| 1 | import ChessRules from "/base_rules.js"; |
| 2 | import {ArrayFun} from "/utils/array.js"; |
| 3 | |
| 4 | export default class ApocalypseRules extends ChessRules { |
| 5 | |
| 6 | static get Options() { |
| 7 | return {}; |
| 8 | } |
| 9 | |
| 10 | get hasFlags() { |
| 11 | return false; |
| 12 | } |
| 13 | get hasEnpassant() { |
| 14 | return false; |
| 15 | } |
| 16 | get hideMoves() { |
| 17 | return true; |
| 18 | } |
| 19 | |
| 20 | get pawnPromotions() { |
| 21 | return ['n', 'p']; |
| 22 | } |
| 23 | |
| 24 | get size() { |
| 25 | return {x: 5, y: 5}; |
| 26 | } |
| 27 | |
| 28 | setOtherVariables(fenParsed) { |
| 29 | super.setOtherVariables(fenParsed); |
| 30 | // Often a simple move, but sometimes an array (pawn relocation) |
| 31 | this.whiteMove = fenParsed.whiteMove != "-" |
| 32 | ? JSON.parse(fenParsed.whiteMove) |
| 33 | : []; |
| 34 | this.firstMove = null; //used if black turn pawn relocation |
| 35 | this.penalties = ArrayFun.toObject( |
| 36 | ['w', 'b'], |
| 37 | [0, 1].map(i => parseInt(fenParsed.penalties.charAt(i), 10)) |
| 38 | ); |
| 39 | } |
| 40 | |
| 41 | genRandInitBaseFen() { |
| 42 | return { |
| 43 | fen: "npppn/p3p/5/P3P/NPPPN", |
| 44 | o: {} |
| 45 | }; |
| 46 | } |
| 47 | |
| 48 | getPartFen(o) { |
| 49 | return { |
| 50 | whiteMove: (o.init || !this.whiteMove) ? "-" : this.whiteMove, |
| 51 | penalties: o.init ? "00" : Object.values(this.penalties).join("") |
| 52 | }; |
| 53 | } |
| 54 | |
| 55 | getWhitemoveFen() { |
| 56 | if (this.whiteMove.length == 0) |
| 57 | return "-"; |
| 58 | if (this.whiteMove.length == 1) |
| 59 | return JSON.stringify(this.whiteMove[0]); |
| 60 | return JSON.stringify(this.whiteMove); //pawn relocation |
| 61 | } |
| 62 | |
| 63 | // Allow pawns to move diagonally and capture vertically, |
| 64 | // because some of these moves might be valid a posteriori. |
| 65 | // They will be flagged as 'illegal' in a first time, however. |
| 66 | pieces(color, x, y) { |
| 67 | const pawnShift = (color == "w" ? -1 : 1); |
| 68 | return { |
| 69 | 'p': { |
| 70 | "class": "pawn", |
| 71 | both: [ |
| 72 | { |
| 73 | steps: [[pawnShift, 0], [pawnShift, -1], [pawnShift, 1]], |
| 74 | range: 1 |
| 75 | } |
| 76 | ], |
| 77 | }, |
| 78 | 'n': super.pieces(color, x, y)['n'] |
| 79 | }; |
| 80 | } |
| 81 | |
| 82 | // Allow self-captures, because they might be valid |
| 83 | // if opponent takes on the same square (luck...) |
| 84 | canTake() { |
| 85 | return true; |
| 86 | } |
| 87 | |
| 88 | getPotentialMovesFrom([x, y]) { |
| 89 | let moves = []; |
| 90 | if (this.subTurn == 2) { |
| 91 | const start = this.firstMove.end; |
| 92 | if (x == start.x && y == start.y) { |
| 93 | // Move the pawn to any empty square not on last rank (== x) |
| 94 | for (let i=0; i<this.size.x; i++) { |
| 95 | if (i == x) |
| 96 | continue; |
| 97 | for (let j=0; j<this.size.y; j++) { |
| 98 | if (this.board[i][j] == "") |
| 99 | moves.push(this.getBasicMove([x, y], [i, j])); |
| 100 | } |
| 101 | } |
| 102 | } |
| 103 | } |
| 104 | else { |
| 105 | const oppCol = C.GetOppTurn(this.getColor(x, y)); |
| 106 | moves = super.getPotentialMovesFrom([x, y]).filter(m => { |
| 107 | // Remove pawn push toward own color (absurd) |
| 108 | return ( |
| 109 | m.vanish[0].p != 'p' || |
| 110 | m.end.y != m.start.y || |
