From: Benjamin Auder Date: Thu, 21 May 2020 09:27:10 +0000 (+0200) Subject: Fix Pocketknight computer play X-Git-Url: https://git.auder.net/game/current/%7B%7B%20asset%28%27mixstore/doc/html/parser.js?a=commitdiff_plain;h=c6b7573bc6acc38d54a15a80647b5cca53eeeb4a;p=vchess.git Fix Pocketknight computer play --- diff --git a/client/src/variants/Pocketknight.js b/client/src/variants/Pocketknight.js index 6aa94aa5..6b92a1f5 100644 --- a/client/src/variants/Pocketknight.js +++ b/client/src/variants/Pocketknight.js @@ -199,10 +199,32 @@ export class PocketknightRules extends ChessRules { getComputerMove() { let moves = this.getAllValidMoves(); if (moves.length == 0) return null; - // Custom "search" at depth 1 (for now. TODO?) const maxeval = V.INFINITY; const color = this.turn; - const initEval = this.evalPosition(); + const oppCol = V.GetOppCol(color); + const getOppEval = () => { + let evalOpp = this.evalPosition(); + this.getAllValidMoves().forEach(m => { + // Do not consider knight landings here + if (m.appear.length > 0) { + this.play(m); + const score = this.getCurrentScore(); + let mvEval = 0; + if (["1-0", "0-1"].includes(score)) + mvEval = (score == "1-0" ? 1 : -1) * maxeval; + else if (score == "*") mvEval = this.evalPosition(); + if ( + (oppCol == 'w' && mvEval > evalOpp) || + (oppCol == 'b' && mvEval < evalOpp) + ) { + evalOpp = mvEval; + } + this.undo(m); + } + }); + return evalOpp; + }; + // Custom "search" at depth 2 moves.forEach(m => { this.play(m); m.eval = (color == "w" ? -1 : 1) * maxeval; @@ -217,8 +239,8 @@ export class PocketknightRules extends ChessRules { mvEval = (score == "1-0" ? 1 : -1) * maxeval; else if (score == "*") // Add small fluctuations to avoid dropping pieces always on the - // first square available. - mvEval = initEval + 0.05 - Math.random() / 10; + // first available square. + mvEval = getOppEval() + 0.05 - Math.random() / 10; if ( (color == 'w' && mvEval > m.eval) || (color == 'b' && mvEval < m.eval) @@ -233,7 +255,7 @@ export class PocketknightRules extends ChessRules { const score = this.getCurrentScore(); if (score != "1/2") { if (score != "*") m.eval = (score == "1-0" ? 1 : -1) * maxeval; - else m.eval = this.evalPosition(); + else m.eval = getOppEval(); } } this.undo(m);