From: Benjamin Auder Date: Thu, 14 Jan 2021 11:12:00 +0000 (+0100) Subject: Fix king tracking bugs in Pacosako + Otage X-Git-Url: https://git.auder.net/game/current/app_dev.php/doc/html/Rlogo.svg?a=commitdiff_plain;h=8ec71052706a106ea3d04316d7f76a48aff98bec;p=vchess.git Fix king tracking bugs in Pacosako + Otage --- diff --git a/client/src/variants/Otage.js b/client/src/variants/Otage.js index b3fabec9..98b340e4 100644 --- a/client/src/variants/Otage.js +++ b/client/src/variants/Otage.js @@ -55,19 +55,21 @@ export class OtageRules extends ChessRules { if (position.length == 0) return false; const rows = position.split("/"); if (rows.length != V.size.x) return false; - let kingSymb = ['k', 'g', 'm', 'u', 'x', '_']; let kings = { 'k': 0, 'K': 0 }; for (let row of rows) { let sumElts = 0; for (let i = 0; i < row.length; i++) { - const lowR = row[i].toLowerCase + const lowR = row[i].toLowerCase(); const readNext = !(ChessRules.PIECES.includes(lowR)); if (!!(lowR.match(/[a-z_]/))) { sumElts++; - if (kingSymb.includes(row[i])) kings['k']++; - // Not "else if", if two kings dancing together - if (kingSymb.some(s => row[i] == s.toUpperCase())) kings['K']++; - if (readNext) i++; + if (lowR == 'k') kings[row[i]]++; + else if (readNext) { + const up = this.getUnionPieces(row[++i], lowR); + if (up.w == V.KING) kings['K']++; + // NOTE: not "else if" because two kings might be in union + if (up.b == V.KING) kings['k']++; + } } else { const num = parseInt(row[i], 10); @@ -138,7 +140,6 @@ export class OtageRules extends ChessRules { this.kingPos = { w: [-1, -1], b: [-1, -1] }; const fenRows = V.ParseFen(fen).position.split("/"); const startRow = { 'w': V.size.x - 1, 'b': 0 }; - const kingSymb = ['k', 'g', 'm', 'u', 'x', '_']; for (let i = 0; i < fenRows.length; i++) { let k = 0; for (let j = 0; j < fenRows[i].length; j++) { @@ -146,12 +147,12 @@ export class OtageRules extends ChessRules { const lowR = c.toLowerCase(); const readNext = !(ChessRules.PIECES.includes(lowR)); if (!!(lowR.match(/[a-z_]/))) { - if (kingSymb.includes(c)) - this.kingPos["b"] = [i, k]; - // Not "else if", in case of two kings dancing together - if (kingSymb.some(s => c == s.toUpperCase())) - this.kingPos["w"] = [i, k]; - if (readNext) j++; + if (lowR == 'k') this.kingPos[c == 'k' ? 'b' : 'w'] = [i, k]; + else if (readNext) { + const up = this.getUnionPieces(fenRows[i][++j], lowR); + if (up.w == V.KING) this.kingPos['w'] = [i, k]; + if (up.b == V.KING) this.kingPos['b'] = [i, k]; + } } else { const num = parseInt(fenRows[i].charAt(j), 10); @@ -669,14 +670,22 @@ export class OtageRules extends ChessRules { const c = this.turn; const L = this.lastMoveEnd.length; const lm = this.lastMoveEnd[L-1]; - const piece = (!!lm ? lm.p : move.vanish[0].p); + const piece = + !!lm + ? lm.p : + this.getPiece(move.vanish[0].x, move.vanish[0].y); if (piece == V.KING) this.kingPos[c] = [move.appear[0].x, move.appear[0].y]; this.updateCastleFlags(move, piece); const pawnFirstRank = (c == 'w' ? 6 : 1); - if (move.start.x == pawnFirstRank) - // This move (potentially) turns off a 2-squares pawn flag + if ( + move.start.x == pawnFirstRank && + piece == V.PAWN && + Math.abs(move.end.x - move.start.x) == 2 + ) { + // This move turns off a 2-squares pawn flag this.pawnFlags[c][move.start.y] = false; + } } play(move) { diff --git a/client/src/variants/Pacosako.js b/client/src/variants/Pacosako.js index b4ed6d5d..cde50397 100644 --- a/client/src/variants/Pacosako.js +++ b/client/src/variants/Pacosako.js @@ -43,7 +43,7 @@ export class PacosakoRules extends ChessRules { if (position.length == 0) return false; const rows = position.split("/"); if (rows.length != V.size.x) return false; - let kingSymb = ['k', 'g', 'm', 'u', 'x', '_']; + let kingSymb = ['k', 'g', 'm', 'u', 'x', 'z', '_']; let kings = { 'k': 0, 'K': 0 }; for (let row of rows) { let sumElts = 0; @@ -104,7 +104,7 @@ export class PacosakoRules extends ChessRules { this.kingPos = { w: [-1, -1], b: [-1, -1] }; const fenRows = V.ParseFen(fen).position.split("/"); const startRow = { 'w': V.size.x - 1, 'b': 0 }; - const kingSymb = ['k', 'g', 'm', 'u', 'x', '_']; + const kingSymb = ['k', 'g', 'm', 'u', 'x', 'z', '_']; for (let i = 0; i < fenRows.length; i++) { let k = 0; for (let j = 0; j < fenRows[i].length; j++) { @@ -739,14 +739,23 @@ export class PacosakoRules extends ChessRules { const c = this.turn; const L = this.lastMoveEnd.length; const lm = this.lastMoveEnd[L-1]; - const piece = (!!lm ? lm.p : move.vanish[0].p); + // NOTE: lm.p != V.KING, always. + const piece = + !!lm + ? lm.p : + this.getPiece(move.vanish[0].x, move.vanish[0].y); if (piece == V.KING) this.kingPos[c] = [move.appear[0].x, move.appear[0].y]; this.updateCastleFlags(move, piece); const pawnFirstRank = (c == 'w' ? 6 : 1); - if (move.start.x == pawnFirstRank) - // This move (potentially) turns off a 2-squares pawn flag + if ( + move.start.x == pawnFirstRank && + piece == V.PAWN && + Math.abs(move.end.x - move.start.x) == 2 + ) { + // This move turns off a 2-squares pawn flag this.pawnFlags[c][move.start.y] = false; + } } play(move) {