| 111 | m.vanish.length == 1 || |
| 112 | m.vanish[1].c == oppCol |
| 113 | ); |
| 114 | }); |
| 115 | // Flag a priori illegal moves |
| 116 | moves.forEach(m => { |
| 117 | if ( |
| 118 | // Self-capture test: |
| 119 | (m.vanish.length == 2 && m.vanish[1].c == m.vanish[0].c) || |
| 120 | // Pawn going diagonaly to empty square, or vertically to occupied |
| 121 | ( |
| 122 | m.vanish[0].p == 'p' && |
| 123 | ( |
| 124 | (m.end.y == m.start.y && m.vanish.length == 2) || |
| 125 | (m.end.y != m.start.y && m.vanish.length == 1) |
| 126 | ) |
| 127 | ) |
| 128 | ) { |
| 129 | m.illegal = true; |
| 130 | } |
| 131 | }); |
| 132 | } |
| 133 | return moves; |
| 134 | } |
| 135 | |
| 136 | pawnPostProcess(moves, color, oppCol) { |
| 137 | let knightCount = 0; |
| 138 | for (let i=0; i<this.size.x; i++) { |
| 139 | for (let j=0; j<this.size.y; j++) { |
| 140 | if ( |
| 141 | this.board[i][j] != "" && |
| 142 | this.getColor(i, j) == color && |
| 143 | this.getPiece(i, j) == 'n' |
| 144 | ) { |
| 145 | knightCount++; |
| 146 | } |
| 147 | } |
| 148 | } |
| 149 | return super.pawnPostProcess(moves, color, oppCol).filter(m => { |
| 150 | if ( |
| 151 | m.vanish[0].p == 'p' && |
| 152 | ( |
| 153 | (color == 'w' && m.end.x == 0) || |
| 154 | (color == 'b' && m.end.x == this.size.x - 1) |
| 155 | ) |
| 156 | ) { |
| 157 | // Pawn promotion |
| 158 | if (knightCount <= 1 && m.appear[0].p == 'p') |
| 159 | return false; //knight promotion mandatory |
| 160 | if (knightCount == 2 && m.appear[0].p == 'n') |
| 161 | m.illegal = true; //will be legal only if one knight is captured |
| 162 | } |
| 163 | return true; |
| 164 | }); |
| 165 | } |
| 166 | |
| 167 | filterValid(moves) { |
| 168 | // No checks: |
| 169 | return moves; |
| 170 | } |
| 171 | |
| 172 | // White and black (partial) moves were played: merge |
| 173 | resolveSynchroneMove(move) { |
| 174 | const condensate = (mArr) => { |
| 175 | const illegal = (mArr.length == 1 && mArr[0].illegal) || |
| 176 | (!mArr[0] && mArr[1].illegal); |
| 177 | if (mArr.length == 1) |
| 178 | return Object.assign({illegal: illegal}, mArr[0]); |
| 179 | if (!mArr[0]) |
| 180 | return Object.assign({illegal: illegal}, mArr[1]); |
| 181 | // Pawn relocation |
| 182 | return { |
| 183 | start: mArr[0].start, |
| 184 | end: mArr[1].end, |
| 185 | vanish: mArr[0].vanish, |
| 186 | appear: mArr[1].appear, |
| 187 | segments: [ |
| 188 | [[mArr[0].start.x, mArr[0].start.y], [mArr[0].end.x, mArr[0].end.y]], |
| 189 | [[mArr[1].start.x, mArr[1].start.y], [mArr[1].end.x, mArr[1].end.y]] |
| 190 | ] |
| 191 | }; |
| 192 | }; |
| 193 | const compatible = (m1, m2) => { |
| 194 | if (m2.illegal) |
| 195 | return false; |
| 196 | // Knight promotion? |
| 197 | if (m1.appear[0].p != m1.vanish[0].p) |
| 198 | return m2.vanish.length == 2 && m2.vanish[1].p == 'n'; |
| 199 | if ( |
| 200 | // Self-capture attempt? |
| 201 | (m1.vanish.length == 2 && m1.vanish[1].c == m1.vanish[0].c) || |
| 202 | // Pawn captures something by anticipation? |
| 203 | ( |
| 204 | m1.vanish[0].p == 'p' && |
| 205 | m1.vanish.length == 1 && |
| 206 | m1.start.y != m1.end.y |
| 207 | ) |
| 208 | ) { |
| 209 | return m2.end.x == m1.end.x && m2.end.y == m1.end.y; |
| 210 | } |
| 211 | // Pawn push toward an enemy piece? |
| 212 | if ( |
