| 1 | <html> |
| 2 | <head> |
| 3 | <title>Apocalypse Rules</title> |
| 4 | <link href="/common.css" rel="stylesheet"/> |
| 5 | <link href="/variants/Apocalypse/style.css" rel="stylesheet"/> |
| 6 | </head> |
| 7 | <body> |
| 8 | <div class="full-rules"> |
| 9 | <h1>Apocalypse Rules</h1> |
| 10 | |
| 11 | <div> |
| 12 | <p> |
| 13 | Both players play a move "at the same time". |
| 14 | The goal is to eliminate all enemy pawns. |
| 15 | </p> |
| 16 | <figure> |
| 17 | <div class="diag" |
| 18 | data-fen='npppn/p3p/5/P3P/NPPPN w 0 {"whiteMove":"-","penalties":"00"}'> |
| 19 | </div> |
| 20 | <figcaption>Initial position.</figcaption> |
| 21 | </figure> |
| 22 | <p> |
| 23 | This variant is inspired by the |
| 24 | <a href="https://en.wikipedia.org/wiki/Four_Horsemen_of_the_Apocalypse"> |
| 25 | Four Horsemen of the Apocalypse |
| 26 | </a> |
| 27 | mythology. Knights are horsemen, and pawns are footmen. |
| 28 | If all footmen of one color die, the other side wins. |
| 29 | </p> |
| 30 | <p> |
| 31 | At each turn you can decide either to play safely an apparently valid |
| 32 | move, or speculate on your opponent's move and choose a move valid only |
| 33 | conditionally on his choice. In this last case the move may end up not |
| 34 | being playable: you would get a penalty point. Two penalty points loses |
| 35 | the game. For example in the initial position, 1.(c1)c2 is safe while |
| 36 | 1.axb3 will be valid only if black plays 1...Nb3. |
| 37 | </div> |
| 38 | |
| 39 | <div> |
| 40 | <p>Resolving rules:</p> |
| 41 | <ul> |
| 42 | <li> |
| 43 | If both moves are illegal none are played. |
| 44 | If one is illegal, the other is played. |
| 45 | </li> |
| 46 | <li> |
| 47 | If a capture is intended but the target moved, the move is still played |
| 48 | without capturing anything. |
| 49 | </li> |
| 50 | <li> |
| 51 | If both moves arrive on the same square: the illegal move prevails |
| 52 | (if any), so the other piece vanishes (higher risk is rewarded). |
| 53 | If both moves are legal, then a horseman wins over a footman, |
| 54 | whereas two pieces of the same nature disappear. |
| 55 | </li> |
| 56 | </ul> |
| 57 | <figure> |
| 58 | <div class="diag" |
| 59 | data-fen='npppn/p4/4P/P2pP/NPP1N w 0 {"whiteMove":"-","penalties":"00"}'> |
| 60 | </div> |
| 61 | <figcaption> |
| 62 | After 1.d1d2 e4e3 2.dxe3 exd2, pawns placements are inversed. |
| 63 | </figcaption> |
| 64 | </figure> |
| 65 | </div> |
| 66 | |
| 67 | <div> |
| 68 | <h3>Promotions</h3> |
| 69 | <p> |
| 70 | Pawns automatically promote in a knight, except if the player already |
| 71 | have two horsemen on the board. In this case the footman is relocated on |
| 72 | any free square which is not on last rank. |
| 73 | Even in this last case, pawn promotions may appear possible by |
| 74 | anticipation of a knight capture. This is risky but playable. |
| 75 | </p> |
| 76 | <h3>End of the game</h3> |
| 77 | <p> |
| 78 | As stated previously, losing all pawns lose the game, so promoting your |
| 79 | last pawn loses. It may be the only legal move. |
| 80 | If however both footmen armies vanish at the same time, it's a draw. |
| 81 | It can happen if the two last pawns decide to advance to the same square |
| 82 | for example. |
| 83 | Finally, if both sides get the second penalty point at the same time |
| 84 | it's also a draw. |
| 85 | </p> |
| 86 | <h3>Resources</h3> |
| 87 | <p> |
| 88 | <a href="https://www.chessvariants.com/rules/apocalypse"> |
| 89 | Apocalypse chess |
| 90 | </a> |
| 91 | on chessvariants.com. This variant is playable at |
| 92 | <a href="http://apocalypsechess.online/"> |
| 93 | apocalypsechess.online |
| 94 | </a> |
| 95 | without the promotion restriction. |
| 96 | </p> |
| 97 | </div> |
| 98 | |
| 99 | </div> |
| 100 | |
| 101 | </body> |
| 102 | <script src="/utils/drawDiagrams.js"></script> |
| 103 | <script>fenToDiag("Apocalypse");</script> |
| 104 | </html> |