn = move.turn[0];