From: Benjamin Auder Date: Tue, 2 Jun 2020 09:12:08 +0000 (+0200) Subject: Fix Hiddenqueen variant (en-passant + notation) X-Git-Url: https://git.auder.net/game/current/%7B%7B%20asset%28%27mixstore/js/common.css?a=commitdiff_plain;h=63d6223e8aa9d8c66238c697c06d5f4806aedcf2;p=vchess.git Fix Hiddenqueen variant (en-passant + notation) --- diff --git a/client/src/variants/Hiddenqueen.js b/client/src/variants/Hiddenqueen.js index f8247856..aa536a6b 100644 --- a/client/src/variants/Hiddenqueen.js +++ b/client/src/variants/Hiddenqueen.js @@ -42,6 +42,29 @@ export class HiddenqueenRules extends ChessRules { return b; } + getEpSquare(moveOrSquare) { + if (!moveOrSquare) return undefined; + if (typeof moveOrSquare === "string") { + const square = moveOrSquare; + if (square == "-") return undefined; + return V.SquareToCoords(square); + } + const move = moveOrSquare; + const s = move.start, + e = move.end; + if ( + s.y == e.y && + Math.abs(s.x - e.x) == 2 && + [V.PAWN, V.HIDDEN_QUEEN].includes(move.vanish[0].p) + ) { + return { + x: (s.x + e.x) / 2, + y: s.y + }; + } + return undefined; //default + } + isValidPawnMove(move) { const color = move.vanish[0].c; const pawnShift = color == "w" ? -1 : 1; @@ -91,6 +114,27 @@ export class HiddenqueenRules extends ChessRules { return super.getPotentialMovesFrom([x, y]); } + getEnpassantCaptures([x, y], shiftX) { + const Lep = this.epSquares.length; + const epSquare = this.epSquares[Lep - 1]; + let enpassantMove = null; + if ( + !!epSquare && + epSquare.x == x + shiftX && + Math.abs(epSquare.y - y) == 1 + ) { + enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); + enpassantMove.vanish.push({ + x: x, + y: epSquare.y, + // Captured piece may be a hidden queen + p: this.board[x][epSquare.y][1], + c: this.getColor(x, epSquare.y) + }); + } + return !!enpassantMove ? [enpassantMove] : []; + } + getPotentialPawnMoves([x, y]) { const piece = this.getPiece(x, y); const promotions = @@ -160,7 +204,8 @@ export class HiddenqueenRules extends ChessRules { } getNotation(move) { - if (this.getPiece(move.start.x, move.start.y) != V.HIDDEN_QUEEN) + // Not using getPiece() method because it would transform HQ into pawn: + if (this.board[move.start.x][move.start.y][1] != V.HIDDEN_QUEEN) return super.getNotation(move); const finalSquare = V.CoordsToSquare(move.end); if (move.appear[0].p == V.QUEEN) {