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+<head>
+ <title>Baroque Rules</title>
+ <link href="/common.css" rel="stylesheet"/>
+ <link href="/variants/Baroque/style.css" rel="stylesheet"/>
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+<body>
+
+<div class="full-rules">
+<h1>Baroque Rules</h1>
+
+<div>
+ <h4>Pieces names</h4>
+ <p>Pieces names refer to the way they capture, which is described later.</p>
+ <ul>
+ <li>Pawn : Pawn or Pincer</li>
+ <li>Rook : Coordinator</li>
+ <li>Knight : Long Leaper</li>
+ <li>Bishop : Chameleon</li>
+ <li>Queen : Withdrawer</li>
+ <li>King : King (same behavior as in standard chess)</li>
+ </ul>
+ <p>
+ There is also a new piece : the immobilizer,
+ represented by an upside-down rook.
+ </p>
+ <figure>
+ <div class="diag"
+ data-fen='8/8/4m3/8/8/8/3M4/8 w 0'>
+ </div>
+ <figcaption>Immobilizers on d2 and e6.</figcaption>
+ </figure>
+</div>
+
+<div>
+ <h3>Non-capturing moves</h3>
+ <p>
+ Pawns move as orthodox rooks, and the king moves as usual,
+ one square in any direction.
+ All other pieces move like an orthodox queen.
+ </p>
+ <p>
+ When a piece is adjacent to an enemy immobilizer, it cannot move unless
+ the enemy immobilizer is adjacent to a friendly immobilizer or chameleon
+ (cancelling the powers of the opponent's immobilizer).
+ </p>
+ <p>
+ Note : this corresponds to the "pure rules" described on
+ <a href="http://www.inference.org.uk/mackay/ultima/ultima.html">
+ this page
+ </a>
+ , which slightly differ from the initial rules.
+ The aim is to get rid of the weird suicide rule by weakening the
+ immobilizers lock. In particular, in the original rules two adjacent
+ immobilizer are stuck forever until one is captured. Note that it's still
+ the case if all chameleons disappeared.
+ </p>
+</div>
+
+<div>
+ <h3>Capturing moves</h3>
+ <p>
+ Easy case first: the king captures as usual, by moving onto an adjacent
+ square occupied by an enemy piece. But this is the only piece following
+ orthodox rules, and also the only one which captures by moving onto an
+ occupied square. All other pieces capture passively: they land on a free
+ square and captured units are determined by some characteristics of the
+ movement.
+ </p>
+ <p>Note: the immobilizer does not capture.</p>
+
+ <h4>Pawns/Pincers</h4>
+ <p>
+ If at the end of its movement a pawn is horizontally or vertically adjacent
+ to an enemy piece, which itself is next to a friendly piece (in the same
+ direction), the "pinced" unit is removed from the board.
+ </p>
+ <figure>
+ <div class="diag"
+ data-fen='7k/5ppp/2N5/2n5/3rB3/8/PPP5/K7 w 0'>
+ </div>
+ <figcaption>1.Pc2c4 captures both coordinator and long leaper.</figcaption>
+ </figure>
+
+ <h4>Coordinators (rooks)</h4>
+ <p>
+ Imagine that rook and king of the same color are two corners of a rectangle
+ (this works if these two pieces are unaligned).
+ If at the end of a rook move an enemy piece stands in any of the two
+ remaining corners, it is captured.
+ </p>
+ <figure>
+ <div class="diag"
+ data-fen='8/2b4K/2q5/3p1N1p/8/8/2R5/k7 w 0'>
+ </div>
+ <figcaption>1.Rc5 captures on c7 and h5.</figcaption>
+ </figure>
+
+ <h4>Long leapers (knights)</h4>
+ <p>
+ A knight captures exactly as a queen in international draughts game: by
+ jumping over its enemies, as many times as it can/want but always in the
+ same direction. In this respect it is less powerful than a draughts' queen:
+ on the following diagram c8 or f6 cannot be captured.
+ However, the knight does not have to maximize the number of captured units
+ (as is the case in draughts).
+ </p>
+ <figure>
+ <div class="diag"
+ data-fen='2n4k/3r4/5b2/3p4/1m6/3b4/3N4/K7 w 0'
+ data-marks='d4,d6,d8,a5'>
+ </div>
+ <figcaption>All marked squares captures are playable from d2.</figcaption>
+ </figure>
+
+ <h4>Withdrawer (queen)</h4>
+ <p>
+ The queen captures by moving away from an adjacent enemy piece, in the
+ opposite direction (without jumping, the path must be free).
+ </p>
+ <figure>
+ <div class="diag"
+ data-fen="7k/8/8/3Qr3/8/8/8/K7 w 0"
+ data-marks="a5,b5,c5">
+ </div>
+ <figcaption>1.Qa5, 1.Qb5 or 1.Qc5 captures the black rook.</figcaption>
+ </figure>
+
+ <h4>Chameleon (bishop)</h4>
+ <p>The chameleon captures pieces in the way they would capture. So, it</p>
+ <ul>
+ <li>pinces pawns (if moving like a pawn),</li>
+ <li>withdraws from withdrawers,</li>
+ <li>leaps over long leapers,</li>
+ <li>coordinates coordinators.</li>
+ </ul>
+ <p>...and these captures can be combined.</p>
+ <p>
+ Remark: the move indicated on the diagram doesn't capture the black pincer
+ on e5, since it is a diagonal move (not like a pawn).
+ </p>
+ <figure>
+ <div class="diag"
+ data-fen="7k/8/8/r3pP2/2n5/8/B7/K7 w 0"
+ data-marks="a5,c4">
+ </div>
+ <figcaption>1.Bd5 captures the two marked pieces.</figcaption>
+ </figure>
+ <p>
+ Besides, chameleon immobilizes immobilizers (but cannot capture them since
+ they do not capture).
+ </p>
+ <p>
+ A chameleon captures the king in the same way the king captures, which
+ means that a chameleon adjacent to a king gives check.
+ </p>
+</div>
+
+<div>
+ <h3>End of the game</h3>
+ <p>
+ The game ends by checkmate or stalemate as in standard chess. Note however
+ that checks are more difficult to see, because of the exotic capturing
+ rules. For example, on the following diagram the white king cannot move to
+ e5 because then the black pawn could capture by moving next to it.
+ </p>
+ <figure>
+ <div class="diag"
+ data-fen="7k/8/8/p4r/4K3/8/8/8 w 0"
+ data-marks="e5">
+ </div>
+ <figcaption>1.Ke5 is impossible</figcaption>
+ </figure>
+</div>
+
+<div>
+ <h3>More information</h3>
+ <p>
+ The
+ <a href="https://en.wikipedia.org/wiki/Baroque_chess">Wikipedia page</a>
+ is a good starting point.
+ </p>
+</div>
+
+</div>
+
+</body>
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+<script>fenToDiag("Baroque");</script>
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