| 213 | m1.vanish[0].p == 'p' && |
| 214 | m1.vanish.length == 2 && |
| 215 | m1.start.y == m1.end.y |
| 216 | ) { |
| 217 | return m2.start.x == m1.end.x && m2.start.y == m1.end.y; |
| 218 | } |
| 219 | return true; |
| 220 | }; |
| 221 | const adjust = (res) => { |
| 222 | if (!res.wm || !res.bm) |
| 223 | return; |
| 224 | for (let c of ['w', 'b']) { |
| 225 | const myMove = res[c + 'm'], oppMove = res[C.GetOppTurn(c) + 'm']; |
| 226 | if ( |
| 227 | // More general test than checking moves ends, |
| 228 | // because of potential pawn relocation |
| 229 | myMove.vanish.length == 2 && |
| 230 | myMove.vanish[1].x == oppMove.start.x && |
| 231 | myMove.vanish[1].y == oppMove.start.y |
| 232 | ) { |
| 233 | // Whatever was supposed to vanish, finally doesn't vanish |
| 234 | myMove.vanish.pop(); |
| 235 | } |
| 236 | } |
| 237 | if (res.wm.end.y == res.bm.end.y && res.wm.end.x == res.bm.end.x) { |
| 238 | // Collision (necessarily on empty square) |
| 239 | if (!res.wm.illegal && !res.bm.illegal) { |
| 240 | if (res.wm.vanish[0].p != res.bm.vanish[0].p) { |
| 241 | const vanishColor = (res.wm.vanish[0].p == 'n' ? 'b' : 'w'); |
| 242 | res[vanishColor + 'm'].appear.shift(); |
| 243 | } |
| 244 | else { |
| 245 | // Collision of two pieces of same nature: both disappear |
| 246 | res.wm.appear.shift(); |
| 247 | res.bm.appear.shift(); |
| 248 | } |
| 249 | } |
| 250 | else { |
| 251 | const c = (!res.wm.illegal ? 'w' : 'b'); |
| 252 | // Illegal move wins: |
| 253 | res[c + 'm'].appear.shift(); |
| 254 | } |
| 255 | } |
| 256 | }; |
| 257 | // Clone moves to avoid altering them: |
| 258 | let whiteMove = JSON.parse(JSON.stringify(this.whiteMove)), |
| 259 | blackMove = JSON.parse(JSON.stringify([this.firstMove, move])); |
| 260 | [whiteMove, blackMove] = [condensate(whiteMove), condensate(blackMove)]; |
| 261 | let res = { |
| 262 | wm: ( |
| 263 | (!whiteMove.illegal || compatible(whiteMove, blackMove)) |
| 264 | ? whiteMove |
| 265 | : null |
| 266 | ), |
| 267 | bm: ( |
| 268 | (!blackMove.illegal || compatible(blackMove, whiteMove)) |
| 269 | ? blackMove |
| 270 | : null |
| 271 | ) |
| 272 | }; |
| 273 | adjust(res); |
| 274 | return res; |
| 275 | } |
| 276 | |
| 277 | play(move, callback) { |
| 278 | const color = this.turn; |
| 279 | if (color == 'w') |
| 280 | this.whiteMove.push(move); |
| 281 | if ( |
| 282 | move.vanish[0].p == 'p' && move.appear[0].p == 'p' && |
| 283 | ( |
| 284 | (color == 'w' && move.end.x == 0) || |
| 285 | (color == 'b' && move.end.x == this.size.x - 1) |
| 286 | ) |
| 287 | ) { |
| 288 | // Pawn on last rank : will relocate |
| 289 | this.subTurn = 2; |
| 290 | this.firstMove = move; |
| 291 | if (color == this.playerColor) { |
| 292 | this.playOnBoard(move); |
| 293 | this.playVisual(move); |
| 294 | } |
| 295 | callback(); |
| 296 | return; |
| 297 | } |
| 298 | if (color == this.playerColor && this.firstMove) { |
| 299 | // The move was played on board: undo it |
| 300 | this.undoOnBoard(this.firstMove); |
| 301 | const revFirstMove = { |
| 302 | start: this.firstMove.end, |
| 303 | end: this.firstMove.start, |
| 304 | appear: this.firstMove.vanish, |
| 305 | vanish: this.firstMove.appear |
| 306 | }; |
| 307 | this.playVisual(revFirstMove); |
| 308 | } |
| 309 | this.turn = C.GetOppTurn(color); |
