| 1 | import { Progressive1Rules } from "@/variants/Progressive1"; |
| 2 | import { SuicideRules } from "@/variants/Suicide"; |
| 3 | import { ChessRules } from "@/base_rules"; |
| 4 | import { randInt } from "@/utils/alea"; |
| 5 | |
| 6 | export class Progressive2Rules extends Progressive1Rules { |
| 7 | |
| 8 | static get PawnSpecs() { |
| 9 | return Object.assign( |
| 10 | {}, |
| 11 | ChessRules.PawnSpecs, |
| 12 | { twoSquares: false } |
| 13 | ); |
| 14 | } |
| 15 | |
| 16 | static get HasFlags() { |
| 17 | return false; |
| 18 | } |
| 19 | |
| 20 | static get HasEnpassant() { |
| 21 | return false; |
| 22 | } |
| 23 | |
| 24 | postPlay(move) { |
| 25 | const c = move.turn[0]; |
| 26 | const piece = move.vanish[0].p; |
| 27 | if (piece == V.KING && move.appear.length > 0) { |
| 28 | this.kingPos[c][0] = move.appear[0].x; |
| 29 | this.kingPos[c][1] = move.appear[0].y; |
| 30 | } |
| 31 | } |
| 32 | |
| 33 | undo(move) { |
| 34 | V.UndoOnBoard(this.board, move); |
| 35 | if (this.turn != move.turn[0]) this.movesCount--; |
| 36 | this.turn = move.turn[0]; |
| 37 | this.subTurn = move.turn[1]; |
| 38 | super.postUndo(move); |
| 39 | } |
| 40 | |
| 41 | static GenRandInitFen(randomness) { |
| 42 | return SuicideRules.GenRandInitFen(randomness); |
| 43 | } |
| 44 | |
| 45 | static get VALUES() { |
| 46 | return { |
| 47 | p: 1, |
| 48 | r: 5, |
| 49 | n: 3, |
| 50 | b: 3, |
| 51 | q: 7, //slightly less than in orthodox game |
| 52 | k: 1000 |
| 53 | }; |
| 54 | } |
| 55 | |
| 56 | }; |