| 310 | this.movesCount++; |
| 311 | this.subTurn = 1; |
| 312 | this.firstMove = null; |
| 313 | if (color == 'b') { |
| 314 | // A full turn just ended |
| 315 | const res = this.resolveSynchroneMove(move); |
| 316 | const afterAnimate = () => { |
| 317 | // start + end don't matter for playOnBoard() and playVisual(). |
| 318 | // Merging is necessary because moves may overlap. |
| 319 | let toPlay = {appear: [], vanish: []}; |
| 320 | for (let c of ['w', 'b']) { |
| 321 | if (res[c + 'm']) { |
| 322 | Array.prototype.push.apply(toPlay.vanish, res[c + 'm'].vanish); |
| 323 | Array.prototype.push.apply(toPlay.appear, res[c + 'm'].appear); |
| 324 | } |
| 325 | } |
| 326 | this.playOnBoard(toPlay); |
| 327 | this.playVisual(toPlay); |
| 328 | callback(); |
| 329 | }; |
| 330 | if (res.wm) |
| 331 | this.animate(res.wm, () => {if (!res.bm) afterAnimate();}); |
| 332 | if (res.bm) |
| 333 | this.animate(res.bm, afterAnimate); |
| 334 | if (!res.wm && !res.bm) { |
| 335 | this.displayIllegalInfo("both illegal"); |
| 336 | ['w', 'b'].forEach(c => this.penalties[c]++); |
| 337 | } |
| 338 | else if (!res.wm) { |
| 339 | this.displayIllegalInfo("white illegal"); |
| 340 | this.penalties['w']++; |
| 341 | } |
| 342 | else if (!res.bm) { |
| 343 | this.displayIllegalInfo("black illegal"); |
| 344 | this.penalties['b']++; |
| 345 | } |
| 346 | this.whiteMove = []; |
| 347 | } |
| 348 | else |
| 349 | callback(); |
| 350 | } |
| 351 | |
| 352 | displayIllegalInfo(msg) { |
| 353 | super.displayMessage(null, msg, "illegal-text", 2000); |
| 354 | } |
| 355 | |
| 356 | atLeastOneLegalMove(color) { |
| 357 | for (let i=0; i<this.size.x; i++) { |
| 358 | for (let j=0; j<this.size.y; j++) { |
| 359 | if ( |
| 360 | this.board[i][j] != "" && |
| 361 | this.getColor(i, j) == color && |
| 362 | this.getPotentialMovesFrom([i, j]).some(m => !m.illegal) |
| 363 | ) { |
| 364 | return true; |
| 365 | } |
| 366 | } |
| 367 | } |
| 368 | return false; |
| 369 | } |
| 370 | |
| 371 | getCurrentScore() { |
| 372 | if (this.turn == 'b') { |
| 373 | // Turn (white + black) not over yet. |
| 374 | // Could be stalemate if black cannot move (legally): |
| 375 | if (!this.atLeastOneLegalMove('b')) |
| 376 | return "1/2"; |
| 377 | return "*"; |
| 378 | } |
| 379 | // Count footmen: if a side has none, it loses |
| 380 | let fmCount = {w: 0, b: 0}; |
| 381 | for (let i=0; i<this.size.x; i++) { |
| 382 | for (let j=0; j<this.size.y; j++) { |
| 383 | if (this.board[i][j] != "" && this.getPiece(i, j) == 'p') |
| 384 | fmCount[this.getColor(i, j)]++; |
| 385 | } |
| 386 | } |
| 387 | if (Object.values(fmCount).some(v => v == 0)) { |
| 388 | if (fmCount['w'] == 0 && fmCount['b'] == 0) |
| 389 | // Everyone died |
| 390 | return "1/2"; |
| 391 | if (fmCount['w'] == 0) return "0-1"; |
| 392 | return "1-0"; //fmCount['b'] == 0 |
| 393 | } |
| 394 | // Check penaltyFlags: if a side has 2 or more, it loses |
| 395 | if (Object.values(this.penalties).every(v => v == 2)) return "1/2"; |
| 396 | if (this.penalties['w'] == 2) return "0-1"; |
| 397 | if (this.penalties['b'] == 2) return "1-0"; |
| 398 | if (!this.atLeastOneLegalMove('w') || !this.atLeastOneLegalMove('b')) |
| 399 | // Stalemate (should be very rare) |
| 400 | return "1/2"; |
| 401 | return "*"; |
| 402 | } |
| 403 | |
| 404 | }; |